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Gaming Blog

Nova Luna - First Play!

5/2/2023

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5th February 2023

It's another Sunday evening and we're logged into Board Game Arena again for some gaming fun.

Nova Luna; the new moon.

No, this is no a game based on those dodgy vampire films. It's a pretty standard draft and tile placement game.

Caveat: We've only ever played this game digitally.

What's in a game?
  • Game board: Nova Luna features a 'moon wheel', a sort ring or wheel shaped board. Along the wheel is a 24-space track upon which are displayed different phases of the moon and is used to track player order. Around the wheel's outside are 12 spaces to place the game's square tiles.
Picture
The moon wheel.
  • Tiles: The tiles in Nova Luna are square, the come in 4 colours, red, yellow blue and teal. Tiles may contain up to 4 pieces of information.
    The top left corner of each tile contains a number from 1-7, this the tile's 'time' number, more on this below. The other corners may contain circles filled with 1-4 dots of various colour combinations. These circles are considered 'tasks', more on tasks later.
Picture
Examples of tiles.
  • Moon meeple: This token continues the game's moon theme.
  • Tokens : There are 21 of these disc shaped tokens in each of the game's 4 player colours.

​The game's only art is found on the moon wheel, there's some fairly detailed styling around the wheel as well all the faces of the moon.
Otherwise, Nova Luna is fairly light on artwork. It does make good use of bold bright colours however, which I like and think makes it look eye catching.

If you understand numbers and coloured dots, then you'll understand Nova Luna's iconography. It's very straightforward and easily understood.

How's it play?
Setup
  • Game board: Put out the moon wheel board. Put the moon meeple at the topmost outer space.
  • Tiles: Shuffle the tiles into a face-down stack. Then draw and place tiles face-up in all the spaces around the outside the moon wheel (Other than the space with the moon wheel.).
  • Tokens: Give player all the tokens in their chosen player colour. Each player should place a token on the topmost space on the moon track.
  • First Player: Determine a turn order for the first round.

On to play
In Nova Luna, players will be drafting tiles from the moon wheel and placing them adjacent to each other in their personal play area with the intent of connecting tiles of certain colours to each other in order to complete the objectives or tasks on those tiles.

Nova Luna does not use a traditional turn order, player order is based on the respective position of each player's token position on the moon track. Furthermore, whenever a player takes a tile, their token will move along the track.
  • Active player: Whoever is 'furthest' back along the moon track becomes the active player. If tokens from 2 or more players share the same furthest back space, then the token on the top becomes activated.
  • Draft: The active player must draft a tile according to the following rules.
    Refill: If there are no tiles left around the moon wheel, the active player must refill the empty spaces. If there are 1 or 2 tiles left, they may choose to refill the wheel.
    Take tile: Then the active player must take a tile. The tile taken must from the first 3 occupied spaces in front of the moon meeple (Empty spaces are skipped.).
    Move meeple: Once the active player has taken a tile, they must move the moon meeple to the space where they just took the tile from.
    Move token: The active player now moves their personal token along the moon track, they move the token a number of spaces as indicated by the time in the top left corner of the tile they just acquired, thus will move it 1-7 spaces along the track.
  • Place tile: Now the active player must place the tile they took into their personal playing area.
    Placement: When placing a tile, it must go orthogonally adjacent to another tile, obviously this does not apply to the first tile placed.
  • Check tasks: Once the active player has placed the tile, they should check to see if tasks on already placed tiles and also the tile they just placed have now been completed. How are tasks completed? Read on.
    • Task criteria: ​Inside each circle on a tile will be 1-4 dots of varying colour. When other tiles with colours that match those dots are connected to this tile, that task on this tile is completed.
      Note: A set of orthogonally connected tiles with the same colour can all be counted as connected. Thus if a task requires 3 connected red tiles, if  3 reds are connected to each other, then only one of them needs to be connected to the tile with the task.
    • Place token: Once a task has been completed, the active player should place one of their tokens on the pertinent circle to mark it as completed.
      It is possible to complete more than one task at a time and place as many discs as required.
Picture
To complete all 3 tasks on this tile, it must be connected to 2 teal, 2 red and 2 yellow tiles.
  • Next player: Once the active player has completed their turn, play progresses to whoever is now furthest back along the moon track. If the active player has taken a tile with a very low number, it's possible that they will still at the back and will become the active player again.

Endgame
There are 2 ways the game can end.
  • Tokens: If a player has placed all their personal tokens on tasks in their play area, then the game immediately ends and they win.
  • Tiles: If the supply of tiles is depleted, the game ends and the player who has the least tokens remaining, i.e., whoever has completed the most tasks wins the game.


Overall
Nova Luna's new moon/lunar theme is a bit left field and in fact, the rulebook actually describes Nova Luna as an abstract game. However, abstract nature aside, let's discuss the gameplay.

Nova Luna presents two elements that player will need to think about, which are the drafting and then placement of tiles.

The drafting element presents players with some potentially interesting choices.
Taking a tile will likely alter the active player's position in the turn order.
They will generally have the option of taking 1 of 3 the tiles ahead of the moon meeple. When the situation occurs that there are less than 3 they can elect to fill the spaces but may choose not to, instead selecting from the smaller selection if those tiles are what they want.
Players can sometimes manipulate the situation to get more tiles they need as there may be times when the active player could take a tile with a low time value and immediately act again, however, what's to stop a player always doing that?
Well, tiles with low time values tend to have tasks that are harder to complete and require more connections. So there's a bit of a balancing mechanic there.

Tile placement is also very important.
It's vital to try and think ahead when doing this
Optimal tile placement is key.
Players will want to position tiles so that they complete current tasks but also leaves tile edges open to complete tasks later in the game or open to be connected to other tiles later on.
Like a lot of games of this type. It will be tricky to always place the tile you want, when you want and they'll be moments of frustration when this occurs. Sometimes players will to adapt or change tactic.


While I feel that Nova Luna is a game that plays well and I'd have no problems joining a game if someone wanted to play. It is however, also the kind of game I've played a lot before.
The whole draft and place tile gameplay is something that's already been done quite a lot and while some of the mechanics utilised for this in Nova Luna are unique, I don't think it's enough to differentiate itself from other games of its type.

If you've played games similar in gameplay to Nova Luna, you probably won't find much in here that's new.
However, if you're new to this kind of game or looking for a game in this style, then Nova Luna is equally worth considering, it's not particularly difficult to learn and gives players meaningful decisions and choices to balance in a bright and colour package.
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  • Home
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