A big drop in the monthly totals from November '22, I attribute this in part to how Christmas fell and when people were away for their holidays. Only 1 new play for the month! First plays: 1 Different games: 15 Total games: 24 Saturday New Year's Eve! on Board Game Arena
Jump Drive - 15 Sunday Christmas Day! on Board Game Arena Lucky Numbers - 54 Can't Stop - 33 Love Letter - 67 Roll'n Bump - 7 Railroad Ink - 42 Just One - 8 Tuesday 13th at The Sovereigns with the Woking Gaming Club Codex Naturalis - 25 Tiny Epic Galaxies - 8 Jump Drive - 14 Sunday 11th on Board Game Arena Lucky Numbers - 53 Can't Stop - 32 Love Letter - 66 Dragonwood - 13 Just One - 7 Cosmos: Empires - First Play! Thursday 8th Aldershot Scout - 2 HeroQuest - 8 Sunday 4th on Board Game Arena Lucky Numbers - 52 Railroad Ink - 41 Love Letter - 65 Loco Momo - 15 Just One - 6 Friday 2nd Woking Deep Sea Adventure - 10
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11th December 2022 It's a Sunday evening and where logged into video chat and Board Game Arena for some gaming fun. More space, more empires and more final frontiers. Cosmos: Empires is a galactically-themed tableau building where plays rush to build their cosmic empire - or least increase their empire's production - all very capitalist! Caveat: We've only ever played this game digitally. What's in a game?
I have to say I found the illustrations to be pretty good sci-fi themed artwork and could easily see them on classic 70's sci-fi book covers. Having said that, I did also find some of the artwork was a little too busy for a card game, there were bright spots that drew the eye from important information for example and perhaps the text could have been a bit clearer. While there are a few icons, it's not overwhelming, some information on card abilities are displayed on the cards themselves, sometimes player's will want to refer to the rules for clarification. I would not consider it a problem as Cosmos: Empires is pretty straightforward. How's it play? Setup
On to play In Cosmos: Empires, players will be generating credits which will be used to buy cards from the drafting area. These cards will have various actions that can be used to the player's benefit with the ultimate aim of increasing currency production. When a player reaches a certain threshold of currency production, it will trigger the game end. Cosmos: Empires mostly follows the typical turn structure with the active player performing their actions before play progresses to the player on their left. However, it is likely that 'inactive' players will have their cards activated outside of their turn. The following occurs during the active player's turn.
Endgame Play continues until any one player has combined production value (Not credits.) on all the cards in their tableau of 30 or more. At this point the endgame is triggered, the round continues until all players have had even turns. All player then calculate their finishing combined production value. Points are tallied, highest score wins. Overall
Cosmos: Empires is a tableau building game that seems to me to have been designed to be a more streamlined, quicker playing, simpler, more accessible game that's a little different to other games of this type. The strategy in Cosmos: Empires is relatively straightforward; acquire as many cards as quickly as you can, while some cards do combo off each other and getting those cards is good. It's also a goof idea to just get many cards as you can and hope dice rolls go your way. You see; typically in tableau building games there's an early game element about building up the tableau then a late game element about using that tableau to work towards whatever the winning criteria. Cosmos: Empires eschews this paradigm because it's winning criteria is about accumulating production value and all cards provide production value. It means that acquiring any cards works towards winning. The impact of this is that can create a sort of situation where a player will get some cards that quickly earn them a lot of production/credits which can be used to get even more cards (Especially the case when a player can build 2 cards per turn.) to get more even more production/credits in a self perpetuating cycle. Now this might sound like a good thing and the kind of you'd want in a tableau builder? The issue is that it can put one player into a unassailable lead where they not only constantly outproduce other players' production but consequently, they also constantly outpace the production increases of other players. A uncatchable double whammy! This can be exacerbated by the fact that all cards activate in all players' turns. Quite often activations will end up benefitting whoever is in the lead simply by virtue of them having more cards. Sure, players can shift the activation numbers but I found in order to not to give the leader benefits, I also had to deny them to myself. It felt very negative. I genuinely admire any game's attempt to pare back rules, provide more elegant gameplay and quicker playtime and this is the case for Cosmos: Empires but it results in a game that feels somewhat unbalanced. Additionally, I found Cosmos: Empires a little bland, it didn't feel like there's much variety in the mix of cards and it didn't feel particularly engaging. I'm not sure it would stand up to repeated playing Although, having said all of that, I might not be the best target audience. Cosmos: Empires might serve as a good entry the tableau building game type and if you want a straightforward, uncluttered, quick playing iteration of it, Cosmos: Empires might tick those boxes. November '22 had slightly less plays than October but with a slightly higher total games played and different games played. First plays: 4 Different games: 25 Total games: 39 Sunday 27th on Board Game Arena
Lucky Numbers - 51 Can't Stop - 31 Roll'n Bump - 6 Cat Cafe - First Play! Via Magica - 12 Just One - 5 Sunday 27th at The Sovereigns Cascadia - 5 Tuesday 22nd at The Sovereigns with the Woking Gaming Club Cosmic Encounter - First Play! Sunday 20th on Board Game Arena Lucky Numbers - 50 Martian Dice - 22 Roll'n Bump - 5 Parks - 15 Railroad Ink - 40 Just One - 4 Saturday 19th Wogglecon Wogglecon 5: It's Alive Cascadia - 4 Altiplano - First Play! Thursday 17th Aldershot Wayfinders - 3 Valeria: card Kingdoms - 2 Tuesday 15th at The Sovereigns with the Woking Gaming Club Point Salad - 3 Ginkopolis - 2 Sunday 13th on Board Game Arena Lucky Numbers - 49 Can't Stop - 30 Codex Naturalis - 24 Just One - 3 Friday 11th Woking The Princes of Florence - First Play! Thursday 10th Simon's Akropolis - 2 Cascadia - 3 It's a Wonderful World - 5 Tuesday 8th at The Sovereigns with the Woking Gaming Club Love Letter - 64 Cascadia - 2 Sunday 6th on Board Game Arena Lucky Numbers - 48 Can't Stop - 29 Roll'n Bump - 4 Railroad Ink - 39 Space Base - 15 Loco Momo - 14 Friday 4th Aldershot It's a Wonderful World - 4 The Crew: Mission Deep Sea - 34 HeroQuest - 7 |
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