16th August 2022 It's a Tuesday and were at The Sovereigns with the Woking Board Gaming Club for some gaming goodness. Have you ever watched the classic Jaws movie and decided, 'y'know I wanna be the shark going round chomping on hapless swimmers'? Then this might be the game for you! Jaws is a asymmetrical game of 2 halves where up to 3 players take on the roles of film's 3 protagonists and 1 player becomes the shark. At first the protagonists will seek to defend Amity Island from shark attacks before finally engaging it in a deadly cat-and-mouse game. Jaws is played over 2 acts (Essentially 2 different games in reality.) and as such, has a lot of double-sided components mostly relevant to each act. For the purposes of this blog, I'm mostly going to write about each act separately. Act 1 What's in a game?
Act 2 What's in a game?
Phew, I think that's it for rules! Component quality for Jaws ranges from average to very good. Things like the cards and tokens are your pretty standard cardboard affair, which is fine. The dice seem to be made of acrylic and although they're not as nice as wood, they feel quality with engraved icons instead of printed ones. The wooden meeples are the standout component, particularly the wooden boats for Hooper and Quint, as well the shark meeple inspired by the films iconic artwork and I think they're cool. As far as I can tell, the Jaws game has a relatively restrained use of photo art sourced from the film which only appears on a number of the event cards and even then it is used sparingly. It's wise decision in my opinion, as too much can make a game look cheap. The game also seems to reference artwork used for the shark from the film but because it's actually art, it looks good. Otherwise, art used throughout the game is good, the swimmers tokens and player boards all look good. The best artwork is found the Amity Island side of the game board though, it's an excellent illustration with lots of pretty detail. There isn't too much iconography and what there is, is easily understood. Most of the rules information on components comes as written text. Act 1 How's it play? Setup
On to play During Act 1, the shark player will be attempting to eat as many hapless swimmers as possible! Meanwhile, the crew players will be using barrels both to try and locate the shark and to attach them to the shark. The more swimmers the shark eats, the more advantage the shark player has during Act 2. The round is broken down into several phases and follows a more or less traditional turn order with each player having a number of action points they can spend to achieve their actions. Phase occur as follows.
Act 1 Endgame Act 1 will immediately end if 1 of the following 2 criteria is met: Barrels: 2 barrels are attached to the shark by the Quint player. Swimmers: The shark player has eaten 9 swimmers. Act 2 How's it play? Setup
On to play During Act 2, the shark player will be attempting to either totally destroy The Orca or deal enough damage to the crew to what amounts to eating them. Meanwhile, in turn, they will be attempting to deal enough damage to the shark to defeat it. Play takes place over a number of phases.
Endgame Play continues until 1 of 3 criteria are met. If the shark's damage exceeds its tracker, it is defeated and the crew collectively win. If The Orca is totally destroyed, the shark player wins, or, if the damage on all the hero protagonists exceed their tracker, they are all eaten and the shark wins! Overall
It's been a long time (And I do mean a long time!) since I watched Jaws but I feel the game does for the most part a good job of thematically emulating the movie. Having Brody rushing around the island kicking pesky swimmers off the beaches and closing them only to have them open and fill with swimmers again felt like the movie. On the other hand, having Brody run around collecting barrels for Quint was strange. While the shark popping up to attack swimmers before vanishing was cool, Hooper and Quint in their boats playing a cat and mouse game with the shark while trying to rescue swimmers seemed a bit strange. Especially considering the heroes are the cats and the shark is the mouse, which is a bit of a reverse of how the film plays out. Having said all of that, Act 2 does a excellent job of emulating the protagonist's final confrontation with the shark. So overall... This is more of a comment than a criticism on the game's theme. Now, on to game play. Act 1 presents an interesting cat-and-mouse challenge to the players which will change contextually according to how swimmers are distributed by event cards. The shark player needs to eat swimmers but avoid spaces that the crew players might target and if possible, avoid the barrels that detect the shark. Astute crew players will need to balance their efforts between trying to protect beaches with lots of swimmers and also covering lesser used areas. While the busier beaches might provide a target-rich environment for the shark, the shark player may anticipate the crew players protecting those beaches and avoid them for smaller 'quieter' targets. I get the feeling that if the shark gets a lot of kills or very few, it will have a big influence on who will win in Act 2. Certainly, the shark getting 5 kills (Which is exactly in the middle.) led to a very close finish. Act 2 also presents a sort of cat and mouse scenario with differing dilemmas for the shark player and the crew players. The shark player will generally be faced with deciding whether doing damage or avoiding it, often the resurface cards will not allow the shark player to do both. The shark player will may also have the opportunity to target the crew instead of the ship. Eliminating one of the crew can be very beneficial as it lowers the number of attacks the shark may have to face but generally, it's harder and will take longer to kill a crewmate than it is to destroy one of The Orca tiles. The crew players also face a dilemma. They know the 3 locations where the shark might resurface so with 3 protagonists could target all 3 locations, but this means spreading their firepower and it'll be a tall order defeating the shark this way. So the crew will need to try and anticipate which option the shark player will choose and this require assessing a bunch of contextual elements such as how much damage the shark will do, how high it's evade is and how damaged that part of The Orca is. All players will need to adapt to the random circumstances provided by the resurface cards and will probably have to trade off one strategy for another. It presents the players will meaningful decisions to make, which is always a good thing. However, there are somethings I definitely do not like about the game. Firstly, Jaws is a one-vs-many game and I'm not a fan of this game type. Generally the mechanics of one-vs-many games can never balance for the fact that multiple human brains will have an advantage a single human brain. For the most part, it's fairly inherent that 3 players will see more strategies and opportunities than a single player. Also; when someone is playing the 'one', games can be become a lonely experience since all the other players will be against them. I can't help but wonder if the shark could have been automated and have the game be fully cooperative. Secondly, because this is such a asymmetrical game, it means that one set of rules must be learned by the crew players and another by the shark player. That's not the end of it! Because there are 2 acts, it means that there are actually 4 sub-games that must be learned. Luckily, none of the rules are particularly complex or hard to comprehend but even so, it feels like a lot of effort to play a game, then have to learn a new set of rules to continue. More effort than the entertainment the game delivers. Normally I don't bother blogging about marketing or sales but I have to wonder who this is aimed at? Dedicated games, movie fans? Most dedicated gamers are with good reason wary of licensed games. They tend to be quick cash-ins with lacking game. To be clear I don't think that's the case for Jaws, while the rules are light-ish, there's depth of gameplay to found in the cat-and mouse mechanics that pits players against each other. I just didn't find it particularly compelling. Jaws is a great, classic movie and I'm sure there are collectors of Jaws memorabilia and merchandise but will they care enough about the game to play it. I'm sure it will end up in the collections of those fans but will they be compelled enough to make make the effort to learn and play the game? If you're really after a Jaws experience and are happy with the game's 2 act structure and cat-and-mouse gameplay. This is by no means a bad game and worth a try. For me this didn't hit the spot and I have no desire to play it.
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