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29th August 2023 It's a Tuesday evening which means we're with the Woking Gaming Club at The Sovereigns for a evening of gaming. Is this a thorough and comprehensive look into the lives of penguins.... or is it a push-your-luck game about dodging sharks and eating fish? What's in a game? Tokens: There are 160 square card tokens in Deep Dive!
Meeples: In each of the colours there are 3 differently shaped wooden penguin meeples. First player token: This oversized irregularly shaped token serves as both a first player marker and on the opposite side a game end tracker. The tokens are the standard thick card tokens found in board games today. They are study enough and will last unless treated badly. The meeples are recognisably penguin-shaped and made of wood which makes them pleasantly tactile components. Despite their small size, the tokens are well illustrated. Pretty much everything looks like what it should look like. However, I found the choice to use green and yellows colours for food tokens frustrating. While in the photos and under good light, the difference between the 2 colours is pretty obvious, in the less than idea lighting of the pub we first played in, it made differentiating between those colours tricky. Personally, I feel much better colours could have been used. There's essentially 4 self-explanatory icons and some numbers used in Deep Dive. Players should have no trouble understanding the game. How's it play? Setup Tokens: First, sort all the tokens by their depth, then add/randomly remove tokens from each depth according to player count as per the rules. Next, flip all tokens face-down, randomly shuffle them and and arrange them by depth with depth 1 at the top and going downwards to depth 5 at the bottom. Players: Give each player the 3 penguin meeples in their player colour. First player: Randomly determine a starting player. Give them the first player token which they should keep in their personal area with the 1st player side face-up. On to play In Deep Dive players take on the role of penguins diving for food while avoiding those pesky but deadly predators. This is done by flipping tokens, resolving the outcome and then if possible, choosing to continue to flip tokens at deeper depths or take what has been flipped. The game uses a traditional turn order with the active player taking their turn before play progresses to the player on their left. During the active player's turn, the following occurs: Depth: Play usually begins at the shallowest depth and as the player progresses they will go deeper and deeper. The rules below apply at all depths.
Endgame When all tokens on any depth have been flipped, the game end has been triggered. Play continues until the first player is reached, upon which they flip the 1st player token over to the last dive side. All players get one last dive and then the game goes to scoring.
Points are tallied, highest score wins. Overall
Despite its abstractness, the game fits its theme fairly well as you players take on the role of diving penguins! I've not encountered a push-your-luck game quite like Deep Dive. I've played plenty of games that use dice or cards but I can't think of any that use tokens in this way but it works very well here. Deep Dive is a good example of a push-your-luck game and there's a clear risk/reward decision mechanic at work: After flipping a token (provided it's not a predator) players will be faced with the decision of taking that token or going deeper which will potentially give them a better reward but also exposes them to the another chance of revealing a predator. The game also employs a classic element of many push-your-luck games where players will be forced to continue when they reveal 'open water. It's should be noted that mathematically the odds of encountering predators increases as the depth increases - which fits with the risk/reward gameplay. At depth 1 there are 6 predators tokens out of a total 44 which equates to 13.6% chance of revealing a predator at the game start. At depth 5 there are 11 predators out of 23 tokens which increases it to a 47.8% chance. It means that if a player gains a stone, it hasn't necessarily made their decisions easier - only changed it! A player can choose to use a stone to go to the deepest depth it they want but the risk is still very high. Having said that, as play progresses, these odds will change as tokens get revealed over time, allowing a higher level of play to occur where players can observe events and adapt or change tactics. E.g., if during the course of play 8 predator tokens have been revealed at depth 5 and there's still 9 unrevealed tokens, observant players will know that only 3 predator tokens will encountered in the 9 remaining tiles, giving lower odds of encountering them. As a result players can feel 'safer' going to that depth. The scoring system also adds some interesting decisions as at times getting a lower value food token of a required colour offers optimal point scoring. This creates asymmetrical scoring objectives between players. There's not much more to add really. Deep Dive offers both meaningful decisions to take and is a easy to learn game. The rules are very simple and at its core, there's only 4 types of token to think about (Although there are 3 types of food.) and one of those types forces players to dive deeper. The choices a player has are very clear Along with its theme and brisk playtime, I feel that Deep Dive will have crossover appeal. This can be a good game for casual or less dedicated gamers. it can also be a good filler game. If I was to be critical I would say despite its quick playtime, it has a relatively lengthy setup: Tokens need to be separated into depths, then turned face-down, then possibly have some added, then shuffled, then have some tokens removed and then play can begin. It's a minor quibble though and it's well worth it to play this tightly constructed, neat little push-your-luck game.
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