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8th June 2023 We're in Aldershot on a Thursday night for some gaming goodness and today's first play is Mint Delivery. It turns out that somewhere out there mints are big business. There's even somewhere called Mintopia City and it's the centre of mint production! Players take on the role of delivery drivers fulfilling orders to the surrounding minty named towns. What's in a game?
As mentioned above, the game comes packaged (Crammed more like!) in a small mint tin which yes, is a gimmick but a nice one particularly since the tin feels robust. Token quality is for the most part good, the mint tokens and trucks are pleasingly made of wood although the card tokens are an average quality. While the cards have a linen finish, they do feel a little flimsy but unless they are abused, they should be fine. There isn't much room for art in Mint Delivery and thus there isn't much! What are there is mainly appears on the map cards and it's a sort of minimalist unobtrusive and uncluttered style which I generally quite like and I feel fits the game's light, almost minimalist quality well. There's not too much iconography. most of it is straightforward; icon for mint types is clear and icons it simply refer to matching icons elsewhere in the game. There shouldn't be any problem understanding the icons. How's it play? Setup
On to play In Mint Delivery, players will be looking to acquire order cards and then fulfil those orders by taking the required mints to the required location. Completed orders earn players their respective VP values. Mint Delivery follows a traditional turn structure with the active player taking their turn and then play progressing to the player on their left.
Endgame Play progresses until the endgame is triggered by 1 of the following criteria is met: If 2 towns have no face-up order cards remaining Or. All 4 towns have no cards left in their face-down decks (Regardless of whatever face-up cards remain). Play then continues until all players have had equal turns. Players then calculate the VPs they've earned on their completed order cards. Points are tallied, highest score wins - and is pronounced 'Employee Of The Month! Overall
Thematically, Mint Delivery is a collect-and-deliver game and the mint theme is arguably bit extraneous but on the other hand, it's a good a theme as any. The fact that the tokens being delivered look a bit like mints and the game comes wrapped up in a mint tin I think is fairly pleasing. Mechanically, Mint Delivery is actually quite straightforward, perhaps a little too straightforward. The game's map layout never changes, the 4 towns will always be in the corners, Mintopia in the centre and the factories in the 4 cardinal points. It would have been nice to have some kind of layout randomiser but I imagine space inside that tin is at a premium! Where the game does offer variety is in how order cards appear and since this is a game about fulfilling orders, that's pretty important. Mint Delivery is essentially a race to deliver orders and players will need to mix planning the most optimal moves using the cards they currently possess with adapting to changing circumstances as they arise to exploit opportunities as they appear. There's also randomisation in the form of road conditions which can change things up. Finally, ability cards offer the opportunity for some asymmetrical play that potentially opens up more choices to players and meaningful choices are always a good thing. There's not too much more to say really. Mint Delivery is a stripped down, bare bones collect-and-deliver game, if that's what you're looking for and you want it in clever little package, it's worth a try. It's perhaps a little too long to be a simple filler game and not quite long or deep enough to be the main game of a gaming session but nontheless, I found Mint Delivery to be a fun, light experience with a fairly quick play time and imagine it will play well with non-gamers.
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