20th August 2022 It's a Saturday night and we're logged into Board Game Arena for some gaming goodness. Cross an ocean, hop from island to island on a lonely journey to find your paradise island and tranquillity. Tranquility is a cooperative, game about assessing risks and playing cards. Also, the rules state that players should not explicitly discuss their cards between them, so I guess that could be considered a form of tranquillity? What's in a game? Tranquility is a card game that comes packaged in a distinctive looking cubic box. All the game's cards are an unusual square shape.
Quality wise, the cards are pretty average. Not much more to say here. The presentation and artwork for Tranquility is excellent. The illustrations show a series of unique and interesting islands. The colourful artwork has a bright, clean and stylised almost minimalist look to it that does a great job of conveying the subdued isolation of a sea bound journey. There's barely any iconography in Tranquility and what there is of it is reserved for the expansion cards. How's it play? Set up
On to play The objective in Tranquility is to cooperatively fill all 36 spaces in the 6x6 grid with island cards. Furthermore, all the cards must be positioned in numerical order (Although not necessarily placed in sequence.) going from low to high and left to right, starting in the bottom left corner and ending in the top right one. It's worth noting that while cards are placed in a 6x6 grid, the numbers 'wrap around', this means they are essentially in a long line. Tranquility uses a traditional turn order with the active player taking an action before player progress to the player on their left. During their turn, the active player can do 1 of 2 possible actions.
Endgame Tranquility continues until 1 of the 2 following conditions are met. Cannot play: If the active player does not have a card to play or cannot discard 2 cards to pass, then the players collectively lose. Finish card: If all 36 spaces in the grid have been filled and the active player has a finish card in their hand, they can play it and the players collectively win. Overall
Tranquility feels like a puzzle orientated game with a minor element of mathematics. The game is clearly dived into early and late game. The early game is where players will look to put cards into play without other adjacent cards to avoid discarding cards. The late game is where players have no choice but to discard in order to play cards and have to decide which and how many cards to discard and discarding is the crux of the game. Discarding means getting rid of cards which may prove vital later in the game. Players will have to judge which cards are 'safer' to discard and hope alternative cards will appear. It is the chief risk that players take in Tranquility. This is is why the start card rule can prove tricky for players, especially if it appears early in the game, having to discard 8 cards is harsh - it's nearly 10% of the deck. Curiously though, discarding cards gets easier as the game progresses. Typically numbers will get locked out as cards are played. E.g., if a 51 is placed adjacent to a 54, then cards 52 & 53 can no longer be used and can be freely discarded. Additionally, once the first start card has been played, any others can be safely discarded. Conversely, it's always risky to discard a finish card. All of this means that decisions in the early game are the most important and the game will 'settle down' as it progresses. Having said all of that, there is a issue I have with the game; which is that there's definitely a formula we found that players can employ to greatly increase their chances to win. It's not a guarantee and I never feel like we could be complacent when we played, even though we now generally win the vast majority of games we play and the game seems 'beaten'. Tranquility is fairly easy to learn, especially considering it's a cooperative game - quite often cooperative games have complex engines to drive the gameplay but that's not the case here. The game provides some conundrums to face and problems to solve. Players will need to manage the risk of their discards and make decisive decisions. If all of that sounds like some you'll like then Tranquility is definitely a game that's worth playing, just don't play it too often.
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