21st February 2023 Tuesday evening again! We're with the Woking Gaming Club at The Sovereigns again for some more gaming goodness. Durian: The durian is the edible fruit of several tree species belonging to the genus Durio*. Durian is also game about a very, very angry gorilla who runs a jungle fruit shop, worse than that - he's your boss in this push your luck card game about managing inventory and stock. *According to Wikipedia What's in a game?
Being exceptionally long, the cards feel a little flimsy but unless they are treated badly, it shouldn't be an issue. The order board tile and point tokens are made of suitability sturdy card, while the card holders are wooden and I always approve of wooden components. The bell works well enough but feels a little delicate but again, unless you treat it badly, it shouldn't be a problem and while it's a unnecessary component it's a welcome addition. I've never been one to resist gimmicks! There's a small amount artwork utilised for the siblings and the different fruits which is quite stylised and cartoonish. It all looks good enough, the gorillas look a little abstract but the fruits look suitably distinct from each other both in colour and shape Nearly all of the small amount of iconography used in Durian is straightforward. The 4 fruits are easily understood and differentiated from each other. The 3 sibling cards all have their own unique icons, which despite being fairy obvious will likely have players reaching for the rule book since they appear so infrequently during the game, which - as explained below is not necessarily a good thing. How's it play? Setup
On to play Durian is a bit of a curious beast where players are looking to see if the game has 'gone bust' using 'imperfect knowledge'. The game uses a traditional turn order with the active player taking their turn before play progresses to the player on their left. Before discussing the rules, it's worth stating that the deck of cards serve both as shop inventory and customer orders. Additionally, the gorilla sibling cards have different functions depending on whether they appear in the inventory or order.
Endgame The game ends when a player has acquired 7 or more points worth of point tokens. This could from the final 7 point token or a combination of lower valaue point tokens. Points are tallied, lowest score wins. Overall
Thematically, Durian could have been almost anything and gorillas running a fruit shop is as good as any, so why not, it suits the game's light nature. Mechanically. there are a couple of interesting things going on. Firstly, the way the game employs 'imperfect knowledge' is pretty good. Players will spend their time watching the behaviour of other players, seeing how they play the cards they draw and trying to deduct what is on their own card. For example: if another players decides to play a card which adds bananas to the order and you can see no bananas on anyone else's inventory cards, then it's generally safe to assume that you're the one with bananas on their inventory card! Of course, the gorilla cards can occasionally appear in the inventory and throw a spanner into the works. In the above example, the infinite bananas card could change everything. There's a weird drawback to the rules here though; since the gorilla cards appear fairly infrequently in the inventory. Players won't remember their rules and will ask to look at the rules - it's a clear tell that a gorilla card has been thrown into the mix. Gorilla cards can also have a big impact on orders. Allowing an order card to be changed round can cause the order to 'go bust' or vice versa. I will add that the rules feel a little counterintuitive here. In most games, going bust is a bad thing but in Durian it can be a good thing. Ringing the bell at the right time both prevents you getting points and also inflicts them on other players. This brings me to the mechanics for scoring. Escalating points works very well here and mostly keeps the stakes high until the game end. Mathematically, a game will last at least 3 rounds. If a single player gets 1+2+4 (or some other combination.) that will end the game. Since, as the game progresses the points given out will increase, it's entirely possible that if a game gets to 7 rounds, a player who was on '0' points may get '7' points, end the game and come last! This is especially so in games with a higher player count (Durian plays up to 7.). Because the scoring is about giving other players what are essentially negative points, usually at this point I'd criticise Durian for being well... negative but since the game is quick playing and light-hearted I don't feel an issue here. Durian is a mechanically lightweight game with for the most part only a single decision to make - ring the bell or not. Where it's depth comes from is in how to get to that decision. Players cannot afford to not pay attention during their opponents' turns, gleaning information from what moves they are making is vital to the decisions a player needs to make when it's their turn. This is one of those games that's as much about playing the players as playing the game. I found Durian an enjoyable game with a sometimes agonising central decision to make and this is good thing as it makes that decision meaningful, which is what I look for in a game. Durian is a bit of party game that also works as a filler. It's style and humorous theme fits it's quick unpredictable gameplay well. It's not a game to take too seriously. If this is what you're looking for, give Durian a try.
0 Comments
Leave a Reply. |
AuthorI play, I paint. Archives
March 2024
Categories
All
|