13th October 2022 It's a Thursday and we're in Aldershot for a evening of gaming entertainment. Do you like salads? Do you like points? If so, then maybe you'll like Point Salad, a game about well... about making salads and scoring points with a literal point salad mechanic! What's in a game?
Point Salad's cards are pretty basic, they don't seem laminated and feel a little flimsy. Although unless you treat them badly, it shouldn't be a problem. There isn't much art to Point Salad, only the illustrations for the 6 types of veggie. These are colourful, chunky illustrations with thick line art. I like it and think it suits the game's light, breezy theme. The game's only iconography is the 6 vegetable types. For the most part, they are clear and distinct. EXCEPT for the onion and tomato images which not only look a little similar but both use shades of red for their associated colour. It's not a gamebreaker by any means but it definitely can be a little confusing and could have been clearer The scoring criteria are pretty easy to understand, it uses a mixture of the icons and text to explain their individual rules. How's it play? Setup
In Point Salad players will be drafting cards from the central selection. They will be drafting veggies to create sets and drafting scoring cards to score those sets. Point Salad uses the typical turn structure with the active player acting before play progresses to the player on their left. During their turn, the active player must perform 1 of the following 2 draft actions, additionally, they may then also perform a free action.
Endgame Play continues until all cards have been drafted and then goes to scoring. All cards are scored all ways! That means that if for example, a set of carrots can gain VPs from 2 scoring cards, then they are scored twice and so on. Points are tallied, highest score wins. Overall
Point Salad is a easy to learn game, there are only 2 actions (And 1 free action.) to choose from and 1 core tenement to remember; scoring cards score off of veggie cards. The depth comes from what is done with those 2 decisions. Getting scoring cards early on will give a player an objective to aim for but also can limit their drafting options. Conversely, concentrating on veggie cards early will give a player some flexibility when it comes to acquiring scoring cards, the risk here though is that optional scoring cards may never become available because other players may get them first or they may get flipped to the veggie side or in game with a lower player count, may not even be in the game. All of this means that planning ahead can be a two-edged sword. It's definitely worth trying to plan ahead, synergy between scoring cards, i.e., multiple scoring cards that score off 1 type of veggie can led to big scores. However, the drafting area's landscape is likely significantly change from turn-to-turn and players will also need to adapt to circumstances as they arise. Players will also need to mange having to take cards they don't need or want and look to create or exploit new scoring opportunities as they appear. The optional free card flip rule offers players a little flexibility. They'll be times that a points card with a negative may prove a liability might be worth flipping which negates the negative and also provides a veggie for another points cards. Again, this is all contextual. There's also a higher level of play at work here. Players can try and anticipate their opponents are hoping to do and possibly stymy them. Taking specific veggie cards or scoring cards they might want or even taking veggie will cause points cards from the related column to be flipped to replace them It means that Point Salad generally provides players will meaningful decisions and choices to make. I find Point Salad an enjoyable game, it makes a great filler, plays up to 6 and also a good crossover or family game. It's a game that you shouldn't take too seriously, it's a light, fun quick game. In fact it's so quick to play that it seems like the set up time longer than the play time! Which is my only, minor criticism of an otherwise good game. It this sounds like your kind of thing, you should definitely give Point Salad a try.
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