28th January 2023 Wogglecon continued with Dominion the deck building game. A game I've played a few times in the past but not since starting this blog. Rule your kingdom in Dominion by recruiting bureaucrats, moneylenders and spies and others or creating festivals, gardens and more. What's in a game?
Dominion uses standard quality cards which is exactly what you'd expect. The different kingdom cards all feature illustrations in the top half. There's a nice variety of artwork here and the quality is good if a little unexciting. I mean... how thrilling can a cellar or moneylender be! Joking aside though, the art is all-in-all pretty good. Minimal iconography is used throughout Dominion. Most information is conveyed via text on cards so I can't imagine it being an obstacle. How's it play? Setup
On to play Dominion uses a traditional turn order with the active player completing their turn before play moves on the player on their left. A turn in Dominion is easy as A, B, C - quite literally too. The phases are Action, Buy and Clean up!
Endgame Play continues until one of the following 2 criteria are met. When the pile of Province (6VP) victory cards has been emptied. OR Any 3 of the 10 stacks of cards in the central supply have been emptied. In either case, when the turn of the player who triggered the endgame is over, the game immediately ends and goes to scoring. Players then calculate their scores from all victory cards they have acquires. Points are tallied, highest score wins. Overall
Dominion has been around for a few years and one I've played in the past but only finally have gotten to blogging about it. It is the deck builder game, the one that started it all and to honest, it pretty much got everything right the first time. The only quibble I could argue is that the rules regarding only 1 action and 1 buy per turn unless other cards increase them, forcing players to track their card plays throughout their turn are little fiddly but this is minor and doesn't effect the game's quality. Otherwise Dominion provides players pretty much everything they could want from a deck builder. It provides players with the classic early/late game challenge of creating their engine in the early stage and then exploiting that engine to acquire VPs in the late stage. Players will look to optimise their card actions, maximise the efficiency of their decks and find effective combos and exploits. This is especially true in Dominion since, victory cards actively hinder player and acquiring them too early can slow a player's deck down. Dominion provides a number of predetermined setups that can be used but also has provision for randomising setup, which can give player some unusual, interesting and challenging setups. It's also worth adding that there's loads of expansions for Dominion which increase its replayability and longevity. If you like deck builders and for some reason you've not played Dominion, then you should definitely play this. Dominion is one of the best examples of it's genre. In fact, unless you actively hate deck builders, then this is one to try regardless. It's a classic for a reason.
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