5th January 2020
Sunday gaming at 'The Sovereigns' in Woking continues.
For the first time in almost exactly 3 months all 6 of us are in the same room at the same time. So on with 50 Fathoms.
Our 3rd ship, 'The Herodica' has been repaired and is now seaworthy.
Foolishly, the party have decided to make Jacob the captain of The Herodica. Doesn't anyone know that Jacob can't sail or even swim!
We discuss our next move and decide to head to the 'Kehuna Flumes' and set off.
During our journey, we spot a convoy of ships flying the Baltimus flag.
We approach the convoy, they in turn fire their cannons at us and warn us off. We hold back and query them.
They provide us with no useful information and threaten us again.
We decide it isn't worth the trouble and sail away.
As we approach Kehuna Flumes, we start to notice sea creatures that we don't usually see in waters and the air seems warmer than expected?
Then we see 'the flumes'.
They mostly have the appearance of a vertical stack of rock.
Some of the flumes are like chimneys and rise above the sea level, most however are under water.
'The Kehuna' are a tribal people and are very protective of the region as it lush in 'mineral' resources.
In fact we see minerals being spat out of a chimney whilst we are there.
We then noticed 3 elongated bodies swimming in the water around us. They realised that they are 'long' eels. Giant eels that produce electricity, it is wise not to strike them, so we moved to a newer spot.
Since we were at the Flumes to collect Kehuna gold, we looked around for a good spot too collect some 'minerals'.
Rackham and Wind dive down and begin their search. They manage to find 8 ounces of gold before we decided to move on. It was wise to avoid any local Kehuna.
We moved to a new spot and Rackham dived down again.
Rackham acquires some 'guard sharks' in case he encounters any trouble.
After some effort, he manages to 'mine' some more gold. Now that we have enough for our purposes, Rackham resurfaces and we prepare to move on.
6th October 2019
Sunday afternoon and we're at 'The Sovereigns' in Woking for our next session of 50 Fathoms.
Night has arrived and during the hours of darkness we dream of Tressa the Red. In our dreams, she tells us we must pour water from another world on to Ograpog. We also need to learn the names of the hags. Tress tells us we need 'The Tears of Lys' and that 'Tomas the Orinjo' has it. - Then the dream ends.
The next day we discover that repairing the frigate that we salvaged will take 4 days and cost 200 pieces 'o eight.
Shia goes to speak to one of her many contacts to see if they know anything about Tomas.
Shia learns that he serves aboard 'The Valiant'. 'Javier Espanoza' is the captain. The last known location of The Valiant was somewhere between 'The Kieran Empire' and 'The Grey Isles'.
Whilst we are waiting for the frigate to be repaired, Rackham goes diving for loot amongst the sunken parts of the city.
Baxter goes 'thieving'.
Win goes exploring, she finds someone looking for herbs and is willing to pay.
Meanwhile Shia and I go looking for goods to sell on later.
14th September 2019
Saturday lunchtime at 'The Sovereigns' in Woking means more 50 Fathoms.
Location: Brigandy Bay.
Now that we have sold our cargo, we are looking for a good price on goods to sell on. Unfortunately, Brigandy Bay is a 'consumer' and not a 'producer' of goods, so we don't find any good prices.
We are also looking for 'winter clothing' for the next part of our journey.
We find 'blue-bear' suits in a shop, but they are very expensive. Whilst negotiating with the shopkeeper Baxter had entered into an argument with him and was kicked out into the street. As he left he managed to sneakily steal a telescope.
Captain Shia haggles the the price down by trading in the treasure map we had just acquired for a big discount.
Upon returning to our ship, we spot the shopkeeper looking for something in the docks. It turns out he's looking for a ship.
Rackham approaches shopkeeper and convinces him to come aboard our ship.
At this time Aquirus disembarks and takes his leave of our company to go his own way.
Finally we set sail.
A few days out of Brigandy Bay and we spot something. We have encountered a frigate without any mast drifting in the sea.
Approaching closer, we see signs of a battle, cannon ball holes, bloated bodies on deck, etc. Then someone appears on deck, waves at us and collapses.
The frigate is named 'Conquistador', when we go aboard we find the collapsed man has been mutilated. Win attempts to heal him.
The man is named Jim Black. his ship was attacked by pirates. The captain decided to surrender, but the pirate captain had the crew butchered.
Jim Black tells
The description of the pirate captain matches that of James Lowe - the man we rescued when we left Coaker Mountain. The pirate ship, a galleon, was named 'Mad Dog'.
Jim Black tells us they were attacked some 2 hours ago.
We search the Conquistador and find no other survivors, just their personal effects. We also find a large supply of food in the cargo hold.
we decide to leave, towing the Conquistador behind us. It's slow going, but after a week of travel we arrive at Baltimus.
After docking, it takes a while to find a buyer for the food-salvage. But after some persuading we manage to sell it all.
We put the Conquistador in to 'drydock 3' for repairs.
8th September 2019
Sunday lunchtime at 'The Sovereigns' in Woking means 50 Fathoms.
Location: On route to Brigandy Bay.
After acquiring what is now called 'The Jezebel' we continue on to Brigandy Bay. The remainder of our journey is uneventful and we arrive at our destination.
Captain Shia and I set off to sell out cargo. The captain seeks out one of her many contacts. When we find the fellow, he presents us with a 'treasure map'. It is signed by the name L'Omaise - who we believe to be Francis L'Omaise and he wants to sell it to us.
Anyway; we find some buyers and sell the cargo for a good price and acquire the treasure map.
Meanwhile: Baxter has decided to go gambling and takes Rackham with him. During the game there is a big winner at Baxter's table. Rackham has won big! Rackham know little about gambling and is suspicious of his big win and decides to leave immediately.
However on his way out he is stopped by 'the establishment' and led into 'the back room'
From his table, Baxter can hear 'punishment' being administered to Rackham. In order to try and take the heat off of Rackham, Baxter accuses another gambler of cheating. But the accusation is not too convincing doesn't help Rackham.
Eventually Rackham is released from the gambling den and goes exploring Brigandy Bay.
1st September 2019
It's Sunday lunchtime and we're at 'The Sovereigns' in Woking. This means it's time for 50 Fathoms.
Location: The Teeth.
Having just listened to Tressa's message and left her tower; we depart for civilisation.
We need to sell the precious stones we've acquired to buy winter clothing and more provisions.
We decide to sail for Brigandy Bay, the journey is expected to take a week.
During the journey we encounter a galleon flying an English flag. As it draws closer to us, it drops its English flag and raises the 'skull and crossbones' - pirates!
Battle is met.
In the open moments of the battle, Baxter leaps over to the other ship and engages several of them.
As the conflict endues, Captain Shia taunts the pirate captain and dares him to come aboard. The pirate captain jumps across, intent on attacking Shia. However Rackham uses his magic to blow the pirate captain into the sea.
The haul the pirate captain out and take him prisoner. Then Captain Shia manages to convince the remaining pirates to surrender to us.
We have taken their galleon as or prize. Captain Shia renames the galleon from 'The Flying Irishman' to 'Jezebel'.
4th August 2019
Location: At sea, one day's sailing out from Coaker mountain.
We take the unconscious man aboard 'The Delilah'. He has very little possessions with him: 2 pistols and a water flask, all of them empty. He has nothing that identifies him.
Nor does he have any distinguishing features, but we ascertain that he is a sailor of some sort or other.
We continue our journey and the man regains consciousness. He identifies himself as 'John Lowe', an Englishman from Earth.
He was a merchantman on 'The Trinidad'. His ship was attacked and captured by pirates.
Lowe insulted the pirate captain and was put to sea in the dinghy. He became lost and came to Caribdus, whereupon we eventually found him.
Lowe has no desire to join our crew and wants us to drop him off at any civilised port we come to to.
There is something strange about him and I cannot put my finger on it. Nontheless we decide is is wise not to trust him and will keep an eye on him at all times.
During our journey we encounter a pod of dolphins swimming alongside us. They push up fish and we take the opportunity to catch the fish and restock some of our provisions.
We have decided to head for the settlement of 'Braven' and continue our journey.
Over the days the coastline begins to change; mountains gives way to forest and then the forest begins to thin.
When the forest is sufficiently thin we drop anchor.
From here to Braven will be a day and a half in land on foot. We put the freed slaves ahore, from here who will have no trouble reaching Braven.
Our next heading is for Torath Ka.
During our journey we 'hit' something and we 'hit' something again?
We realise that we are being attacked! Looking into the sea we learn that a giant shark is attacking us.
Win casts a spell on the shark, hoping to instruct it to leave us alone. Win is successful and swims away. By the time it shakes the spell off, we are far enough away that it no longer considers us a target.
The rest of our journey to Victoria is unremarkable.
Once we are in Victoria, James Lowe disembarks and takes leave of our company.
Whilst we are in Victoria we buy some cargo to sell on elsewhere and depart.
Our journey through Torath Ka will take close to 'The Teeth'. We decide to go and visit Tressa the Red as we pass by. We have taken the opportunity to buy some 'carroway' fruit that Tressa desired.
Arriving at Tressa's hovering tower we see that everything is quiet, too quiet... We also notice that Califax the parrot is missing.
Without the parrot, there is no way up.
But we improvise: Rackham uses his 'zephyr' spell to lift Win up to the tower.
Win looks around the castle exterior and it looks like something has happened.
There were some 'scorch' marks and signs of a 'cover up'.
Win ties up a rope and drops it to the rest of use and we climb up. We are unable to open the doors into the tower, looking around we spot a ledge 30 foot above us.
Baxter climbs up an forces his way in.
The room looks different to how it was before. There is a door here, Baxter opens it and sees a long straight corridor ahead. Baxter tries to go down the corridor, but it appears to be endless and stretches off into infinity. No matter how fast he moves Baxter cannot reach the door.
After some experimentation we discover that it takes all of us going through the corridor to reach the door and go through it.
We recognise the room on the other side of the door and it is unoccupied. Howver the room is filled with open books.
No matter how much we try, e cannot read the text or look at the pictures. We surmise that Tressa is not here.
Shia tries to write in one of the books. As she attempts this; a line of text appears in the book that we can see. It reads 'You must finish what you started.'.
We believe that before her disappearance, Tressa anticipated that we would return to her tower and left the message for us.
We decide to leave the tower and continue on our quest.
28th July 2019
Sunday lunchtime at 'The Sovereigns' in Woking can only mean 50 Fathoms.
Location: Coaker Mountain.
As we do not want to be spotted climbing the mountain: We spend the rest of the night and the next day at the cabin along with the Kieran guards.
After dark we exit the cabin continue on our way. As we progress through the darkness, we hear what can only be described as a 'giant bird squawk'.
Pushing on we spot another light source moving along on the mountain.
Ahead we see a kraken of some sort.
Thus we encounter Rackham. After some conversation we discover that Rackham is on the same quest as us.
Together we continue our ascent.
A little later we encounter a strange very brief rainfall lasting only a few moments. Looking up into the darkened sky we spot a massive bird. A rock to be precise; that is carrying a whale!
We continue upwards. Soon we are travelling through snowy areas. We are high up now, so high in fact, that breathing has become a noticeable strain on us.
Reaching ever higher, we encounter the roc's nest. After some discussion we decide to sneak past the next. Alas it is to no avail and we are spotted by the roc!
Baxter - living up to his 'lucky' moniker shoot at the roc and hits it in the eye, killing it instantly! We search the nest and the remains of roc's previous hunts, this includes 3,500 pieces o' eight and some curious slippers? We also find a giant roc egg! Win decides to take it!
Moving on we manage to reach the peak of Coaker mountain.
By now dawn is approaching and we decide to make camp for the day.
During the morning I notice 1 then 2 giant centipedes moving along. One of them homes in on me! But with some sustained gunfire (And magic!) we manage to drive it away.
We decide not to tarry on the mountain Peak.
When the sun has sunk low again, we begin our descent.
During the night we encounter yet more Kieran guards. Because we are still wearing Kieran jackets we decide to convince them that we are another patrol.
The ruse works and we are allowed to continue on our way down.
On they way we encounter more Kieran guards and a guard tower. We skirt around it and push on.
By dawn we have reached the beach and decide to 'hole up' for the day.
During the day we notice that there are now some slaves close by. We hear them complaining to their guards about the lack of food. The Kieran empire is well known for the mistreatment of prisoners on Coaker mountain.
We hatch a plan to try and convince the Kieran guard to hand the slaves over to us. Whereupon we will free them and arm them. However we realise that even armed, they would probably be recaptured.
Captain Shia puts the plan into motion and a number of slaves are freed. We explain to them that we will be leaving after nightfall and they are welcome to accompany us, or they can take their own chances.
During the night we make our way to the shoreline and wait for any of the freed slaves. 18 of them arrive and we board 'The Delilah'.
We leave Coaker mountain, our ship is now packed with people and Aquirus is charged with caring for the freed slaves.
On the first day out sailing away from Coaker mountain we spot a dinghy in the water.
Looking closer we spot something in the dinghy.
Win flies on over to the dinghy. In the dinghy is a man, just barely alive.
6th July 2019.
It's a Saturday afternoon at 'The Sovereigns' and finally after a short delay: Session 11 of 50 Fathoms commences.
Location: Coaker Island.
We landed back on Coaker island at night and barely manage to avoid a patrol.
We begin our climb stealthily.
During our ascent we spot a patrol of 5 Kieran soldiers who do not notice us. Quietly we follow until we have the opportunity to stealthily attack.
Win stuns them with a spell and we knock them out and tie them up. Searching through their kit we pilfer 80 pieces 'o eight and some 'thick jackets' that are appropriate for the hostile climate we will soon encounter.
Whilst searching through the kit, Win hears a noise behind us. Whilrling round and using on the guards' light sources, Win examines the trussed up guards but sees nothing.
However, Win states that. 'she can 'sense' something in the air, in the darkness.'...
We press onward and upwards and soon it starts to become dawn.
Ahead we spot a hut. Baxter sneaks up to the hut peers He spies more guards, they seem older and more relaxed than those we encountered earlier. Baxter has spotted 3 guards in total.
Because of the thick jackets we acquired, we can pass as guards. So we decide to enter the hut in the guise of other guards.
The guards in the hut are not too suspicious. But even so, they summon someone else into the room. Someone called 'Alan'.
To be continued...
18th May 2019.
It's a Saturday afternoon and we're at 'The Sovereigns'. This can only mean 50 Fathoms.
We depart Kiera upon our journey to the Coaker Mountains. As we leave the harbour we notice something strange about a galleon, it appears to be entirely unmanned. The galleon flies the flag of 'The Inquisition'.
Using my newly discovered sewing skills, I re-size out acquired uniforms for their new owners. My sewing skills impress the crew.
"I also sew." I inform the crew.
The journey to the mountains will take on average 20 days, we have been joined by some crew from 'The Revenge'.
Pushing on we spy stormy weather ahead and avoid it. We also spy some fishing boats.
On the 3rd day we realise that we are being followed. It is the Inquisition galleon and it appears to be bearing down on us at a unnaturally fast speed.
As they draw close, their speed drops so dramatically that the ship creates a bow wave.
We are forced to stop. 'The Inquisition' wants to search The Delilah for spell casters.
After some discussion they are allowed to board The Delilah.
Soldiers from the inquisition begin to search all of 'The Delilah'. Captain Shia takes the lead inquisitor in the captain's room to distract him during the search.
Little do they know that we have hidden Win in the captain's room. Since we have bought the lead inquisitor here, he will not think to have here searched along with the rest of the boat.
It's a strategy that works, the soldiers finish exploring the boat without discovering Win, (Who's not there anyway.). After this, they make their exit and return to their ship.
We watch their ship leave, but before it does so. We spot a body being thrown overboard, (I guess they weren't' happy with someone?). Win sense's 'dying magic' coming from the corpse.
We continue on with our journey.
After some time we see a frigate coming out from Montarno and we arrive there at approximately 1800 hrs.
On first impressions Montarno seems like quite a martial settlement and we the largest building we see here is 'The Emperor's Respite'.
We dock and disembark.
Looking around we see a camp outside the settlement and we see a part of it that looks very 'run down, possibly this is where the slaves are kept.
We estimate that there are 150 guards here.
A little later we see the slaves, they are thin and malnourished.
Captain Shia meets up with Captain Domingo.
Then we depart for Coaker Island.
Once we arrive Shia finds and convinces the authorities to custody of Domingo's brother. The relevant paperwork is signed and possession of him.
As Shia is preparing to to return to The Delilah, Shia is asked to take more prisoners. Shia refuses and explains that she is only here for one prisoner and has no room for more.
We make a hasty exit before any suspicion can be raised.
We head out to see. It's at this point that Baxter goes a little crazy, perhaps he's been in the sun too much or perhaps he's drunk the seawater?
Anyway Attacks Aquius.
The fight goes on for a while, Baxter punches Aquius repeatedly and Aquius tries to 'pinch' Baxter. As the fight degenerates, Baxter tries to push Aquius overboard and then hits him with a plank.
At this point Win has had enough, intercedes and proceeds to lecture the both of them whilst pushing them apart.
Captain Shia comes in at this point, hoping to bet on the fight, but she's too late.
Anyway, we plan to sail on until reach the tallest mountain on Coaker Island - this is 2 days sailing away.
Our pace is good and it takes a little under 2 days to reach the mountain.
It is the highest thing we've ever seen.
Captain Shia convinces Aquius to come with us and The Delilah drops us on and will return for us. We will need to avoid Kieran patrols on our climb to the peak.
4th May 2019.
May the 4th and there are no Star Wars references in sight!
It's a Saturday afternoon, so this this means it's time for 50 Fathoms to continue at 'The Sovereigns' in Woking.
We now have the bare bones of a plan to get on to Coaker Island and need to acquire the military uniforms to do so.
Captain Shia decides that we should travel to Kiera and find a 'house of disrepute' that is frequented by Kieran soldiers, disguise ourselves as 'staff' and steal the uniforms from the clients.
Captain Shia appears to like this plan a bit too much and I'm now quite suspicious.
Captain Shia decides that Win, Baxter and herself will disguise themselves as prostitutes to acquire the uniforms. Luckily I'm out of the running!
We travel to Kiera, during the trip we spy a prominent building beneath the waves. We see some glinting emanating from the structure and come to a stop.
After some work we calculate that the building is 21 yards down below the waves.
Mongrel swims down to the building and then soon returns with his haul.
He has returned with some coin and a sculpture.
After this we go on our way. Later on we spot a distant ship that appears to be bearing in our direction. We press harder.
The following day we pass another ship heading on a different heading. We slow enough to pass some information between the two, but none of it is of significance.
During the night we spot the 1st ship again.
However, without further incident we manage to reach the port of Kiera.
The harbour is busy, there are many boats ahead. Frigates, galleons, junks, galleys etc.
The port of Kiera appears to composed of flooded tall buildings.
The top tier of buildings are black and gilded with gold!
The tallest building appears to be surrounded with a glow?
Before the flood, there used to be 9 tiers of building here.
Because our boat, 'The Delilah' is so small, we are able 'jump' the queue into one of the smaller docks. As we come in, we can see how overpopulated Kiera is.
Once we've tied up, the harbour master approaches and recommends some venues:
The Dragon Inn
The Whale Inn
The Clean Kehanna
And stay away from other establishments.
Anyway, it's time to put the captain's plan into action. Shia flirts with the harbour master in order to elicit some information from him. But it turns out he's not a soldier so Shia loses interest.
Shia, Win and Baxter head to the 4th tier looking for 'work'. The 3 of them are recruited into a brothel called 'The Black Canary' and 'put to work'.
Shia & Win get Kieran soldiers as 'clients', meanwhile Win gets somebody from The East India Trading Company.
Shia's client: Shia tells her client to undress and ties him up, promising him something 'special'. Shia then disappears with his clothes.
Win's client: He is clearly someone important from The East India Trading Company, he has charts and Win sees he has a signet ring of some kind and there is residue of wax on it.
Win plies him with alcohol until he falls unconscious and then steals all his stuff. But before she leaves Win leaves a note for him saying. 'I'm sorry, you seem like a really sweet guy. I promise to return your ring'.
Only Win, only Win would rip someone off and leave them a note.
Baxter's client: When I asked Baxter about his client and how he got his uniform. He refused to make eye contact, made his excuses and rapidly left.
Later on I discovered that Baxter was seen entering his room and saying. "Whatever happens, no more is said.". He was also seen leaving his room at the same time as his client. They fleetingly glanced at each other before going their separate ways without a word...
Part one of the plan is a success.