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10th August 2023 Gaming night round Simon's continued with Flashpoint. So move aside make way for fireman Sam Cause he's gonna save the day fireman Sam Cause he's brave to the core Sam is the hero next door Victims to rescue, fires to extinguish, buildings to save. All in a day's work for the brave first responders in Flash Point: Fire Rescue, a cooperative board game. What's in a game? Board: Flash Point: Fire Rescue has a double-sided board and each side displays what is ostensibly an apartment. The majority of the board is given over to displaying this apartment which has a 8x6 overlaid on top of it. There are also icons which indicate where doors may be found - some doors also display '2 cubes'. Along the outside of the board are spaces to place rescued people (or not rescued people!), fire engine and ambulance tokens etc. Finally a series of fairly discrete dotted red lines separate the board's map into individual quadrants. Markers: The game comes with a lot of differing card markers, all of which are round and many of which are double sided.
Vehicle tiles: There are 3 of these rectangular double-sided tokens, 1 side shows a fire engine while the other depicts an ambulance. Damage counters: Curiously, the game uses acrylic opaque black cubes to represent damage instead of card tokens. They're also much larger than the acrylic cubes you typically might find in a game. Dice: There are 2 dice in the game, a normal six-sider and also a eight-sided die. If you noticed that the 2 dice correspond to the map's 8x6 grid; good spot! Specialist cards: There are 8 specialist cards, each one represents a different playable character which has their own unique ability and illustration.
3d firefighters: There's a plastic 3d miniature of firefighter in each player colour. With card tokens and tiles, plastic models and acrylic cubes, Flash Point: Fire Rescue is a bit of an eclectic mix of components and none of them would considered low quality. The dice are plastic but roll well enough. The standout components are probably the firefighter models. They look a little cartoony and stylised but I'm sure that's by design. They don't look like the kind of mini that is meant to be painted and meant to serve as playing pieces. The artwork and illustrations on the game boards is straightforward and uncluttered which is a good thing as the playing area will become quite busy during play. The same can be said of art that can be found on tokens and tiles. What looks like fully painted art is used on the specialist cards giving each one an individual high quality appearance. The game's iconography is all self-explanatory and easily understood. None of it should prove a problem for players. How's it play? Note: Flash Point: Fire Rescue comes with 2 modes of play, a simpler 'family game' and a more rules heavy 'experienced game' mode. furthermore, the experienced game has 3 levels of difficulty. This blog discusses the experienced game which essentially also incorporates the family version. Setup Board: Choose which side of the board to use, the 'front' side of the board is considered the easier side.
More hot spots!: Dictated by difficulty and player count, even more hot spot tokens are added the map on the board. Furthermore a number of hot spot tokens are kept to the side to be potentially added to the board during the game. Firefighters: Players now choose which spaces outside the building to place their firefighters, more than 1 firefighter may occupy the same space. Vehicles: Players now choose where the fire engine and ambulance start the game. First player: Determine a starting player. On to play Flash Point: Fire Rescue uses a fairly typical turn order for a cooperative game. The active player takes their turn (Spending their action points.) and when their turn is over, the board activates and performs its automated actions. After that, the game progresses to the player to the left of the active player. 3 phases are resolved during the active player's turn. Actions: During this phase, the active player now performs actions by spending the APs for their selected specialist. Available actions include:
There should always be 3 POI markers on the board, if for any reason, there are less than 3, roll the dice and place a POI marker face-down in the resulting space. There are some restrictions, a POI marker cannot go on a spot with for example, in this instance roll the dice again until a appropriate space is rolled. Repeat this until 3 POI markers are on the board. Next turn: Once all the required POI markers have been replenished, the turn is over and play progress to the player to the left of the active player. That's pretty much it for most of the rules, I've skipped some details that go into how some elements of the fire expanding are managed and also the special actions attributed to individual specialists but this about is the gist of it. Endgame Play progresses until 1 of the following conditions is met. Losses: If 4 or more victims are killed, the players collectively lose. Damage: If all the back cubes are placed onto the board, the building collapses and the players collectively lose. Rescued!:If the players between them manage to rescue 7+ victims from the fire, they immediately win the game. Overall
The board displays a recognisable location that firefighters move around to rescue people while it is inevitably filling with fire at a dramatic pace that causes explosions and damage in a race against time. All of this makes Flash Point: Fire Rescue thematically a strong game. On a basic level, in Flash Point: Fire Rescue characters navigate a landscape using action points having to balance the need to complete objectives - in this case rescue victims with the need to prevent or slow the spread of fire. Players of cooperative games will recognise a lot of the mechanics employed here, it presents them with a classic dilemma that can be found in a lot of cooperative games. There are a couple of unique elements here though. Hazmat markers provide an extra risk and thus, extra facet to take into account: Should characters try and remove them from the board at the cost of less focus elsewhere, or ignore them in favour of concentrating on other risks? The spreading fire also provides an unusual extra conundrum to face. While the spread of fire can be halted or even reversed, the explosions that get triggered cause damage that cannot be removed. The same is also true of hotspot markers. Ultimately, it means that this is not about trying to put out the fires, I don't think that can ever happen and characters can only hope to hold them back long to rescue victims. It makes this a game of maximising effective use of action points and trying to gauge how much risk can be taken by ignoring fires. As with many cooperative games, luck plays a not insignificant part here in the form of the dice rolls and this is just something the players will need to react and adapt to. In terms of gameplay I found Flash Point: Fire Rescue a bit of a mixed bag. The sense of being in a burning is pretty strong and the game has a genuine urgency regarding the spread of fire. It's actually pretty scary to watch as a single dice roll can lead to a series of events and explosions that wreak havoc and damage across the entire board. But while the mechanics for the fire feel fast paced, the same is not quite true of player actions. Players typically get 4AP per turn and it can seem a little plodding at times, e.g., if a character has a victim they're trying to get out of the building - they'll get to move 2 spaces in their turn and that's it! It felt a little contrary to the atmosphere. Although maybe that's the point, contrast the speed and danger of the fire with the relative slow actions of the firefighters to create tension? regardless of that, it made the gameplay feel a little 'off'. I can't fault Flash Point: Fire Rescue and think overall it's a well constructed game but having played a fair few cooperative games over the years, I found the action point system a little uninspiring but that could simply be down to overfamiliarity. It didn't help that despite being mechanically solid and providing meaningful decisions to make, the game didn't quite gel with me. At the same time though, I'm going to reserve judgement on Flash Point: Fire Rescue. I want to give it at least another go or two.
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