7th March 2023 Tuesday evening is here again and we're with the Woking Gaming Club at The Sovereigns. 'It's so fine and yet so terrible to stand in front of a blank canvas.' - Paul Cezanne. Canvas is a game about creating paintings - well sort of and you actually start with a blank canvas - well sort of! What's in a game?
The tokens are all constructed from suitably thick card stock and feel satisfyingly sturdy. The tuck box is made from the same material used for tuck boxes that contain decks of cards and like those boxes, it's fairly flimsy but unless it's mistreated, it should be fine. The scoring cards are made of standard card. For a game about art, as you might expect, there's a lot of art in Canvas. However, it's all 'patchwork' art that comes in small elements which during the course of the game, players will combine to make their sort of own artwork. Canvas provides lots of these small pieces of art in a variety of styles and sizes. It's hard to say whether it's good or bad because it's not meant to constitute finished art. Regardless of that, it all looks OK to me. Certainly, there's a lot of bright colour going on, which is something I like. While Canvas uses an average-ish amount of iconography, I found some of it to be rather abstract and counter-intuitive. The bonus silver ribbons and colous are easily understood, but triangle representing shape and a striped box representing texture? It's also complicated a little further by whatever the scoring criteria are on the scoring cards which seemed not quite as simple as they could be. Players especially need to be aware of the scoring criteria It's a bit of a steep curve but ultimately not a gamebreaker though and requires some learning. How's it play? Setup
On to play In Canvas, each player is creating 3 paintings - which will be created by layering 3 art cards over a background card. Once a painting is created, it will earn ribbon as per the scoring criteria. Then, once the game is over, ribbons will earn VPs. Canvas uses a traditional turn order with the active player acting, then play progressing to the player on their left. During their turn, the active player in basic terms has 2 choices.
Endgame Once a player has created 3 paintings, their turns are skipped, once all player have created 3 paintings, the game ends and goes to scoring. Players should now sort their ribbons by colour. Each scoring card will determine how many victory points (VPs) its set of coloured ribbons will score. Silver ribbons earn 2 VPs each. Points are tallied, highest score wins. Overall
Canvas merges its theme with its central mechanic quite well and I have to say it's a a fairly unique mechanic I quite like that also feels fresh. I also like how the game produces some pretty unusual names for the paintings. Canvas is in implementation, a fairly straightforward game, it utilises familiar drafting and conveyor belt mechanics commonly seen elsewhere. I wouldn't go so far as to say it's a good crossover game as I feel the scoring rules are a little obtuse but gamers should have no problems understanding Canvas. Where the game's depth comes from is in the creation of paintings. Players can freely choose to layer the art cards they choose to use how they wish but any scoring icons that are not visible are not scored. This puts players into a quandary, they will need to not just select the art cards for a painting that provide them the best scoring opportunities but also how to layer those art cards to do so! Furthermore, over multiple plays, the wide choice of scoring cards will force players to approach game slightly differently. Between this and the variety of art cards, there's a lot of replicability to the game. Thus players must carefully draft whatever cards they might need as well as think about how to use them. Synergy between cards is key to optimal scoring but I found it was quite hard to get the mix of icons that I wanted and I'm sure that Canvas is one of those games where players will rarely get the 'perfect scoring' they want. That's a good thing because it means players will have to choose between choices and are pushed to make meaningful decisions, although I must admit that I found it sometimes veered to being close to frustrating instead of challenging. There's not much more to say really; Canvas is a game that's quick to pick up and relatively quick to play with a easily understandable theme that meshes well with gameplay that feels a little different to anything else. It's a game definitely worth trying especially if you're looking for a game that has some unique elements.
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