5th August 2022 It's a Friday and we're in Aldershot for some gaming! When you go into a national park, you may find yourself hiking along trails. Which is a slightly tortured segue into how Trails is actually a follow up to the excellent Parks game and shares some similar concepts. So let's hit the errr... trail and see how it stacks up? What's in a game?
For the most part, component quality in Trails is good. The wooden meeples look and feel good as does the die. I also like the wooden resource cubes, although I'm not a big fan of the colours which I feel are a little too muted and sometimes in poor light, the grey and the green colours can feel hard to distinguish. I also found the player colours a little muted too. All the tiles and tokens are constructed of thick card and feel weighty. However, I would describe all the cards as average in quality and perhaps a little flimsy. It's not really an issue though, Trails is not a card game and they won't be handled much so should stand up to repeated handling. Without a doubt, all the art in Trails is excellent. Much of it is sourced from the Fifty-Nine Parks art project which also provided the same art for Parks and will be familiar to players of that. So even though Trails is reusing artwork, it doesn't matter because it's such good quality. Having said that, a lot of images are heavily cropped and the fact they're all on relatively small components means they just don't look as impressive. Original art appears on the badge cards in the form of a series of quite stylised images. It's a different style to art that appears on the tile and photo cards but I have to say I think it looks good. All the main icons which appear on the tiles and die are easily understood. It's not quite so obvious with some of the rewards on badge cards and players will need to refer to the rules and clarifications on occasion. It's nothing game breaking though. How's it play? Setup
On to play In Trails, players will travel back and forth along the path, taking photos and accumulating resources which they will use to buy badge cards. The game follows a typical turn structure with the active player resolving their turn before play progresses to the left. As their action, the active player can move their meeple and resolve the tile it lands on.
Endgame When a player take as sun action that moves off the last leftmost icon on the trail end, they resolve that action as usual and take the sun token. Play progresses normally, until the player to the right of sun token holder has completed their action, upon which the game ends. I.e., once sun has taken the sun token, all other players get 1 more turn. Players now calculate their VPs.
Overall
I'm not over fond of comparing one game to another, a game should be taken on it own merits but in this case, there might be some value in doing so. Parks and Trails come from the same family of games and as such share some thematic elements. Both are about hiking along tiles, collecting resources to acquire photos and cards, as well as using canteens for a bonus. However, Trails differs in several ways as explained below. Unlike it's predecessor, hikers from multiple players can happily coexist on the same space so the stress and need to try and anticipate where other players' hikers will go is gone, as the tactic of trying to block other players. It makes the game a little lighter (By no means a bad thing.) and focuses players on getting badge cards (Which are the game's biggest source of VPs.) and players will encounter something of a conundrum here. They may have the urge to collect as many resources as possible which can be prudent but at the same time, they'll want to reach the trail head & end tiles quickly to get a certain badge card before other players. Trails is a game about optimisation especially since there are only 3 types to manage - although that 8 cube limit can be punishing. I also like the addition of the day turning into night mechanic, not only is it visually pleasing to watch the sun set, it adds some momentum to the game, upping the ante by giving players more resources and making it easier to get more badge cards. Players that have done well in the early game are not guaranteed victory. So is Trails a sufficiently different game to Parks to warrant having both? I would say yes. I bought copies of both and I'm glad I did. Trails felt like an easy game to learn and despite the fairly lengthy rules writeup above, is a reasonably light game that requires a little less brain power and also a little less directly competitive. Although for a lighter game is has a reasonably long play time - far too long to be considered a filler game. That's a minor criticism though and ultimately, Trails is a fun experience and is worth trying.
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