|
25th July 2023 Tuesday is here again and we're at The Sovereigns with the Woking Gaming Club and it's time for some card-based entertainment. According to Wikipedia: 'The Oriflamme (from Latin aurea flamma, "golden flame"), a pointed, blood-red banner flown from a gilded lance, was the sacred battle standard of the King of France.' So it would seem Medieval France can be a interesting place; especially when The King dies without a heir. With a power vacuum left in his passing, various factions will now look to expand and fill that vacuum. If you think that this sounds like good fodder for a game - then you'd be right! Oriflamme is a hidden role card game about sticking it to your opponents. What's in a game? Cards: There is a set of 10 oversized unique cards in each player colour and each set features the same set of identical cards. The cards fall into 1 of 2 categories; characters and intrigues, each depicts either a personality or situation, along with a scroll (in player colour) containing text which describes that card's action. Actions might include acquiring influence tokens or eliminating other cards and so on. Finally, the back of each set depicts its own in icon in its player colour. Influence tokens: There are 70 of these circular card tokens. Each point of influence a represent victory point (VP). Resolution direction tile: This tile depicts a bloody spear! It is used to indicate the direction of play. Component quality is at the standard you'd expect from a modern game nowadays. The tokens are suitably sturdy and the cards look fine. Nothing bad to write about here. Painted artwork features throughout the cards, it's good looking art and each of the 10 individual card types has its own illustration. The art direction is relatively dark and moody, it fits the game's theme of betrayal and assassination quite well. Iconography is kept to a minimum in Oriflamme with only a coupe of symbols to content with and most game information is relayed via text. This shouldn't pose any problems for players How's it play? Setup
On to play The objective in Oriflamme is to acquire the most influence tokens over 6 rounds. Each round is played over 2 phases and importantly, some extra rules will come into player after the 1st round In the 1st phase players will be collectively creating a row of cards called the 'influence queue' along the direction tile and this is done in a traditional turn order. During the 2nd phase, the cards will potentially be revealed in 'resolution' order which will likely be different to the turn order from the previous phase. When a card is revealed, its action is immediately resolved.
Endgame Play progresses until the 6th round has been completed. All players calculate the totalled value of their influence tokens. Point are tallied, highest score wins, Overall
Oriflamme is a game of power grabbing, hidden motives, ambush and assassination which feels like it's set in a brutal world, a world where the wealthy and influential battle it out and vie to rise to power. In other words, a reasonable facsimile of medieval Europe. While the game is somewhat abstract, it does feel quite appropriate and fit its theme. Mechanically, Oriflamme is pretty straightforward, it might get a touch fiddly when managing stacks but otherwise is easy to learn. The rules aren't really that important here, this is not about playing the game. It's all about playing the players. The complexity comes in how the cards interact with each other and their relative position to each other in the queue. Players will need to watch their opponents, try and gauge their tactics and respond appropriately. They'll also need to watch which cards get revealed and discarded. Oriflamme does a neat trick here though; by getting players to discard cards randomly it creates asymmetrical hands. Card counters won't be able to know exactly what cards other players can use. This imperfect knowledge means that there always a degree of risk to actions. Depending on the type of people playing, there may well be some bluffing going on which is entire on par for the game. With only 6 rounds, Oriflamme has a fairly quick play time, although that is with the caveat of not having players who suffer from analysis paralysis. It's also a game of 'take that', direct interaction, conflict between players and will likely lead to some boisterous gameplay. For me, it's something I don't mind in limited quantity but for some people this is can be off-putting and Oriflamme probably isn't for them. I found Oriflamme to be an enjoyable and engaging game (Albeit with some stress!) that blends a bit of logic and strategy with a dash of luck to create meaningful and interesting decisions that might possibly lead to unpredictable outcomes. This makes it a good game in my opinion.
0 Comments
Leave a Reply. |
AuthorI play, I paint. Categories
All
Archives
February 2026
|