27th November 2022 It's a Sunday and we're logged into Board Game Arena for some gaming fun. Have you ever gone to a cat café or wanted to go to one? According to Cat Café the game, if you're at one of these establishments you're meant to try and attract as many cats as possible! How is this done? By getting mouse toys, balls of yarn and so on to lure them over. Of course the actual best way to attract cats is to set up a board game with lots of components, then you'll attract every one for miles around! Caveat: We've only played this game digitally. What's in a game?
What art does appear in the game can be found on the sheets and there's a definite charm to those hand-drawn styled cartoonish cat illustrations and icons. Speaking of icons, nearly all the game's iconography is briefly explained on the sheet itself, there isn't too much of it and I can't imagine it proving a problem to learn. How's it play? Setup
On to play During the game players will be drafting dice and then using the results to draw 1 of 6 symbols on the cat towers. Cat Café is played in 2 phases and uses a typical turn structure for the first phase while the second can be played out by all players simultaneously.
Endgame As soon as any player has completed their 3rd tower, the game ends on that round and goes to scoring. Cat Café has several ways to score.
Points are tallied, highest score wins. Overall
For me, Cat Café is a bit of a mixed bag. I'm always a fan of games that have streamlined, elegant mechanics and there's definitely some of that to Cat Café but here it seems like sometime it comes at the price of choice. Sometimes the choices feel meaningful, sometimes they don't. Players will get to choose a die (And sometimes not even that!) then draft it, after that they'll get a 2 options on how to use those dice, or pass. For example: A player may get a '1' and a '5', this means they could put a cushion on level 1 but that's a waste of a cushion (Ideally, you'd want it higher.). Alternatively they could put a cat house on level 5 which introduces a new conundrum; is this a good time to play a cat house? In the early game they won't score many VPS and are much more valuable to play in the late game - provided the number comes up again. All of this gives players several things to think about and sounds good - which it is to an extent but it's also hard to try and plan moves ahead when luck can play such a haphazard role, sure, the appropriate use of paws can mitigate bad luck to a degree but even so, it can be frustrating not getting the numbers needed. It means players will need to adapt and react to their results as they get them to gain optimal scoring and not rely on getting results they want later unless they have of course acquired a sizable amount of paws. Next is scoring: Cat Café employs a fairly broad criteria for scoring with different avenues to approach in acquiring VPs. E.g., the mouse toy scores points for gathering the same type of symbol together while the food bowl scores by gathering different symbols. This mechanic has been utilised in other games and is understandable here, where players at times will find themselves at the mercy of the dice and have to change what they were going to do. However, with some scoring occurring mid game and the rest after the end, it does make scoring a little bit too intricate and involved, especially for a game this light. Having said all of that, I'm probably overthinking everything. Cat Café is a lightweight, family friendly game with a cute cat theme. It's not too hard to pick up and while decisions can be fairly limited they do tend to be meaningful. There's also a dollop of luck to add some unpredictability. It would be a good choice for younger players but perhaps would need someone older to manage the scoring. For me, I found it a little too simplistic and unengaging as well as slightly frustrating.
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