12th March 2023 It's a Sunday and we're logged into Board Game Arena for an evening of gaming. 'None shall pass.' Don't worry, I was done with the Monty Python quotes years ago! None Shall Pass is a cooperative, turn based battle game inspired by the 8bit JRPGs of old where the players take on the roles of 'guards' facing evil monsters Caveat: We have only ever played this game digitally. What's in a game?
None Shall Pass! draws its inspiration for art from the same source as it draws its inspiration for gameplay - which is turn-based 8bit JRPGs. I'm sort of conflicted about this art style. 8 bit pixel art has been done to death on a wide range of video and computer games seeking to invoke nostalgia over the last few years and doesn't have much appeal to me anymore. Having said that, it's a fairly uncommon style in board games and gives 'None Shall Pass!' a unique appearance with at least a little charm. There's very little iconography in None Shall Pass! and what there is of it, is easily recognised: A heart represents HP, a blue shield means defence and a sword means attack power and so on. All remaining game information is relayed via text. How's it play? Setup
On to play None Shall Pass! is a cooperative game where the players are trying to defeat all 5 monsters in the monster deck. Each round is broken down into 2 phases. During the first phase, the players will act in turn order and during the second phase, the enemy monster will counter attack.
Endgame If the players reach the 5th level boss monster and it's breach score is reduced to '0', the player immediately lose. If however, they manage to reduce the monsters HPs to '0', then the players collectively win! Overall
With its pixel art style and turn based combat, None Shall Pass! does a good job of invoking its JRPG theme of having the party stand in a row and attacking enemies! None Shall Pass! also manages to seem a little bit like a 'boss-rush' game. The game also feels a little different to many cooperative games. There's no firefighting in None Shall Pass!, no need to halt the spread of something malignant here, or need to prevent something from being destroyed. Mechanically, None Shall Pass! is mostly easy to understand. The game has a good selection of character classes to choose from, all of whom genuinely feel quite different and offer a variety of actions. The Death Strider who does more damage, the more hurt they become and the Stargazer with their solar and lunar aspects were stand out classes for me. During their turn, a player will be presented with a choice of 1 or 2 of up to 3 actions from a total of 6 actions and the dice will to a certain extent dictate player choices. Broadly speaking players will looking to hinder monsters or buff characters in some way or another with maximum efficiency. Monsters need to be defeated as quickly as possible and every round a monster isn't defeated, it goes to slipping away and loosing XP for the heroes. While this might not seem so bad, being underpowered when fighting the boss will make ultimate loss more likely. Players will also need to be mindful of the peril number of their chosen action. Players will need to coordinate who goes to the top of the peril track and make sure they can deal with the incoming monster attack if possible. While getting incapacitated isn't the end of the world, it will mean the character will miss at least 1 following turn. In fact, players will need to coordinate all of the time to work effectively and play off each others' strengths, strategies for this can radically change according to the mix of characters. Players will also need to think about how they spend their XP. The power of abilities will be altered by level ups and even the ability to gain XP can be levelled up! This will effect how battles are approached None Shall Pass! is quite rightfully harsh in this regard, I never felt like I had enough XP and it was always a difficulty, meaningful decision deciding what to upgrade. However, while playing None Shall Pass! was fun, there was something a little lacking. It's a RPG-like game without the storytelling, adventuring, exploration and finding treasure - things I strongly associate with fantasy RPGS. Some kind of quest or story mode would have been a welcome addition. I just wish were was a little more 'meat on the bones'. Additionally, despite the variety in classes and randomness the dice bring, I'm not too sure how much replayability the game has. I think there's about 5 monsters each in every level and while that means there will be a lot of combinations that can appear, once you've seen a monster - you've seen it. We still play the game occasionally and personally I'm happy to do so on those occasions, avoid overplaying None Shall Pass! in my opinion and it'll be an enjoyable experience.
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