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Gaming Blog

Trails - First Play!

6/8/2022

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5th August 2022

It's a Friday and we're in Aldershot for some gaming!

​When you go into a national park, you may find yourself hiking along trails.
Which is a slightly tortured segue into how Trails is actually a follow up to the excellent Parks game and shares some similar concepts.

So let's hit the errr... trail and see how it stacks up?

What's in a game?
  • Tiles: Trails uses 7 rectangular tiles, which broadly speaking come in 2 types.
    Trailhead & Trail End: These 2 tiles are used to mark the start and end of the hike. Along the top of both of these tiles are several of icons.
    Finally, both of these tiles are double-sided, which sides are used is determined by player count.
    Trail sites: There are 5 of these and they are also double-sided, with one side showing day and the flip side showing night.
    Each trail site features a icon at the bottom that indicates the action associated with it. The night side always has improved versions of those actions.
  • Wildlife die: This is not a normal six-sider, instead each side has an icon that relates to one of the 5 trail sites, the 6th and final side is a wild action symbol.
  • Canteen tokens: There is 1 canteen in each player colour, one side shows a full canteen and the other, an empty one.
  • Sun token: This cheery token depicts a stylised sun, it has an arrow and is used to track the setting sun.
  • Resources: Little wooden cubes are used for the game's 3 types of resource.
    Acorn: Red cubes are the acorn resources.
    Leaf: Uses green cubes for resources. 
    Rock: Has grey resources.
  • Meeples: Trails uses a handful of wooden meeples.
    Hikers: There's 1 hiker meeple in each player colour, They are sort of hiker shaped and so should be called heeples?
    Bear: A black bear meeple, should it be a beeple? This is also known as the wildlife token. Encountering a bear on a hike usually spells trouble for the hikers but the bear in Trails is a lot more friendly.
  • Badge cards: There are about 40 badge cards in the game. Each one has a cost, shown in the middle and a benefit shown at the bottom. This might be VPs in some form or other at the game end or one-off bonuses such as resources.
    ​Most badge cards also have a 'type' which is shown in the top left.
  • Photo cards: As well as containing pleasant artwork, photo cards display 2 pieces of information; how many VPs the card is worth and how many 'bird' icons it has.
    More on what 'birds' mean below.
  • Bird trophy token: Features a picture of a bird! It's used in conjunction with the 'birds' scoring.
​
For the most part, component quality in Trails is good.
The wooden meeples look and feel good as does the die.
I also like the wooden resource cubes, although I'm not a big fan of the colours which I feel are a little too muted and sometimes in poor light, the grey and the green colours can feel hard to distinguish.
I also found the player colours a little muted too.
All the tiles and tokens are constructed of thick card and feel weighty.
However, I would describe all the cards as average in quality and perhaps a little flimsy. It's not really an issue though, Trails is not a card game and they won't be handled much so should stand up to repeated handling.

Without a doubt, all the art in Trails is excellent.
Much of it is sourced from the Fifty-Nine Parks art project which also provided the same art for Parks and will be familiar to players of that. So even though Trails is reusing artwork, it doesn't matter because it's such good quality.
Having said that, a lot of images are heavily cropped and the fact they're all on relatively small components means they just don't look as impressive.
Original art appears on the badge cards in the form of a series of quite stylised images. It's a different style to art that appears on the tile and photo cards but I have to say I think it looks good.

All the main icons which appear on the tiles and die are easily understood.
It's not quite so obvious with some of the rewards on badge cards and players will need to refer to the rules and clarifications on occasion. It's nothing game breaking though.

How's it play?
Setup
  • Game board:
    Trail sites: Take the 5 trail site tiles, shuffle them and place them randomly into a  line with the day side face-up.
    Trail head & end: Put the trail head tile on the left end of the row of trail site tiles 'at the start' and put the trail end tile on the right, 'at the end'.
    Sun token: Position the sun token with its arrow pointing at the rightmost icon on the trail end tile.
    Wildlife token: Place the bear token on the middle tile of the 5 trail sites.
  • Badge cards: Shuffle the badge cards into a face-down deck. Draw 2 cards and place them face-up adjacent to the trail head, also draw 2 cards and place them adjacent to the trail end.
  • Photo cards: Shuffle the photo cards into a face-down deck.
  • Players: Give each player the hiker meeple and canteen token in their colour, the canteen token should be on the full side.
    Also give each player 1 resource cube of each type.
    Deal a badge card to each player face-down, players should keep this hidden from their opponents.
  • First player: Determine a starting player.
    Players should put their meeples on their starting tile, which will be dependant on player count. All meeples should start facing the other side of the row of tiles, facing is important in Trails, i.e., the direction they will be hiking.

On to play
In Trails, players will travel back and forth along the path, taking photos and accumulating resources which they will use to buy badge cards.
The game follows a typical turn structure with the active player resolving their turn before play progresses to the left. As their action, the active player can move their meeple and resolve the tile it lands on.
  • Move hiker: The active player may move their hiker 1 or 2 spaces forward in the direction it is facing.
    Canteen: The active player may use their canteen (Flip it from the full side to empty.) to move their hiker as many spaces forward in the direction they are facing as they want.
  • Actions: The active player must now resolve the action of the tile to which they moved their hiker.
    All 5 of the trail sites have an action and also a improved version of that action on the night side. The trail head and end tiles also have actions.
    The actions are as follows.
    • Acorn: When a hiker lands on the tile with the acorn symbol, the controlling player takes an acorn resource cube from the supply.
      Improved action: The active player takes 2 acorn cubes.
    • Leaf: The player takes a leaf token.
      Improved action: The player takes 2 leaf tokens.
    • Rock: The player takes a rock token.
      Improved action: The player takes... you guessed it... 2 rock tokens.
    • Exchange: The active player returns a resource cube of their choice to the supply and take 2 cubes of a different type.
      Improved action: When taking 2 resource cubes, they take 1 each of both other types.
    • Take photo: The active player may spend a resource cube to take a photo.
      When doing this the active player may either:
      Draw 2 cards from the deck, keep 1 and discard the other face up, or.
      take the top card on the photo discard pile.
      All photo cards acquired should be kept face-down until scoring at the game end.
      Improved action: Taking a photo no longer costs a resource.
      Empty deck: If the photo deck ever becomes empty, flip the discard pile over to become a new draw deck, the cards are not shuffled.
    • Trail head: Upon reaching the trail head, several actions may occur.
      Turn around: The active player should turn their hiker 180' to face back to the other side of the trail.
      Fill canteen: If the active player's canteen was empty, they should flip to the 'full' side.
      Acquire badge cards: The active player may acquire either or both badge cards adjacent to the trail head by spending the required resources, they may also purchase their secret badge card. It is therefore possible to buy up to 3 badge cards upon stopping on the trail head.
      Additionally, bonus resources acquired from gaining a badge can be used to purchase one of the remaining badge cards. 
    • Trail end: There are also several actions that will occur when a hiker end on the trail end.
      Turn around: The active player should turn their hiker 180' to face back to the other side of the trail.
      Sun action: The active player can resolve the action that the sun token is pointing at.
      If the sun token is above either the trail head or end, then the action will be one of the icons at the top of the tile. If the token is above one of the trail tiles, then that tile's action will be performed. E.g., if sun token is above the leaf tile, the active player gets a leaf resource.
      Move sun token: Once the sun action has been resolved, the sun token is moved 1 space to the left. In the case of the trail head or end icons, it moves to the next icon (Or off the tile.).
      If the token is above a trail site, then it is moved to the tile on the left. That trail site is then flipped from day to night.
      Eventually, the sun token will move over the trail head and then off the final icon, which will trigger the game end.

      Acquire badge card: This identical to acquiring a badge card at the trail head except the cards adjacent to the trail end can be gained.
  • Wildlife: If the active player's hiker lands on a trail site which also contains the bear meeple, they should roll the wildlife die, then move the bear to the tile indicated by the result and resolve that tile's action. Thus if the photo icon comes up on the die, move the bear on to the photo tile and immediately resolve the photo action - this could either the day or night version.
    If the bear result comes up on the die, then the active player may choose to move the bear to any of the 5 trail sites and resolve that tile's action.
  • End of turn: Once the active player has completed their action(s), they should perform the following:
    Check resources: A player can only have 8 resources in total in hand, if they have too many, they must discard down to 8.
    Replace badge cards: Any cards acquired from either of the end tile must be replaced from the deck,
    Furthermore, if the active player bought their secret badge card, they should draw a new secret badge card from the deck. Players should always have a personal hidden badge card.
    Next Player: The player to the left now becomes the active player and begin their turn by moving their meeple.

Endgame
When a player take as sun action that moves off the last leftmost icon on the trail end, they resolve that action as usual and take the sun token.
Play progresses normally, until the player to the right of sun token holder has completed their action, upon which the game ends. I.e., once sun has taken the sun token, all other players get 1 more turn.

Players now calculate their VPs.
  • Cards: VPs will come from badge ​card and photo cards
  • Bird token bonus: Now all players count up how many bird icons they have across their badge and photo cards. Whoever has the most birds, gains the bird token which is worth 4 VPs.
Points are tallied, highest score wins.


Overall
I'm not over fond of comparing one game to another, a game should be taken on it own merits but in this case, there might be some value in doing so.
Parks and Trails come from the same family of games and as such share some thematic elements. Both are about hiking along tiles, collecting resources to acquire photos and cards, as well as using canteens for a bonus.
However, Trails differs in several ways as explained below.

Unlike it's predecessor, hikers from multiple players can happily coexist on the same space so the stress and need to try and anticipate where other players' hikers will go is gone, as the tactic of trying to block other players.
It makes the game a little lighter (By no means a bad thing.) and focuses players on getting badge cards (Which are the game's biggest source of VPs.) and players will encounter something of a conundrum here.
They may have the urge to collect as many resources as possible which can be prudent but at the same time, they'll want to reach the trail head & end tiles quickly to get a certain badge card before other players. Trails is a game about optimisation especially since there are only 3 types to manage - although that 8 cube limit can be punishing.

I also like the addition of the day turning into night mechanic, not only is it visually pleasing to watch the sun set, it adds some momentum to the game, upping the ante by giving players more resources and making it easier to get more badge cards. Players that have done well in the early game are not guaranteed victory.

So is Trails a sufficiently different game to Parks to warrant having both? I would say yes. I bought copies of both and I'm glad I did.
Trails felt like an easy game to learn and despite the fairly lengthy rules writeup above, is a reasonably light game that requires a little less brain power and also a little less directly competitive. Although for a lighter game is has a reasonably long play time - far too long to be considered a filler game.

That's a minor criticism though and ultimately, Trails is a fun experience and is worth trying.
Picture
Big brother, little brother.
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