|
7th July 2023 It's a Friday and we're round Simon's for some board game action. I'm a gamer and so's my wife! Time to play this licensed game of the Spartacus TV series from a few years ago (not the classic film). Enter the murky world of intrigue, secret machinations and violence featured in the titular show but disappointingly, with none of the nudity it was known for. Note: This game was played with 'The Serpents and the wolf' expansion which took the player count up to 6. What's in a game?
The components here - board, tokens and cards - are all good quality which is to be expected from a modern game and feel sufficiently sturdy. While the dice are plastic and not wooden, they are good plastic dice with rounded corners and indented pips. The game comes with 'proper' miniatures instead of meeples or pawns to represent gladiators. While the miniatures are clearly good quality sculpts (You can see photos of some very nice paint jobs online.), unpainted they look a bit, well, grey, drab and featureless. It's a bit of strange choice in my opinion. Note: Apparently, there're 2 versions of the game available. One that features it's own original artwork. Which I presume it is a version that was produced after the license expired and one with art assets sourced from the TV series; this is the version we played and the version I'll be talking about here. Spartacus features a mix of original artwork and photos from the TV shows. I've said this before but generally I'm not fond of licensed games that use photos sourced from the subject matter of the license, it can look cheap and lazy - especially if it comes from a publicity pack or something similar. Fortunately, this didn't really feel the case here. The photos looked high quality; it doesn't hurt that the costume and sets all looked excellent. Furthermore, it always seemed appropriate for its subject. The original artwork that also appears throughout the game looks fairly good, if a little unremarkable. None of the art is overly busy or cluttered. In terms of iconography, there's not too much in the game. Much of the game's components have text that explains there function in place of symbology. I can't imagine players having trouble with iconography here. How's it play? Setup
On to play In Spartacus, each player will be attempting to earn the most influence. Each round in the game is played over 4 phases and influence points can be acquired in a number of ways. With the exception of the upkeep phase, all phases are played in turn order, starting with whoever is the host.
Endgame If, at the end of any of the main phases (Intrigue, market & Arena), 1 player alone has 12 influence, then they win the game. If 2 or more players have 12 influence at the end of any phase, then battles occur between their fighters to break the tie! Overall
Thematically, Spartacus: A Game of Blood and Treachery is really strong. I mean - it has a game, blood and treachery! What more could you want - other than all the nudity? Seriously though, while I have not watched the TV series it's based on, I've obviously heard about it and the game seems the fit the bill quite well, it has the general vibe one would attribute to a game depicting a gladiatorial setting. I'm sure fans of the TV show will find a lot to like here. Mechanically, there's quite a lot going on here with 3 distinct phases that require 3 different approaches from players. However, one element that is consistent throughout, it the ability to try and bribe other players or sway them, either with cold hard cash or promises of favours. Personally, I'll take the cash every time! It makes the game at least in part about playing the player instead. Players will find themselves potentially launching into schemes while trying to foil those of their opponents, entering into temporary alliances to gang up on more influential players and so on. Even though there will be shenanigans here, a lot of what goes on with intrigue cards will be situational so it's hard to describe their impact. Players may also find themselves at the mercy of luck with what intrigue cards they draw, especially if their hand size is small due to low influence. Sometimes patience is the key, as is knowing to play a particular card. The market phase is another opportunity to interact with opponents. Here, players will need to balance the desire to buy/trade for equipment or other items they want with also not giving their opponents what it is they want! Additionally, Players will also want to keep an eye on their funds because of the upcoming auctions. Speaking of which: Auctioning can be quite a risky affair as the market cards are only revealed one at a time! Players will need to think hard on the cards they bid for and how much they want them as opposed to what might appear later: Bid too much and a player can lose out on later market cards, on the other hand, the later cards might have less value to a particular play. This is compounded by the fact that all bids are blind bids. Players will also need to be mindful of money to potentially bid for being host. The host gains more than just 1 influence. They have opportunity to steer the course of the battle and potentially choose who goes into the arena and possibly whether a particular combatant lives or dies - which can be a useful, albeit sometimes costly move to make. Finally, we come to the arena phase. This is essentially a lightweight skirmish battle with some interesting mechanics and choices. It's a little fiddly for what it is but the pay off is that players can be presented with some interesting, meaningful decisions - particularly when choosing which dice to lose when a fighter takes wounds. This can be very contextual and dependant on the circumstances in the battle such as turn order etc, can lead to players making unexpected choices. This is a game that potentially has a lot of player interaction, jostling, take-that mechanics and so forth along with a highly confrontational arena phase. If that's your thing, you'll find a lot to like here. The downside is that some players won't like it and that might well lead to a less fun experience for all. The game does a lot to invoke it's setting and in this regard it's great but the cost of this is some really disparate mechanics. While the intrigue and market phases are somewhat different, at least they're both card driven gameplay. The arena phase is just a completely different game and players will end up learning 2 games. While the skirmish game adds spectacle (Which you want in a gladiatorial game.), it's a shame that card-driven mechanics weren't incorporated into it. This leads me to another criticism - that is, these disparate mechanics make for a pretty long play time. The rules taciturnly acknowledge this by giving 3 different starting points to alter game length. We begun the game at 4 influence and this felt long enough. Partially, this is also due to playing with 6 players - and that arena phase again. Only 2 players ever participate in the battle at a time which means others are more or less just spectators which is readily noticeable in our 6-player game, yes there's some bribing and stuff they can potentially do to influence the outcome and host's decisions but otherwise, it's just downtime. I'm not sure what to make of Spartacus: A Game of Blood and Treachery. I've never seen the TV series and without that connection I'm ultimately a bit ambivalent towards the game. With it's 'unconventional' gameplay choices I found it a bit too much for what it delivered and a bit overlong for my liking. This is probably a game for a whole rainy afternoon. For a licensed property, I feel that casual gamers who are fans of the show will be overwhelmed here. Anyone expecting a roll-and-move track running around the outside of the board with spaces for buying gladiator stables or something along those lines will be in for quite a surprise! This is a fairly involved affair with a lot of concepts that will be unfamiliar to more casual gamers. However, if you a fan of the TV series and like that involved gameplay as well as a lot of horseplay between players, then I think you'll get a kick out of this or a slash of the sword or thrust of the spear (Sorry!).
0 Comments
Leave a Reply. |
AuthorI play, I paint. Categories
All
Archives
February 2026
|