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4th August 2023 It's a Friday night and we're round Simon's which means it's time to welcome in the weekend with some gaming goodness. Load up the Winchester, strap on the peacemaker and head out to the west: Travel over prairies and along dusty long-dried gulches, see the monolithic sights at Monument Valley and encounter zombie hordes in.... Zombicide: Undead or Alive! A while back I played a few games of vanilla Zombicide, a cooperative survival game of dispatching zombies while completing objectives. Zombicide: Undead or Alive takes that game and moves the setting into the wild west. What's in a game? Tile boards: There are 9 of these large tiles, they're double-sided and placed out together to create the game's playing area. Each side depicts a bird's eye view of one of various old western buildings on a street. The street on each tile is broken down in 'zones' while interiors of said buildings are also displayed with different rooms also being broken down into 'zones'. Train tiles: There are 3 of the oblong tiles. They're also double-sided and one side shows a railway track while the other show a train on the track. Player board: Each player gets one of these enormous plastic player 'dashboards' with a faux wood finish and they about A5 in size! Each dashboard has indented spaces and spots to place tiles, character cards, equipment cards as well as tokens. There's even 3 grooves along the top to hold 'backpack' cards upright.
Character cards: Each of the game's named 14 playable 'survivors' has their own card with accompanying illustration.
Cards: There's essentially 2 types of mini-sized which cards are used in Zombicide: Undead or Alive.
Tokens: Lots of card tokens are used in the game.
There's an impressive number of components to Zombicide: Undead or alive and they're all of a uniformly good quality. Cards, board, tokens, they're all good but the standouts are the 3d components and the dice. The models obviously look good but also, the player dashboard with along with dynamite trackers are a nice touch and they all feel suitably sturdy. The dice are wooden, nicely rounded and the card themed numbering on them are a nice touch. A colourful and slightly cartoony style is used across the character and zombie cards, it's a humorous style that suits the game's tone well. The main board tiles seem a bit more subdued in comparison and they are perhaps a bit too busy for my liking but it's not detrimental to the game. The zombie models, being grey risk sort of merging into one dull greyish blob when on the board but wisely, the runners have been constructed in a distinctly different shade of grey that makes them easily spotted against their undead compatriots while the fatties look distinctly different. The abomination is of course, red. There's quite a lot that goes on during Zombicide: Undead or Alive, fortunately, much of the game's information is provided via text descriptions. That's not to say there isn't a fair amount of iconography - because there is but it won't be overwhelming to seasoned gamers or players of previous versions of Zombicide; although this version has some differences to the vanilla game, in this case, adding character classes. More novice players will probably find themselves referring to the rulebook early on in the game. It all shows that attention and care have been put into the components and presentation. How's it play? Setup
Onto play Zombicide: Undead or Alive is a cooperative game in which the players will be attempting to complete an objective and escape the board before becoming zombie fodder! A round takes place over 3 phases and players will take their turns using an action point system during the 'player phase', while the 'board' will run the 'zombie phase' in which zombies will spawn and chase characters in an attempt to defeat them. Player phase: During this phase the active player will act in turn order and will have 3 action points (AP) to perform 3 actions, which include the following.
If you really want to know, feel free to read the rulebook online, it's only 50 pages long. Endgame There are a couple of other lose conditions that can make the game end badly for the players and which are: If any time there are 7 active spawn points, then the players lose. If any character has their HP reduced to 0, then the players lose. Otherwise play progresses until the chosen mission's win or lose criteria are met in which case the players collectively either win or lose. Overall
With it's old western art style and equally styled components, the theme fits well within the frame of Zombicide. Although, it's tricky to think of a setting that wouldn't fit. The character classes feel right for the theme and work well to differentiate between the characters. There's quite a lot going on in the game but some of that is down to options and choices available to players. Mechanically, Zombicide: Undead or Alive isn't too complex and wisely, zombies actions are streamlined, although there may well be a lot of zombies to shuffle around the playing area. Seasoned players won't really find anything tricky to learn. The only quibble I have with the rules is the targeting priority when performing ranged attacks. I know why it's there; to stop players targeting runners and using their superior movement to keep out range of all the other types of zombie. Generally, I consider the runners the most dangerous type of zombie, they can reach characters quicker and attack more often. Tactically, players would likely target runners first if it wasn't for the priority targeting, at least that's what I'd probably do. Understandable from a game-balance perspective but nonetheless, frustrating. Because the game is so mission driven, it's hard to give a comprehensive overview of what players will face but in game like this but gameplay-wise, the game has that classic cooperative game structure of slowly, over turns threatening to overwhelm players who will be faced with balancing the need to complete objectives with the need to reduce the burgeoning zombie horde. It's a fairly common predicament in cooperatives games but it serves this game well by putting the players in situations where they have to make meaningful decisions. Luck also plays a part in games like this and players will need to adapt to manage bad luck - especially if there's a couple of bad draws from the zombie deck. While the game looks great, particularly so when there's 70 odd zombies that can be stumbling around the playing area, it can feel a little clunky to manage despite the fairly streamlined rules for the zombie phase. In fact, with it's involved set up it all feels clunky. Playing with 6 characters can also slow it down somewhat with what seemed like lengthy downtime between turns and overall play time. I don't think this makes Zombicide: Undead or Alive a bad game, there's nothing bad here and if you like the western theme, you'll probably have a fun time with it but for me, it felt like the payoff wasn't worth the effort to get there.
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