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8th June 2023 Thursday night gaming in Aldershot continues with another first-play; Star Trek-Chrono Trek. A game about 'Discovering strange new games and boldly shuffling cards no one has shuffled before.' Meh - I ran out of good Trek puns long ago. Also, strictly speaking as you may have gathered, this game is more about messing with the timeline. What's in a game?
The cards in Star Trek Chrono-Trek are the standard quality you would expect from a modern game and unless treated badly stand the test of time. The game wisely makes used of illustrations for artwork instead of stock photos - which generally look cheap in my opinion. The artwork is colourful, definitely on the cartoony side and looks a bit quirky but the Star Trek personalities look more or less recognisable. I quite like the style even though it seems a bit unusual for a Star Trek game. Furthermore, this style also lends Star Trek Chrono-Trek a slightly humorous vibe and while it's not a comedy game per se, the game will involve 'jostling' between players with actions and reversals of those actions! I also like the general aesthetic used on the cards which look reminiscent of the bridge console layouts from The Next Generation (Yes I'm geeking!). Most information conveyed on the cards is done through text, so iconography isn't an issue. There is some referencing done through letters/numbers but again, it's not really an issue. How's it play? Setup
On to play In Star Trek Chrono-trek, each player will be trying to complete their own unique set of 3 objectives, this will involve manipulating the timeline cards and acquiring artifacts. The game utilises a traditional turn order with the active player resolving their turn before play progresses to the player on their left. During their turn, the active player has 1 action and can either draw an extra card or play 1 card from their hand as described below.
Endgame The first player to complete all 3 of their objectives wins, however, a player can only win in their own turn. Thus if their conditions are met in another player's turn, they wait patiently and hope nothing changes until they can act. Overall
Star Trek Chrono-Trek fits its theme very well. Star Trek shows have always been full of time-travel shenanigans from single episodes to season-long story lines and a lot of that is reflected in the game. There's also a fair amount of other references and nods that fans of the shows will appreciate. Star Trek Chrono-Trek presents players with asymmetrical goals which they should keep hidden, meaning players will have slightly different motives for their actions. Thus players will be looking for opportunities to both change the timeline to what they need and to acquire their required artifact. This will require them gaining cards to achieve this. Additionally, players will need to adapt to what cards they do have in their hand and circumstances as they arise. E.g., if an opponent has acquired the artifact the player needs, then they'll have to try and find a way to steal it off them or find a way to undo changes others have made to the timeline. There's a fair amount of player interaction going on in that regard and players will need to keep an eye on what their opponents are doing or changing and potentially respond accordingly. Players should definitely expect some 'to-and-fro' from the game Whilst the rules are not what I would consider complex, they are a touch fiddly with what amounts to 7 different types of action, some of which are cards/actions requiring players to discard cards to draw cards or resolve events, etc. It's not complex but it's not quite intuitive either. None of this is a gamebreaker though and otherwise consider this to be a light-ish game which, while is reasonably accessible for non-gamers, I do feel that some of the mechanics/concepts presented here might be a little obscure for them. Fans of the shows though, will be immediately familiar with the time-travel theme presented here and should appreciate the Star Trek references, making it a more enjoyable experience for them. I also found it to be somewhat frustrating at times when I could see an artifact I needed either for an objective or assignment card in the hands of another player without a way of getting it (No wonder players are given the option to discard assignments for more cards.) and was left with having to draw another card as my action. Otherwise Star Trek Chrono-Trek is an enjoyable, light experience that provides a fair amount of player interaction with a dollop of humour thrown in as well some random gameplay, although I suspect that is as intended!
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