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<channel><title><![CDATA[3 Spellcasters and a Dwarf - Gaming Blog]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog]]></link><description><![CDATA[Gaming Blog]]></description><pubDate>Wed, 05 Aug 2026 12:00:33 +0100</pubDate><generator>Weebly</generator><item><title><![CDATA[2025: The year in gaming]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/2025-the-year-in-gaming]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/2025-the-year-in-gaming#comments]]></comments><pubDate>Fri, 27 Feb 2026 18:23:05 GMT</pubDate><category><![CDATA[The year In gaming]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/2025-the-year-in-gaming</guid><description><![CDATA[We're now in 2026 and and the blogging backlog has only gotten bigger!It's time to look back at last year.2025 was a slightly quieter year when compared to '24 - which is understandable as for the last 6 weeks of the year I was preoccupied with other issues.2025Number of different games played: 156.Of which were new (To me.): 59.Total number of gaming sessions: 634.2024Number of different games played: 178.Of which were new (To me.): 78.Total number of gaming sessions: 704.      Top 5 games for  [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">We're now in 2026 and and the blogging backlog has only gotten bigger!<br />It's time to look back at last year.<br /><br />2025 was a slightly quieter year when compared to '24 - which is understandable as for the last 6 weeks of the year I was preoccupied with other issues.<br /><br />2025<br /><span style="color:rgb(63, 63, 63)">Number of different games played: 156.</span><br /><span style="color:rgb(63, 63, 63)">Of which were new (To me.): 59.</span><br /><span style="color:rgb(63, 63, 63)">Total number of gaming sessions: 634.<br /></span><br /><span style="color:rgb(63, 63, 63)">2024<br />Number of different games played: 178.</span><br /><span style="color:rgb(63, 63, 63)">Of which were new (To me.): 78.</span><br /><span style="color:rgb(63, 63, 63)">Total number of gaming sessions: 704.</span><br /></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph">Top 5 games for 2025 were:<ol><li><a href="https://www.3spellcastersandadwarf.com/gaming-blog/tranquility-first-play">&#8203;<strong>Tranquility</strong></a> - 33 sessions</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/railroad-ink">Railroad Ink</a></strong> - 31 sessions.</li><li><strong>Super Mega Lucky Box</strong> - 30 sessions.</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/cant-stop">Can't Stop</a></strong> - 25 sessions.</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/splendor">Splendor</a></strong> - 23 sessions.</li></ol><br />For a 2nd year, Tranquility got the most sessions - although it is down from the heady heights of 50 from last year!<br />Railroad Ink gets 2nd as it did last year. With 33 sessions, it too is down, albeit slightly from last year - as is all the top 5.<br />New into the top 5 at 3rd place this year is Super Mega Lucky Box, a quick playing bingo inspired card game.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph">Now it's time for the much anticipated, highly regarded <em>3 Spellcasters &amp; Dwarf Game Awards</em>. The awards everyone talks about.... or not!<br /><br /><strong>Game of the year</strong>: <strong>Fellowship of the Ring: Trick-taking Game</strong><br />A few years ago, I gave&nbsp;<a href="https://www.3spellcastersandadwarf.com/gaming-blog/the-crew-mission-deep-sea">The Crew: Mission Deep Sea</a>, another trick-taking card game the&nbsp;game of the year award.<br />Mechanically, Fellowship of the Ring: Trick-Taking Game shares a lot with that game, so it felt like a bit of cop out to also award it game of the year. However the theme in Fellowship of the Ring: Trick-Taking Game is so much stronger than The Crew and I'm a sucker for Lord of the Rings themed games.<br />I really enjoyed this one and look forward playing The Two Towers: Trick-Taking Game this year which has only recently been released.<br /><br /><strong>Surprise of the Year</strong>: <strong>Prey Another Day</strong><br />This simple card game employs an elegant mechanic whereupon a card's gameplay usefulness is diametrically opposed to it's scoring point value.<br />It's also very much a game of playing the other players than playing the game.<br /><br /><strong>Honourable mention</strong>: <strong>Lacuna</strong><br />Usually I'm a bit weary of 2-player games where opponents go directly head-to-head but Lacuna presents this in such a pleasant way with an engaging core mechanic and excellent yet almost minimalistic components that it can't help but be charming.<br /><br /><strong>Other honourable mention</strong>: <strong>Fighting Fantasy Adventures</strong><br />Another licensed cooperative fantasy game! This time one that harks back to the 80's and the classic Fighting Fantasy gamebooks.<br />Fighting Fantasy Adventures swaps out the 400 chapters of a gamebooks for card-driven gameplay with 2 decks of cards instead. Whilst perhaps a touch finicky, Fighting Fantasy Adventures does a great job of emulating the feel of its source material.</div>]]></content:encoded></item><item><title><![CDATA[2024: The year in gaming]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/2024-the-year-in-gaming]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/2024-the-year-in-gaming#comments]]></comments><pubDate>Sat, 01 Mar 2025 09:14:25 GMT</pubDate><category><![CDATA[The year In gaming]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/2024-the-year-in-gaming</guid><description><![CDATA[2024 is over and my blogging backlog has not decreased.2024 was a big in terms of playing board games - more games were played if my counting is correct.2024Number of different games played: 178.Of which were new (To me.): 78.Total number of gaming sessions: 704.Compared to '232023Number of different games played: 158.Of which were new (To me.): 77.Total number of gaming sessions: 577.The number of games played were up by 20 which is nearly 2 a month.New games to me were 78 which interestingly i [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">2024 is over and my blogging backlog has not decreased.<br /><br />2024 was a big in terms of playing board games - more games were played if my counting is correct.<br /><br /><span style="color:rgb(63, 63, 63)">2024<br />Number of different games played: 178.</span><br /><span style="color:rgb(63, 63, 63)">Of which were new (To me.): 78.</span><br /><span style="color:rgb(63, 63, 63)">Total number of gaming sessions: 704.<br /><br />Compared to '23<br /><br />2023<br />Number of different games played: 158.</span><br /><span style="color:rgb(63, 63, 63)">Of which were new (To me.): 77.</span><br /><span style="color:rgb(63, 63, 63)">Total number of gaming sessions: 577.<br /><br />The number of games played were up by 20 which is nearly 2 a month.<br />New games to me were 78 which interestingly is almost identical to '23.<br />Sessions though, is up by nearly 130! This is quite a lot, it means nearly 5 extra game sessions occurred&nbsp;<em>every week</em>! How did that happen?<br /><br />The top 5 games I played in 2024 were:</span><ol style="color:rgb(63, 63, 63)"><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/tranquility-first-play">Tranquility</a></strong>: 50 sessions.</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/just-one">Just One</a></strong>, <strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/railroad-ink">Railroad Ink</a></strong> &amp; <strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/splendor">Splendor</a></strong>: 35 sessions</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/cant-stop">Can't Stop</a></strong>: 26&nbsp;sessions.</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/rolln-bump-first-play">Roll'n Bump</a></strong>: 25 sessions.</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/sushi-go">Sushi Go!</a></strong>: 22&nbsp;sessions.</li></ol><br />50 sessions of Tranquility, nearly once a week! It's easy to understand why; Tranquility is a pleasant, slightly undemanding cooperative experience that we frequently play as a palate cleanser after something more high-intensity. We tend to win Tranquility when we play it but occasionally, it throws a curve ball!<br />Just one remains popular with us, it's joined by Splendor and somewhat surprisingly (Considering it's disliked by '<em>someone</em>' we play it with!)&nbsp;by Railroad Ink.<br />&#8203;The list is rounded off by Can't Stop, Roll'n Bump &amp; Sushi Go!, all perennial favourites that are played as fillers or enders.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph">OK, now on to what's&nbsp;<em>really</em>&nbsp;important - The 'industry defining' 'prestigious' 3 Spellcasters and a Dwarf annual gaming awards.<br /><br /><strong>Game of the year</strong>:<strong> Daybreak</strong><br />Sometimes a game comes along that immediately announces its quality and in this instance it's Daybreak, a game about saving the environment. From the packaging and components, to mechanics and theme and even small details like putting QR codes on cards to provide extra info, Daybreak is something noteworthy.<br />More than that; it's presentation highlights some of the stark obstacles we will all face in the future.<br /><br /><strong>Disappointment of the year</strong>: <strong>Horrified: Greek Monsters</strong><br />The excellent formula that powers the original Horrified just doesn't quite work in this iteration.<span style="color:rgb(63, 63, 63)">&nbsp;I've played 4 different versions of Horrified and this is easily thematically the weakest.</span><br />I never felt I was battling against the monsters of Greek mythology. It felt like what it seems to be; a reskin with slightly different monster mechanics.<br /><br /><strong>Surprise of the year</strong>: <strong>Sky Team</strong><br />I'm always a bit wary of 2-player only games, they often seem to resort to direct competition with your opponent.<br />I'm happy to say that with regards to Sky Team, I'm wrong.&nbsp;<br />Sky Team is cooperative dice-placement game where the 2 players take the asymmetrical roles of pilot and co-pilot.&nbsp;<br />It has fantastic presentation with mechanics that fit it's theme.<br /><br /><strong>Honourable mention</strong>: <strong>Things in Rings</strong><br />Things in Rings is a wacky kind of party game about deductive logic and trying to discover the hidden phrases on 3 cards.<br />It's a brilliant lightweight game, however, for me it's a semantic nightmare that drives me crazy and is unlike anything else I've played. it means I have to get a copy.<br /></div>]]></content:encoded></item><item><title><![CDATA[2023: The year in gaming]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/2023-the-year-in-gaming]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/2023-the-year-in-gaming#comments]]></comments><pubDate>Sun, 03 Mar 2024 16:19:36 GMT</pubDate><category><![CDATA[The year In gaming]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/2023-the-year-in-gaming</guid><description><![CDATA[My backlog of games to blog about has not lessened over 2023 - which is not a good thing!This was also a big year for playing games.Breakdown follows as:2023Number of different games played: 158.Of which were new (To me.): 77.Total number of gaming sessions: 577.2022Number of different games played: 139.Of which were new (To me.): 68.Total number of gaming sessions: 541.All the numbers are slightly up on '22, looks like I'm hitting peak playing!&#8203;Most played games of 2023Just One: 46 sessio [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">My backlog of games to blog about has not lessened over 2023 - which is not a good thing!<br /><br />This was also a big year for playing games.<br />Breakdown follows as:<br /><br /><span style="color:rgb(63, 63, 63)">2023<br />Number of different games played: 158.</span><br /><span style="color:rgb(63, 63, 63)">Of which were new (To me.): 77.</span><br /><span style="color:rgb(63, 63, 63)">Total number of gaming sessions: 577.<br /><br />2022<br />Number of different games played: 139.</span><br /><span style="color:rgb(63, 63, 63)">Of which were new (To me.): 68.</span><br /><span style="color:rgb(63, 63, 63)">Total number of gaming sessions: 541.<br /><br />All the numbers are slightly up on '22, looks like I'm hitting peak playing!</span><br /><br />&#8203;Most played games of 2023<ol><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/just-one">Just One</a></strong>: 46 sessions.</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/cant-stop">Can't Stop</a></strong>: 29 sessions.</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/lucky-numbers">Lucky Numbers</a></strong>: 28 sessions.</li><li><strong style="color:rgb(63, 63, 63)"><a href="https://www.3spellcastersandadwarf.com/gaming-blog/bandido">Bandido</a></strong>: 26 sessions.</li><li><strong><a href="https://www.3spellcastersandadwarf.com/gaming-blog/rolln-bump-first-play">Roll'n Bump</a></strong>: 20 sessions.</li></ol> &#8203;Lucky Numbers crashes down to 3rd place with a 'mere' 28 play sessions, a far cry from 2022's 60 sessions! Surprisingly, Just One jumps into the top spot and even more surprisingly, Bandido appears in 4th, more on Bandido below.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph">Anyway - enough of that, I know the real reason you're here; for the influential, industry defining 3 Spellcaster &amp; A Dwarf annual game awards!&nbsp;<br /><br /><strong>Game of the year: <a href="https://www.3spellcastersandadwarf.com/gaming-blog/heat-pedal-to-the-metal-first-play">Heat: Pedal to the Metal</a></strong><br />It wasn't a hard choice, when thinking about game of the year, this always immediately came to mind.<br />This 50's/60's themed F1 game manages to provide players with some tricky decisions and risks to take using an elegant implementation of hand management mechanics.<br />I'm a big fan of a certain other F1 game that's been around in some form or other for years and it seems blasphemous to think it but Heat: Pedal to the Metal is <em>as good as</em> Formula De/Formula D! There, I've said it!<br /><br /><strong>Disappointment of the year: Sushi Go!: Spin Some for Dim Sum</strong><br />It's not that this game is bad per se, it's just that it does not deliver any particularly new gameplay or as good a experience as its previous 2 iterations. Hard to believe, but it's just a bit&nbsp;<em>meh</em>&nbsp;considering the pedigree it originates from.<br />It doesn't help that it's central premise (Or gimmick if you're less kind!) also makes the game a bit fiddly to setup, teardown and sometimes play.<br /><br /><strong>Surprise of the year: <a href="https://www.3spellcastersandadwarf.com/gaming-blog/bandido">Bandido</a></strong><br />There's a heavy dose of luck that can apply to Bandido and I'm not sure if ultimately it's a good game or not. Even so, Bandido distils a cooperative gameplay experience into a single deck of strangely oblong cards in a package so small it easily fits in a pocket. With rules so simple and intuitive that <em>anyone</em> can immediately grasp play.<br />I play games with people who have varying levels experience in table top gaming and this has been a big hit with a couple of them, which is why we've played it so much in 2023.<br /><br /><strong>Honourable mention: Joraku Deluxe</strong><br />Set in Feudal Japan, Joraku is typically what you'd expect it to be; a game amount warring factions vying for influence and control. However, all of this is achieved with abstract, almost minimalist trick taking rules and delivered in a fantastic looking package.</div>]]></content:encoded></item><item><title><![CDATA[Color Flush - First Play!]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/color-flush-first-play]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/color-flush-first-play#comments]]></comments><pubDate>Mon, 21 Aug 2023 22:22:50 GMT</pubDate><category><![CDATA[Card Game]]></category><category><![CDATA[Memory]]></category><category><![CDATA[Set Collecting]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/color-flush-first-play</guid><description><![CDATA[21st August 2023It's a Monday night and we're logged into Board Game Arena&nbsp;for some gaming goodness.&#8203;Flip those cards! Steal 'em or give 'em away in Color Flush, a lightweight set-collecting card game.      Caveat: we've only ever played this game digitally.What's in a game?Cards: Color Flush consists of a deck of 50 cards. They are somewhat elongated and narrow compared to typical playing card proportions. All cards are double-sided&nbsp;and display one of several colours each side,  [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">21st August 2023<br /><br />It's a Monday night and we're logged into <strong><a href="https://boardgamearena.com/" target="_blank">Board Game Arena</a></strong>&nbsp;for some gaming goodness.<br /><br />&#8203;Flip those cards! Steal 'em or give 'em away in Color Flush, a lightweight set-collecting card game.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong>Caveat</strong>: we've only ever played this game digitally.<br /><br /><strong>What's in a game?</strong><br /><strong>Cards</strong>: Color Flush consists of a deck of 50 cards. They are somewhat elongated and narrow compared to typical playing card proportions. All cards are double-sided&nbsp;and display one of several colours each side, generally they will be 2 different colours but the are cards that the same colour on both sides.<br /><br />Well, that's it for components!<br /><br />While there's no artwork to speak of on any of the cards, the colours used are generally bright and vibrant, they also display patterns for each colour which have no doubt been included to improve accessibility.<br /><br />There are also no icons either. All the game's information is related through colours and the game is flush with those (SIC) (Sorry.).</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/cf01_orig.png' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/cf01_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">My starting hand and the 'backs' of my opponents' hands.</div> </div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">How's it play?</font></strong><br /><strong>Setup</strong><br /><strong>Cards</strong>: Shuffle all the cards into a deck, there is no back or front, so no face-down or face-up cards.<br />Deal 7 cards to each player; each player should make sure <em>NOT TO LOOK</em> at the other side of their cards, they should only know the colours of the sides of the cards <em>facing them</em>.<br />The remaining cards become the draw pile.<br /><strong>First Player</strong>: Determine a starting player.<br /><br /><strong>Onto to play</strong><br />In Color Flush, the objective is to be the first player to have all the cards in their hand (facing them) with the same colour.<br />Color Flush follows a traditional turn order with the active player completing their turn before play progresses to the player on their left.<br /><br />On their turn, the active player&nbsp;<em>must</em>&nbsp;perform the 3 actions below, however they can complete those actions in any order they see fit.<br /><strong>Flip</strong>: The active player flips one of the cards in their hand to the other side.<br /><strong>Give</strong>: Without flipping it, the active player must either give a card to another player or puts it on the draw pile.<br /><strong>Take</strong>: The active player must take a card, either from an opponent or from the draw pile and adds it to their hand without flipping it.<br /><strong>Other rules</strong>: There are some other rules that also apply.<ul><li><strong>Black cards</strong>: If a player gains a black card into their hand by any means, then they must&nbsp;<em>immediately</em>&nbsp;flip their&nbsp;<em>entire</em>&nbsp;hand!</li><li><strong>White cards</strong>: If a player has any white cards in their hand, those cards are considered&nbsp;<em>wild</em>&nbsp;and can be of any colour,</li><li><strong>Hand size</strong>: All players have hand sizes limited to&nbsp;between 4 and 10 cards. This cannot be altered. E.g., if a player has 4 cards in their hand, then a card cannot be taken from them because it would take their hand size down to 3.</li></ul> <strong>End of turn</strong>: Once the active player has completed their 3 actions, play progresses to the player on their left.<br /><br /><strong><font size="3">Endgame</font></strong><br />The moment any player has cards of only 1 colour in their hand, they immediately win the game.&#8203;</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/cf03_orig.png' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/cf03_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">With 6 green and a white, we have a winner!</div> </div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">Overall</font></strong><br />Color Flush is obviously a very abstract game with no attempt to attach a theme to the set-collecting mechanics.<br />I'm fine with this but I know some people will bounce off this.<br /><br />From the brevity of the write-up, it's easy to see that Color Flush is a very lightweight game which offers some straightforward if unpredictable mechanics. Players have 3 actions they&nbsp;<em>must</em>&nbsp;perform, the only variation is in the order in which they do so.<br /><br />This is a game that mixes memory gameplay with a degree of luck: When collecting their set, players will need to remember both what cards they've given or had taken away as well as what on the other side of cards. Then use this information to try and complete a set as quickly as possible. It means paying attention to what other players are doing.<br />Of course players also have to deal with drawing cards they don't need and particularly, the occasional black card which will quite figuratively change everything!<br /><br />I can't really fault Color Flush; <span style="color:rgb(63, 63, 63)">it's an accessible game with a quick playtime&nbsp;</span>but for my tastes it's a bit too light. Coupled with the randomness of frequently losing cards (Which may or may not be part of the set you're trying collect.) or having your entire hand switched made for a experience frustrating more than fun or satisfying.<br /><br />Not one for me but p<span style="color:rgb(63, 63, 63)">erhaps a game that could be considered for younger players or as an entry level</span><span style="color:rgb(63, 63, 63)"> game or maybe a party game.</span></div>]]></content:encoded></item><item><title><![CDATA[The Pursuit of Happiness - First Play!]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/the-pursuit-of-happiness-first-play]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/the-pursuit-of-happiness-first-play#comments]]></comments><pubDate>Mon, 21 Aug 2023 22:15:26 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/the-pursuit-of-happiness-first-play</guid><description><![CDATA[21st August 2023It's Monday and we're deep into a gaming weekend at&nbsp;Matakishi's&nbsp;and the game of the hour is The Pursuit of Happiness.Someone once said&nbsp;'Happiness is not a goal; it is a by-product.', but in The Pursuit of Happiness, a worker placement game all about your life; it's&nbsp;definitely&#8203; a goal!      Note: The version of the game shown in the photos is the from the 'big box' which have a number of expansions incorporated into it, which add extra card tracks and act [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">21st August 2023<br /><br />It's Monday and we're deep into a gaming weekend at&nbsp;<strong><a href="https://www.matakishi.net/" target="_blank">Matakishi's</a>&nbsp;</strong>and the game of the hour is The Pursuit of Happiness.<br /><br />Someone once said&nbsp;'<em>Happiness is not a goal; it is a by-product</em>.', but in The Pursuit of Happiness, a worker placement game all about your life; it's&nbsp;<em>definitely</em>&#8203; a goal!</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong>Note</strong>: The version of the game shown in the photos <span style="color:rgb(63, 63, 63)">is the from the 'big box' which have a number of expansions incorporated into it, which add extra card tracks and actions. Also being</span>&nbsp;used are the upgraded deluxe components as well as (I think) the neoprene playmat.&nbsp;<br /><br /><strong><font size="3">What's in a game?</font></strong><br />&#8203;<strong>Board</strong>: This is a busy looking board packed with a lot of card rows and spaces, all of which combine to display quite a lot of information.<ul><li><strong>Card rows</strong>:&nbsp;The left half of the board displays a number of rows of card tracks with 4 spaces each.<br /><strong>Core game</strong>: The first 4 tracks which are from the core game are; Project, Item-Activity, Job &amp; Partner.<br /><strong>Extra tracks</strong>: These are Friend, Experience &amp; Community.</li><li><strong>Action spaces</strong>: The right hand side lists the game's 12 'actions', 9 of which are from the core game with the additional 3 coming from the expansions.<br /><strong>Core actions</strong>:&nbsp;Study, Play, Interact, Take Project, Spend, Temp Job, Get Job, Start Relationship &amp; Overtime.<br /><strong>Extra actions:</strong> Plan Experience, Dream &amp; Start Friendship are extra actions.<br />Each action also has its own unique, humorous and cartoony illustration.&nbsp;</li><li><strong>Trackers</strong>: The board also has a round tracker as well as trackers for stress, rest &amp; time spent, popularity and short term happiness.<br />&#8203;A score tracker (Or long term happiness.) runs the perimeter of the board.</li></ul>The board is very colourful but this is more than decoration, as the actions are colour coded to the card rows. You will see the Take Project action space is the same colour as the Projects card row and so on.</div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04723_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04723_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Half the board.</div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04724_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04724_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">The other half!</div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div class="paragraph"><br /><strong>Cards</strong>: The Pursuit of Happiness makes use of a lot of different types of cards broken up into decks which correspond with the rows on the board and are also colour coded accordingly.<br />Thus, there are project cards, item-activity, job and partner cards.<br />&#8203;More on these later.<br />&#8203;Some of the card types are double-sided and come with a cover to keep them hidden during play.<br />Generally, cards feature a illustration along the top&nbsp;<span style="color:rgb(63, 63, 63)">and tend to feature cartoonish artwork depicting their subject matter&nbsp;</span>while the middle and lower parts given over to displaying game information.<br />As a rule, in some manner or other, cards tend to have a cost associated with acquiring or using them and there's also a reward for paying the cost. Some types of card will also require paying an upkeep to maintain - this may be in the form of resources or hourglasses. Upkeeps also generate rewards as well.<br /><span style="color:rgb(63, 63, 63)">Additionally, there are also Child Trait and Life Goal cards. These function differently.</span></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04728_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04728_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Project and item-activity cards on their respective rows.</div> </div></div>  <div class="paragraph"><span style="color:rgb(63, 63, 63)"><strong>Tokens</strong>: The Pursuit of Happiness uses quite a few types of token, particularly with some of the expansions thrown in.</span><ul style="color:rgb(63, 63, 63)"><li><strong>Hourglasses</strong>: There are 9 of these in each player colour, obviously used to represent time!</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04720_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04720_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Hourglasses.</div> </div></div>  <div class="paragraph"><ul><li><strong>Currencies</strong>: There are essentially 4&nbsp;currencies in The Pursuit of Happiness used to pay for cards and there's a token type for each.<br />The tokens in the photos are the upgraded deluxe 3d tokens. The core game comes with standard card tokens.<ul><li><strong>Creativity</strong>: Initially, I thought these tokens were orange balloons and obviously thought; '<em>what do balloons have to do with creativity</em>?' Of course they are actually <em>lightbulbs</em> which of course represent getting ideas!</li><li><strong>Influence</strong>: Influence is represented by a pair of disembodied hands in a handshake. I'm not going to lie, they look pretty creepy to me, especially since they're a purple colour which lends them a putrid quality! I think I prefer the card tokens in this instance.</li><li><strong>Knowledge</strong>: Red books represent knowledge.</li><li><strong>Money</strong>: Yellow discs are used to represent money.</li></ul></li><li><strong>Unavailable action tokens</strong>: These tokens look like 'banned' symbols (A red diagonal line through a red circle) and are used to mark which particular actions that players may be unable to use.</li><li><strong>Wooden cubes</strong>: Like all self-respecting games, The Pursuit of Happiness makes use of lots of little wooden cubes.<ul><li><strong>Player cubes</strong>: A number of cubes come in each player colour which track actions specific to players.</li><li><strong>Black cubes</strong>: These are used to track progress on cards throughout the game.</li><li><strong>Round tracker</strong>: Lastly, there's a purple round tracking cube.</li></ul></li></ul></div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04722_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04722_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Creativity and influence tokens as well as money - all in 3d!</div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04721_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04721_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Black tracking cubes as well as book-shaped knowledge tokens.</div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div class="paragraph"><ul><li><strong>First player token</strong><span>: This rather oversized token&nbsp;looks like a blue star but is actually the game' icon for long term happiness - in other words victory points (VPs).</span></li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04725_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04725_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">A star is....errr.... starts the round?</div> </div></div>  <div class="paragraph">The oversized plastic components are all well made; chunky, sturdy and well shaped, they're colourful and pleasantly tactile. The hourglasses in particular are quite huge.<br />Obviously these are the deluxe components and the base game comes with standard card tokens which are also fairly colourful and uniquely shaped for their individual types. I.e., the creativity tokens are shaped like 2d light bulbs and so on.<br /><br />The Pursuit of Happiness uses a humorous and cartoony art style, interestingly this is further broken down into 2 further styles.<br />The cards all feature bespoke colourful cartoony illustrations of their subject matter - e.g., a car for the car etc.<br />However the board uses a more abstract stickman style against the brightly colour coded backgrounds to represent the game's actions. It's a bit of a curious mix of styles but it works well enough. i like it and it makes the game look good and gives it a good table presence.<br /><br />There's nearly a dozen icons used in the game, they are mostly self explanatory and will be able to quickly learn them. Players should not have any issues understanding the game.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04729_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04729_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Player aids.</div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04731_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04731_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Player aids side two!</div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong>Note</strong>: For this game overview I'm going to limit discussion to the core game. There are numerous expansions for The Pursuit of Happiness and we've played some of them. Broadly speaking they mechanically tend to function in the same way.<br /><br /><strong><font size="3">How's it play?</font></strong><br /><strong>Setup</strong><br />&#8203;<strong>Board</strong>: Put the board into the central playing area.<ul><li><strong>Rounds</strong>: Place the round marker on round 1 on the round tracker.</li><li><strong>Unavailable actions</strong>: Place these tokens on to the Get Job, Overtime and Start <strong>Relationship </strong>action spaces.</li><li><strong>Cards</strong>: Sort the cards into their types, shuffle each into a face down deck and place them adjacent to their pertinent card rows on the board. Since the the Job and Partner cards are double-sided, their respective card covers should be placed on top of their decks to hide the cards.<ul><li><strong>Project and item-activity cards</strong>: Deal 4 cards from each deck on to their card rows.<br /><strong style="color:rgb(63, 63, 63)">Life goal cards</strong><span style="color:rgb(63, 63, 63)">: Deal a number of Life Goal cards equal to the player count and place them adjacent to the board face-up.</span><br /><span style="color:rgb(63, 63, 63)">These provide extra scoring opportunities.</span><br /><strong style="color:rgb(63, 63, 63)">&#8203;Job and partner cards</strong><span style="color:rgb(63, 63, 63)">: While these cards are not placed in the game during setup and are not used during 1st round of the game. They come in to play during subsequent rounds and they are managed as follows.<br />Firstly, these 2 types of card are always dealt from the bottom of their decks.<br /><strong>Job cards</strong>:&nbsp;It does not matter which side of a job card is displayed, both side are functionally identical.</span><span style="color:rgb(63, 63, 63)">&nbsp;<br /><strong>Partner cards</strong>: As with job cards, both sides of partner cards only differ cosmetically.&nbsp;</span></li></ul></li></ul> <strong>Players</strong>: Give each player the tokens in their player colour.<ul><li><strong>Hourglasses</strong>: Players start the game with only 6 of their 9 hourglass tokens.</li><li><strong>Trackers</strong>: These should placed on their relevant spaces on the following tracks:<br />Long term happiness.<br />Short term happiness.<br />Stress.</li><li><strong>Child traits</strong>: Shuffle the child trait cards into a face-down deck and deal 2 to each player.<br />All players should keep 1 and discard the other out of play.<br /><span style="color:rgb(63, 63, 63)">These cards determine the player's starting resources and also provides each of them a&nbsp;</span>unique ability they can use.</li></ul> <strong>First player</strong>: Determine a starting player.<br /><br /><strong>On to play</strong><br />The Pursuit of Happiness is played over 8 rounds and each round represents a different stage of life, starting with being a teenager and going all the way through to old age.<br />Each round&nbsp;round contains 4 phases, the bulk of gameplay takes place during the Actions phase and in this regard the game uses a typical turn structure with the active player completing their action and play then progressing to the player on their left.<br /><span style="color:rgb(63, 63, 63)">The core mechanic in The Pursuit of Happiness involves acquiring cards and then using them. This will generally involve paying to use but will then provide rewards. Rewards may be any of a number of things, money or the 3 other resources, short term happiness, stress or even long term happiness which equates to VPs.</span><br /><br /><strong>Slots</strong>:<span style="color:rgb(63, 63, 63)">&nbsp;Before continuing to how the phases play, 'slots' need to be explained'.</span><br />Each player has 3 slots in their personal area and every 'active'&nbsp;Project, Job or Partner cards they acquire in any combination fills 1 of those 3 slots.<br />If a player has more than 3 of those card types active at the same time, every card in excess of the 3 slots causes the player to lose stress. That's the cost for '<em>burning the candle at both ends</em>'!<br />The phases are played out as follows:<ul><li><strong>Preparation phase</strong>: Preparation for round 1 occurs as part of setup. But from round 2 this phase is resolved. Several events occur during the preparation phase.<ul><li><strong>Game end</strong>: Check to see game's end conditions have been met. See below for more info on this.</li><li><strong>Rounds</strong>: <span style="color:rgb(63, 63, 63)">As the game progresses through its rounds, certain actions become available and unavailable.</span><br /><strong>Round 2</strong>: Jobs, partners and overtime become available.<br /><strong>Round 6 onwards</strong>: From round 6 onwards, the players will be in&nbsp;<em>old-age</em>, this will mean gaining stress! 3 stress for round 6 and up all they way to 9 stress for round 8!<br />Overtime becomes unavailable in old age.<br /></li><li><strong>Hourglasses</strong>: Each player gains hourglasses according to their position on the stress track.</li></ul></li><li><strong>Upkeep phase</strong>: Many elements of the game have ongoing effects and/or costs/upkeeps. This may include, time or money or anything else. These are all managed in this phase.<br />If a player cannot or does not want to pay an upkeep, the card in question is discarded out of play and they gain stress and lose short term happiness.</li><li><strong>&#8203;Action phase</strong>: This is where the meat of the game takes place and players now take turn placing their hourglasses, triggering the actions for those spaces.<br />It should be noted that if a player places more than 1 hourglass on to a&nbsp;<em>board</em>&nbsp;space, it increases their stress on its tracker. This restriction does not affect cards.<br />There are 10 main actions and they work&nbsp;as follows:<ul><li><strong>Study</strong>: Placing an hourglass on this space earns 3 knowledge for the active player</li><li><strong>Play</strong>: This earns 3 creativity.</li><li><strong>Interact</strong>: Finally, this space earns 3 influence.</li><li><strong>Take project</strong>: Placing an hourglass here allows the active player to draft one of the available project cards. There are 3 types of project card but all project cards have a associated cost and reward in some manner or other.<br /><strong>Normal project</strong>: A normal project will have several 'stages'. When one is taken, the active player&nbsp;<em>must</em>&nbsp;pay the cost for stage 1 and they also earn the stage 1 reward. A black cube is used to track the progress through a project.<br />The player may subsequently spend actions&nbsp;later to place hourglasses directly on to the project card, allowing them to pay to work through all the later stages, gain those rewards and ultimately complete the project. This can be achieved over multiple rounds.<br />Eventually players will have completed all stages on a project card and it will no longer be considered active for the purpose of filling 'slots'.<br /><strong>Single round projects</strong>: Like normal project cards, these ones have stages or more accurately <em>levels</em> in this case.<br />When the active player takes one of these project cards, they pay as they normally <span style="color:rgb(63, 63, 63)">would&nbsp;</span>but these cards are discarded at the end of the round, thus the player only gets 1 opportunity to buy it's rewards. Again; use black cubes to track which level was bought.<br /><strong>Group projects</strong>: Like single round projects, group projects only last for 1 round. Unlike the other 2 types of project, these do not have stages, instead they have '<em>areas</em>'.<br />Each area has its own cost and reward and when it is acquired, the active player can put the hourglass used to acquire it on to any of those areas, paying the cost to gain the reward.<br />Using later actions the active player may chose to place more hourglasses on to other areas to pay the cost for their reward.<br />Furthermore,&nbsp;<em>other players</em>&nbsp;(in their own turns) may also place hourglasses on another player's group project to pay for it's benefit.<br />When all the areas on a group project have been completed, that&nbsp;group project is also considered completed. Players who contributed towards the completion will later earn additional rewards according to how much they contributed.</li><li><strong>Spend</strong>: The spend action allows the active player to take a item-activity card. Like a project card, a item-activity card has stages or levels and players can choose which level to 'buy' the card at and gain the relevant reward.<br /><strong>Item card</strong>:&nbsp;When the active player buys a stage of a item card, it cannot be advanced any further. Additionally, some item cards also have upkeeps that must be paid for in later upkeep phases.<br /><strong>Activity card</strong>: These can be paid for like item cards but differently, they can be upgraded to later stages with further actions.</li><li><strong>Temp Job</strong>: Not to be confused with the Job action, this action allows the active player to gain 3 money.</li><li><strong>Get job</strong>: This action allows the active player to take a job card (from the 2nd round onwards) and put into one of their slots. Since they are double-sided, they can choose either side which will have different job titles. Jobs also have&nbsp;<em>types</em>&nbsp;which is significant for promotions.<br />When the active player acquires a job card they must pay the recruitment cost and gain the recruitment reward. Additionally, jobs will have a upkeep cost but will provide a upkeep reward. Typically the upkeep cost will include hourglasses (Time at work.) and reward money (Wages.).<br /><strong>Promotion</strong>: Each job has a 'level' of 1-3 and a player can use a hourglass to take the promotion action, this allows them to gain a job of a higher level <em>and the same type</em>.&nbsp; This is done by taking another available card from the card row. Higher level jobs have more expensive upkeeps but also provide better rewards.<br /><strong>&#8203;Retirement</strong>: When a player reaches level 3 in a job, they can opt to advance to retirement. This essentially ends the job which will no longer have an upkeep but will also pay a pension.</li><li><strong>Start relationship</strong>: Placing a hourglass here allows the active player to take a partner card. They can can use either side as they differ only in identity of the character in the relationship.<br />Like other cards, partner card have stages or levels which can be moved through and represent the player's commitment to the relationship, going from dating all the way to raising a family.<br />Partner cards have both a upkeep cost and a requirement. Requirements do not need to be 'paid' but the player must have the necessary resources available.</li><li><strong>Overtime</strong>: In certain rounds, overtime will become available to player. By placing an hourglass on the overtime space, the active player may gain 2 more, this is a net gain of 1. Additionally, they must increase their stress on the track.</li><li><strong>Rest</strong>: The opposite of overtime, now that's more like it! The active player may put as many hourglasses here as they want without increasing stress and in fact: every hourglass placed here will lower stress.<br />&#8203;More on how stress works below.</li></ul></li><li><strong>Resolution phase:</strong> Once all players have placed all their hourglasses, the resolution phase occurs, this can differ from round to round.<ul><li><strong>First player</strong>: The first player for the following round becomes whoever is furthest along the short term happiness tracker.</li><li><strong>Reset short term happiness</strong>: Joy can be all too fleeting and everyone's position on the short term happiness tracker is reset to 0.</li><li><strong>Group projects</strong>: All rewards from group projects are distributed and the group project card is removed from play.</li><li><strong>Single round projects</strong>: These cards are removed from play.</li><li><strong>Remove hourglasses</strong>: All hourglasses are removed from the board and personal playing areas.</li></ul></li></ul> <strong>Other rules</strong>: Here are some of the rules not covered above.<br /><strong>Short term happiness</strong>: As well as determining the first player in the following round, a player's position on the short term happiness tracker will affect the costs they pay, positive happiness gives them a discount while negative does the opposite.<br />Players may also pay short term happiness to discard any number of cards on a card row and refill them<br /><strong>Stress</strong>: <span style="color:rgb(63, 63, 63)">The stress track consists of 7 differently&nbsp;</span><em style="color:rgb(63, 63, 63)">bands</em><span style="color:rgb(63, 63, 63)">&#8203; with several spaces in most bands and 15 spaces across all bands.</span><br />This is a very important tracker. Not only does it determine how many hourglasses a player receives at the start of a round, it also dictates when they shuffle off this mortal coil!<br />Certain actions will increase stress which moves a player's marker towards the 'red' spaces, this is bad because it will lose them hourglasses, if the marker is moved all the way off the board then the player has met their end and they are eliminated from the game.<br />Actions that move the marker into the 'green' spaces are good, it provides the player extra hourglasses and longevity. Here's the thing though, a player&nbsp;<em>cannot move bands</em>&nbsp;when decreasing their stress <em>unless</em> they gain a specific reward called&nbsp;<em>Good Health</em>!<br />Just like real life, Good Health is very good thing and being able to move bands is important. Remember that in old age, players&nbsp;<em>automatically</em>&nbsp;gain 3, then 6, then finally 9 stress. What this means is; if a player hasn't gained good health by the end of round 7, they are guaranteed dying at the start of round 8! Ouch!</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/edited/dsc04727.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/editor/dsc04727.jpg?1785333036" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Stress tracker, things start to look bad when you get into the orange band and worse!</div> </div></div>  <div class="paragraph"><span style="color:rgb(63, 63, 63)">Right, I think that's a broad explanation for the rules.</span><br /><br /><strong><span style="color:rgb(63, 63, 63)"><font size="3">Endgame</font></span></strong><br /><span style="color:rgb(63, 63, 63)">Play continues until all players have died -</span><em style="color:rgb(63, 63, 63)">&nbsp;which is a bit of a sobering thought</em><span style="color:rgb(63, 63, 63)">! This will usually occur during the preparation phase when players deal with ridiculous amounts of stress!</span><br /><span style="color:rgb(63, 63, 63)">Players then count their finishing VPs which comes from 3 sources.</span><ul><li><span style="color:rgb(63, 63, 63)"><strong>Long term happiness</strong>: These count&nbsp;as VPs.</span></li><li><span style="color:rgb(63, 63, 63)"><strong>Resources</strong>: 1 VP&nbsp;is&nbsp;earned from each set of 5 of each of the games resources.</span><br /></li><li><strong>Life goals</strong>: Players check to see if they've met any of the criteria on the life goal cards, earning VPs as directed by those cards.</li></ul><br />Points are tallied, highest score wins.<br /></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div style="height: 20px; overflow: hidden;"></div> 				<div id='805091563546287754-gallery' class='imageGallery' style='line-height: 0px; padding: 0; margin: 0'><div id='805091563546287754-imageContainer0' style='float:left;width:49.95%;margin:0;'><div id='805091563546287754-insideImageContainer0' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04733_orig.jpg' rel='lightbox[gallery805091563546287754]' title='Apparently, my child trait makes me charismatic....'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04733.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='805091563546287754-imageContainer1' style='float:left;width:49.95%;margin:0;'><div id='805091563546287754-insideImageContainer1' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04726_orig.jpg' rel='lightbox[gallery805091563546287754]' title='Board at game start.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04726.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='805091563546287754-imageContainer2' style='float:left;width:49.95%;margin:0;'><div id='805091563546287754-insideImageContainer2' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04734_orig.jpg' rel='lightbox[gallery805091563546287754]' title='I&#x27;ve acquired a comic book collection - or at least a shelf of them. It&#x27;s a start!'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04734.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='805091563546287754-imageContainer3' style='float:left;width:49.95%;margin:0;'><div id='805091563546287754-insideImageContainer3' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04735_orig.jpg' rel='lightbox[gallery805091563546287754]' title='Partway through game.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04735.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='805091563546287754-imageContainer4' style='float:left;width:49.95%;margin:0;'><div id='805091563546287754-insideImageContainer4' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04736_orig.jpg' rel='lightbox[gallery805091563546287754]' title='I&#x27;ve got a partner!'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04736.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='805091563546287754-imageContainer5' style='float:left;width:49.95%;margin:0;'><div id='805091563546287754-insideImageContainer5' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04739_orig.jpg' rel='lightbox[gallery805091563546287754]'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04739.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='805091563546287754-imageContainer6' style='float:left;width:49.95%;margin:0;'><div id='805091563546287754-insideImageContainer6' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04741_orig.jpg' rel='lightbox[gallery805091563546287754]' title='A lot of hourglasses as we close in on the game end.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04741.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='805091563546287754-imageContainer7' style='float:left;width:49.95%;margin:0;'><div id='805091563546287754-insideImageContainer7' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04744_orig.jpg' rel='lightbox[gallery805091563546287754]' title='Cat not included - even as a partner card!'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04744.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><span style='display: block; clear: both; height: 0px; overflow: hidden;'></span></div> 				<div style="height: 20px; overflow: hidden;"></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">Overall</font></strong><br />The Pursuit of Happiness is all about the use of hourglasses, time and the passage of a lifetime.<br />Players will find themselves quite figuratively spending time at work which will provide money which will allow them buy stuff. Get into a relationship? Raise a family? These require more time.<br />Between this and having a job, half of your hourglasses will used upkeeping these two! If you ever wondered. 'Where did it all go?' Now you know!<br />As you might have guessed, The Pursuit of Happiness is a very thematically appropriate game.<br /><br />While the game is I'd say 'mid-weight' mechanically (At a basic level it's a worker placement game that allows players to gain extra places to use from acquiring cards.). There's quite a lot going on and equally a lot to remember. I wouldn't call it fiddly but it probably take a couple of playthroughs to get a handle on everything.<br />There's some unique elements of course such as the short term happiness track which something that players will need to keep an eye on and manage as well as the stress track. Both of which can significantly influence the game.<br /><br />One thing I will note about gameplay related to the stress track, it's how rare cards that grant 'good health' are and how infrequently they appear. I don't think we ever saw more than 1 or perhaps 2 during any single game.<br />Whoever manages to gain that good health will find themselves in a good position gameplay wise as gaining it and consequently being able to shift into a different band on the stress tracker is a strong play, in fact an almost game winning play as it can give that player and entire extra round.<br />I feel that cards with cards with good health perhaps could have been a bit more common and other players may well need to remember to use short term happiness to rinse through the decks looking for those cards.<br /><br />Gameplay wise, The Pursuit of Happiness is about the most optimal placement of hourglasses and management of resources.<br />Things like project and item-activity cards will when fully maxed out give players VPs but they are also useful for changing 1 kind of resource into another which can be used else where. This lends the game a bit of a engine-building aspect, albeit a fleeting one, since cards can generally only be used a couple of times before being 'completed'. Players will always be looking for the next opportunity to exploit.<br />&#8203;<br /><span style="color:rgb(63, 63, 63)">If I were to be a bit harsh, I would say that The Pursuit of Happiness a bit overlong particularly at higher player counts and that the gameplay is little average and&nbsp;</span>is pretty standard stuff mechanically.<br />Where it excels though, is in a added storytelling angle the game creates. As a player progress through the rounds (and the years), they'll find themselves creating a bit of story during their playthrough <span style="color:rgb(63, 63, 63)">as they acquire cards that add to that story.</span>&nbsp;Did they get a job, what hobbies did they have and so on?<br />It gives the game a great deal of charm</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04746_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04746_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">I was a charismatic archaeologist who married Sherry and ran a scout group. The comic book collection is definitely me and the celebrity item collection made up for never finding the Ark of The Covenant! I was also a fan of basketball, TV and dining out.</div> </div></div>  <div class="paragraph">The result of this is that The Pursuit of Happiness provides a bit of unique game experience and one to definitely give a try.</div>]]></content:encoded></item><item><title><![CDATA[Oh Captain - First Play!]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/oh-captain-first-play]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/oh-captain-first-play#comments]]></comments><pubDate>Mon, 14 Aug 2023 01:15:25 GMT</pubDate><category><![CDATA[Asymmetrical Play]]></category><category><![CDATA[Bluffing]]></category><category><![CDATA[Card Game]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/oh-captain-first-play</guid><description><![CDATA[13th August 2023It's Sunday lunchtime and that means we're at&nbsp;The Sovereigns&nbsp;in Woking for some gaming diversions.Being a brave adventurer comes with its risks and drawbacks, like for example; being trapped out at sea in a sea monster's mysterious cave lair.Luckily, being the industrious adventurers that you are, the dangerous situation you all find yourselves in won't stop any of you from trying to screw over your companions for cold hard cash in this bluffing card game.      What's i [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">13th August 2023<br /><br />It's Sunday lunchtime and that means we're at&nbsp;<strong><a href="https://www.emberinns.co.uk/nationalsearch/southeast/the-sovereigns-woking#/" target="_blank">The Sovereigns</a></strong>&nbsp;in Woking for some gaming diversions.<br /><br />Being a brave adventurer comes with its risks and drawbacks, like for example; being trapped out at sea in a sea monster's mysterious cave lair.<br />Luckily, being the industrious adventurers that you are, the dangerous situation you all find yourselves in won't stop any of you from trying to screw over your companions for cold hard cash in this bluffing card game.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">What's in a game?</font></strong><br /><strong>Captain's bottle</strong>: This is an actual message in a bottle, it's not a glass bottle and fortunately has very little chance of breaking. Since we never pulled the message out, we've go no idea what it says?</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-130951_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-130951_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">A bottle o' rum might have been more 'agreeable'!</div> </div></div>  <div class="paragraph"><strong>Adventurer sheets</strong>: This is a bit of a misnomer to call them 'sheets' as they are fairly chunky and sturdy double sided tiles.<br />Each 'sheet' represents a individual character on these double-sided tiles. One side has the character in a 'explorer' role, while the other shows them in the 'captain' role.<ul><li><strong>Explorer</strong>: The explorer side of a adventurer sheet shows a character portrait and their unique special move below it. Most of the tile's space is given over to showing a breakdown of most of cards that appear in the deck - although I'm sure it doesn't show the purses (which have no action).</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-130834_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-130834_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Nostromo the explorer.</div> </div></div>  <div class="paragraph"><ul><li><strong>Captain</strong>: The captain's side of the adventurer sheet is identical to the explorer's side save for it doesn't show the character's special ability - which they can't use as captain anyway.</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-130827_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-130827_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Nostromo the captain.</div> </div></div>  <div class="paragraph"><strong>Cards</strong>: There are 7 types of cards in Oh Captain.<br />4 types have actions in game associated with them. These are the&nbsp;<em>Gr</em><em>appling Hooks</em>,&nbsp;<em>Lanterns</em>,&nbsp;<em>Lizards</em>&nbsp;and <em>Pistols</em>.<br /><em>Purses</em> are worth gold while <em>Nukha Eggs</em> are essentially booby traps.<br />Finally. there's a&nbsp;<em>Nomads' Arrival</em>&nbsp;card which triggers the game end.</div>  <div class="paragraph"><strong>Tokens</strong>: Two types of card tokens are used in the game.<ul><li><strong>Gold coins</strong>: These round tokens obviously depict some kind of gold coin.</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-131203_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-131203_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Gold!</div> </div></div>  <div class="paragraph"><ul style="color:rgb(63, 63, 63)"><li><strong>Majority tokens</strong>: There are 3 of these pennant shaped card tokens and they're colour coded to correspond the grappling hook, lizard and pistol cards. Majority tokens come into play at the game end.</li></ul></div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-131134_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-131134_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-131142_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-131142_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div class="paragraph"><strong>Card dispenser</strong>: This neat looking component is a card holder constructed out of thick card and used to hold the game's deck. Thematically, it depicts the game's mysterious but also item laden cave lair.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-131047_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-131047_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph">Component quality is good throughout Oh Captain. The tiles, tokens and card dispenser are all made of suitably thick card and feel nicely robust. Arguably the gold coin tokens are typical for what you'd expect for gold coins, which means they're&nbsp;<em>not bad</em>&nbsp;but average and completely acceptable.<br />The cards have a laminated feel to them while their back have gold foil finish.<br />The bottle looks great and is transparent acrylic, it doesn't feel like it would break unless someone purposely tried to do so.<br /><br />Oh Captain has great presentation. Artwork displayed on the adventurer sheets and cards in particular is clear, colourful and does a good job of portraying the exotic location the game takes place in.<br />The card dispenser, while unnecessary adds a nice touch to the game and the same is true of the captain's bottle.<br />It all adds up to make Oh Captain a pretty looking game.<br /><br />There are only a handful of actions in the game, consequently there aren't too many icons to remember and the items/cards they're associated with are self explanatory, well, except for the lizard, since when do lizards steal money?<br />anyway, other than the lizard, everything straightforward and easy to understand.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-133228_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-133228_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Example of a couple of cards.</div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-132058_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-132058_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Shiny card backs!</div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">How's it play?</font></strong><br /><strong>Setup</strong><br /><strong>Players</strong>: Players carry out the following set up.<ul><li><strong>Captain</strong>: Randomly determine who will be the captain at the start of the game. All other players will be explorers.<br />Give the captain the captain's bottle and&nbsp;<em>5 gold</em>.<br />Give all explorers&nbsp;<em>3 gold</em> each.<br />Then give 1 Purse card each&nbsp;<em>explorer</em>, this should begin the game face-down. The remaining purse cards are not used in the game.</li><li><strong>Roles</strong>: Starting with the captain each player chooses an adventurer sheet.<br />Each player then should place their sheet in front of them, with the pertinent side up.</li><li><strong>Cards</strong>: First remove the Nomads' Arrival card and set it aside.<ul><li>Next, shuffle the deck of cards and draw 3 cards into a face-down stack, then add the Nomads' Arrival card also face-down, creating a 4 card stack.</li><li>Shuffle this stack and place it at the bottom of the dispenser, thus the Nomad's Arrival will be one of the last 4 cards.</li><li>Shuffle the remaining cards and place them on top of the stack of 4 cards in the dispenser.</li></ul></li><li><strong>Discard pile</strong>: Finally, draw 3 cards from the stack and place them underneath the captain's bottle to form the beginnings of the discard&nbsp;pile.<br />The captain is free to look at the cards in the discard pile.</li><li><strong>First player</strong>: The player to the left of the captain becomes the first player. Give that player the card dispenser.</li></ul><br /><strong>On to play</strong><br />Oh Captain uses a more-or-less typical turn order with the active player resolving their action before play moves to the player on their left,&nbsp;<em>except</em>&nbsp;if it's the captain, the captain does not get turns! They can potentially act in other player's turns but are skipped as active player instead!<br />The active player performs the following phases.<br /><strong>Mutiny.... or not</strong>: If at the start their turn, the active player has more coins than the captain, they can choose to mutiny.... or not!<ul><li><strong>Mutiny</strong>: If the active player does mutiny, they take the bottle along with the&nbsp;3 cards into their personal area. They also take 1 gold from the general supply.<br /><em>The player's turn then immediately ends</em>.</li><li><strong>Loyal.... for now</strong>: If the active player chooses not to mutiny (or cannot because they do not have coins), then they pledge their loyalty to the captain.<br />This is not just words though and they&nbsp;<em>must</em>&nbsp;pay 1 coin to the captain!<br />The active player must now explore.</li></ul> <strong>Exploring</strong>: The active player now draws 1 card from the dispenser and keeping it hidden, looks at it. they should keep it face-down.<br />They&nbsp;<em>must</em>&nbsp;now offer to sell it to the captain for 1 coin.<ul><li><strong>Sell card</strong>: When selling the card they just drew to the captain, the active player must tell the captain what type of card it is - which will be 1 of the 4 action cards; grappling hook, lantern, lizard or pistol.<br />However, the active player <em>can choose to lie</em> about what kind of card it is and in fact, if they drew a Nukha Egg, they <em>must lie</em> about what the card is, they can never offer to sell an egg.</li><li><strong>Captain's choice</strong>: The captain has the choice to buy the card or not.<ul><li><strong>No sell</strong>: If the captain chooses not to buy the card, then the game proceeds to the active player's action phase.</li><li><strong>I'd buy that for a coin</strong>: If the captain chooses to buy the card, the following occurs:<ul><li><strong>Payout</strong>: The captain gives the active player 1 coin and takes the card.</li><li><strong>Reveal card</strong>: The captain now reveals the card and places it face-up in their personal area.<ul><li><strong>Lie</strong>: If the active player was lying, then nothing further occurs. The turn is over and play progresses to the player to the left of the current active player.</li><li><strong>Truth</strong>: If the card is what the active player said it was, then the captain immediately resolves the card's action and then the turn is over. Play progresses to the player to the left of the current active player.<br />More on card actions below.</li></ul></li></ul></li></ul></li><li><strong>Action phase</strong>: If the captain chose not to buy the card, then the active player <em>must</em> use the declared card's action. The card should not be revealed and the active player&nbsp;<em>cannot</em>&nbsp;use the action that would come from a different card.<br />I.e.,&nbsp;regardless of whatever the card might be, if the active player told the captain it was a Pistol, they must perform the pistol action.<br /><strong>Actions</strong>:&nbsp;When performing an&nbsp;action, remember the card is not revealed and the active player can <em>must</em> target another explorer, they <em>cannot</em> target the captain (<em>It's good to be the captain</em>!).</li><li><strong>Challenge</strong>: Before resolving the action, the player who was targeted by it can&nbsp;<em>challenge</em>&nbsp;the action. When this occurs, the active player must reveal the card (Cards are only revealed in this phase when challenged.) and the following occurs.<ul><li><strong>Lie</strong>: If the active player was lying about what the card was, then they must pay a coin to the targeted player and their turn is over.</li><li><strong>Truth</strong>: If the active player was telling the truth, the targeted player must pay a coin to them&nbsp;<em>and</em>&nbsp;the card's action is still resolved.</li></ul></li><li><span style="color:rgb(63, 63, 63)"><strong>Resolving actions</strong>: The 4 actions are:</span><br /><span style="color:rgb(63, 63, 63)"><strong>Grappling hook</strong>: Take a card from the targeted player.</span><br /><strong>Lantern</strong>: Reveal a face-down card in the targeted player's personal area.<br /><strong>Lizards</strong>: Take a coin from the targeted player.<br />&#8203;<strong>Pistol</strong>: Destroy a card in the targeted player's personal area.<br /><strong>Nukha egg</strong>: No effect - although since a Nukha Egg cannot be declared as an action, it can never have the possibility of having an effect?</li><li><strong>Next turn</strong>: Once the&nbsp;action for the round&nbsp;has been resolved, the active player's turn is over and play progresses to the player on their left.</li></ul><br /><strong><font size="3">Endgame</font></strong><br />Play continues until an explorer draws the Nomads' Arrival card, in which case the explorer reveals it and the game&nbsp;<em>immediately</em>&nbsp;ends, players now reveal all the cards in their personal area and the game goes to scoring.<br /><br /><strong>Majority</strong><br />Before final scoring, majority needs to be determined for Grappling Hooks, Lizards and Pistols.<br />Basically; whoever has the most cards of each type (ties do not count) gains the majority token that corresponds to it.<br /><br />Players then total all their gold coins, this comes from:<ul><li>Gold coins.</li><li>Lantern cards (worth 2 or 3 gold each).</li><li>Majority tokens (worth 4 gold each).</li></ul><br />Points are tallied, highest score wins.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div style="height: 20px; overflow: hidden;"></div> 				<div id='982217319276777305-gallery' class='imageGallery' style='line-height: 0px; padding: 0; margin: 0'><div id='982217319276777305-imageContainer0' style='float:left;width:33.28%;margin:0;'><div id='982217319276777305-insideImageContainer0' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-133838_orig.jpg' rel='lightbox[gallery982217319276777305]' title='Captain&#x27;s bottle with 3 discards beneath.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-133838.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='982217319276777305-imageContainer1' style='float:left;width:33.28%;margin:0;'><div id='982217319276777305-insideImageContainer1' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-133228_orig.jpg' rel='lightbox[gallery982217319276777305]' title='A few turns into play.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-133228.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='982217319276777305-imageContainer2' style='float:left;width:33.28%;margin:0;'><div id='982217319276777305-insideImageContainer2' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-135755_orig.jpg' rel='lightbox[gallery982217319276777305]' title='Play area at the game end. Had the captain&#x27;s bottle but no majorities.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/img-20230813-135755.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><span style='display: block; clear: both; height: 0px; overflow: hidden;'></span></div> 				<div style="height: 20px; overflow: hidden;"></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">Overall</font></strong><br />&#8203;Thematically, Oh Captain is a bit left field; a bluffing game about shipwrecked adventurers trapped in a sea cave who decide - while exploring - to try and steal valuables from and out do each other as they wait for their possible rescue?<br />It's definitely a bit of a stretch for a bluffing game!<br /><br />Minor quibble aside, how does Oh Captain fare mechanically? fairly strongly I feel albeit with a flaw.<br />Like pretty much all games based on bluffing, this is as much about playing the players as it is about playing the game and depending on whether a player is the captain, active explorer or other explorer there's 3 sets of conundrums to consider.<br /><br />If an explorer doesn't mutiny, they have to draw a card and then consider their options. The mechanic that allows the explorer to potentially sell it to the captain adds an extra winkle here.<br />When declaring what the item is (or what the explorers says it is)&nbsp;the active player has to try and consider whether the captain will want it or not. If the captain might want a pistol, declaring it a pistol might get the captain to buy. This can be a good or bad thing, depending on whether the active player wants to use a pistol or not and if they would prefer a gold coin for it. Generally, getting cash it good!<br />Additionally, the active player also has to think about how they would use the card if the captain doesn't want it. Saying it's a lizard in the hope the captain doesn't want it is no god if the active has no need for it themselves.<br />So sometimes the player will need to lie to try just to try and get the card they want or need and sometimes it'll just be dropped into their hand and of course, there's the Nukha Egg that <em>forces</em> players to lie.<br /><br />Challenging is another element to think about, when an explorer is targeted by the active player, they'll need to consider whether it's a bluff and challenge it, the outcome for getting it wrong can be costly. A<span style="color:rgb(63, 63, 63)">s there's only 5 of the Grappling Hook, Lizard and Pistol and 7 Lanterns, t</span>here's definitely a slight element of card counting that can be used but since not all cards will be revealed (And 3 have been removed from the game.), there's also some imperfect knowledge at work too, meaning there's generally always a slight gamble when challenging.<br /><br />The dilemma faced by the captain is a little different, since they don't get a turn, they can only act in other players' turns by buying and using their cards! This can be useful since potentially, the captain could get a lot of actions but there's a cost to this though and if another player lies, then the captain loses money for nothing.<br />Thus the captain will need to calculate whether the card's action is worth 1 gold to use - provided it is what the active player says it is.<br /><br />This is where we come to what I feel is a bit of a flaw in the game: As captain, I never felt motivated to needing to buy a card offered to me and generally ended up refusing them..<br />Take the Lizard card for example, the captain could pay 1 gold to use it, but all it does is allow the captain to steal 1 gold from another player. So ultimately, the captain gains zero benefit from it, sure if the captain feels another player is close to mutiny, it can be employed as a denial strategy but it also gift a coin to another player. All the captain is doing is shifting coins around the other players. This is all provided, it really was a Lizard, otherwise it's just a loss of a coin.<br />Or the Pistol; the captain could pay a coin to use it to destroy card or just let the active player use it to destroy a card instead.<br />Why waste a coin to destroy a card?<br />It might not be the card the captain would want destroyed but a card will be destroyed regardless unless of course it is challenged and proves to be a lie - in which case the captain was wise to not buy it.<br /><br />I found it quite likely I was being lied to when I bought cards which is mostly why I just stopped buying them altogether - it just wasn't worth the risk.<br />In a 4-player game, the captain will gain 3 coins&nbsp;<em>per round</em>&nbsp;and if other players aren't gaining&nbsp;<em>at least</em>&nbsp;that many coins per round, they'll never catch up. So why should the captain spend coins for anything?<br />This is compounded by the rule that prevents explorers targeting captains with cards, I understand why as everyone would pick on the captain but it's even more reason not to buy a card as leaving it with the explorers means they'll just end up attacking and stealing from each other!<br /><br />It's not entirely 100% the case that it'll go down that way as it's likely that other players will get the majority tokens which would be a 4-coin swing but I feel, unless 1 player gains 2 of them, it won't be enough.<br /><br /><span style="color:rgb(63, 63, 63)">It means that it's generally a </span><em style="color:rgb(63, 63, 63)">no-brainer</em><span style="color:rgb(63, 63, 63)"> to just not buy cards and no-brainers are bad because they are the opposite of meaningful decisions - which is bad.<br /><br />It's a bit of a shame as otherwise Oh Captain is a very nicely presented, fun game to play if bluffing games are your thing.</span></div>]]></content:encoded></item><item><title><![CDATA[Flash Point: Fire Rescue - First Play!]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/flash-point-fire-rescue-first-play]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/flash-point-fire-rescue-first-play#comments]]></comments><pubDate>Fri, 11 Aug 2023 23:48:21 GMT</pubDate><category><![CDATA[Board Game]]></category><category><![CDATA[Cooperative]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/flash-point-fire-rescue-first-play</guid><description><![CDATA[10th August 2023Gaming night round Simon's continued with Flashpoint.So move aside make way for fireman SamCause he's gonna save the day fireman SamCause he's brave to the coreSam is the hero next doorVictims to rescue, fires to extinguish, buildings to save. All in a day's work for the brave first responders in Flash Point: Fire Rescue,&nbsp;a cooperative board game.             What's in a game?Board: Flash Point: Fire Rescue has a double-sided board and each side displays what is ostensibly a [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">10th August 2023<br /><br />Gaming night round Simon's continued with Flashpoint.<br /><br /><em>So move aside make way for fireman Sam<br />Cause he's gonna save the day fireman Sam<br />Cause he's brave to the core<br />Sam is the hero next door</em><br /><br />Victims to rescue, fires to extinguish, buildings to save. All in a day's work for the brave first responders in Flash Point: Fire Rescue,&nbsp;a cooperative board game.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08847_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">What's in a game?</font><br />Board</strong>: Flash Point: Fire Rescue has a double-sided board and each side displays what is ostensibly an apartment.<br /><span style="color:rgb(63, 63, 63)">The majority of the board is given over to displaying this apartment which has a 8x6 overlaid on top of it. There are also icons which indicate where doors may be found - some doors also display '2 cubes'.</span><br />Along the outside of the board are spaces to place rescued people (or not rescued people!), fire engine and ambulance tokens etc.<br />Finally a series of fairly discrete dotted red lines separate the board's map into individual <em>quadrants</em>.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08849_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08849_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Game board.</div> </div></div>  <div class="paragraph"><strong>Markers</strong>: The game comes with a lot of differing card markers, all of which are round and many of which are double sided.<ul><li><strong>Threat markers</strong>: These&nbsp;markers are double-sided, respectively showing either smoke or fire.</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04669_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04669_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Both sides of a threat marker.</div> </div></div>  <div class="paragraph"><ul style="color:rgb(63, 63, 63)"><li><strong>Point of Interest markers</strong>: There are 18 of these&nbsp;Point of Interest (POI) markers, they are also double sided. One side depicts a '?' while on 12 the other side will show a victim, which could be a person or possibly&nbsp;a pet! The other side on the remaining 6 are blank indicating they are false alarms.</li><li><strong>Door markers</strong>: More&nbsp;double-sided markers&nbsp;used to track whether doors are open or closed.</li><li><strong>Action markers</strong>: These show a running individual in white against a green background. They are essentially a form of action point currency.</li><li><strong>Heal markers</strong>: These round tokens each display a red cross and are used in conjunction with one of the specialist firefighters; more on them below.</li><li><strong>Hazmat markers</strong>: These tokens depicts things like fuel cans and aerosol cans and are used to represent explosively dangerous materials in the game.</li></ul><strong>Hot spot tokens</strong>: These round tokens are noticeably smaller than the other tokens and they depict a flame against a black background.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04667_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04667_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Numerous different tokens and markers.</div> </div></div>  <div class="paragraph"><strong style="color:rgb(63, 63, 63)">Vehicle tiles</strong><span style="color:rgb(63, 63, 63)">: There are 3 of these rectangular double-sided tokens, 1 side shows a fire engine while the other depicts an ambulance.</span><br /></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04662_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04662_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Fire engine and ambulance, ready to go!</div> </div></div>  <div class="paragraph"><strong style="color:rgb(63, 63, 63)">Damage counters</strong><span style="color:rgb(63, 63, 63)">: Curiously, the game uses </span><span style="color:rgb(63, 63, 63)">acrylic </span><span style="color:rgb(63, 63, 63)">opaque black cubes to represent damage instead of card tokens. They're also much larger than the acrylic cubes you typically might find in a game.</span></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:right"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04668_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04668_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Acrylic black cubes seem a left-field choice for component to track damage but it does the trick.</div> </div></div>  <div class="paragraph"><strong style="color:rgb(63, 63, 63)">Dice</strong><span style="color:rgb(63, 63, 63)">: There are 2 dice in the game, a normal six-sider and also a eight-sided die.<br />If you noticed that the 2 dice correspond to the map's 8x6 grid; good spot!</span></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08850_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08850_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">That's column 1 and row 3 (I think?).</div> </div></div>  <div class="paragraph"><strong style="color:rgb(63, 63, 63)">Specialist cards</strong><span style="color:rgb(63, 63, 63)">: There are 8 specialist cards, each one represents a different playable character which has their own unique ability and illustration.</span><ul><li><span style="color:rgb(63, 63, 63)"><strong>Action points</strong>: Each specialist also has individual action points (AP), most have 4 APs but one character has 5 and another 3.</span></li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04663_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04663_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Specialists.</div> </div></div>  <div class="paragraph"><strong>3d firefighters</strong>: There's a plastic 3d miniature of firefighter in each player colour.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08852_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08852_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Sample of firefighter models.</div> </div></div>  <div class="paragraph">With card tokens and tiles, plastic models and acrylic cubes, Flash Point: Fire Rescue is a bit of an eclectic mix of components and none of them would considered low quality.<br />The dice are plastic but roll well enough.<br />The standout components are probably the firefighter models. They look a little cartoony and stylised but I'm sure that's by design. They don't look like the kind of mini that is meant to be painted and meant to serve as playing pieces.<br /><br />The artwork and illustrations on the game boards is straightforward and uncluttered which is a good thing as the playing area will become quite busy during play. The same can be said of art that can be found on tokens and tiles.<br />What looks like fully painted art is used on the specialist cards giving each one an individual high quality appearance.<br /><br />The game's iconography is all self-explanatory and easily understood. None of it should prove a problem for players.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04659_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04659_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Player aid 1.</div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04664_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04664_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Player aid 2.</div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">How's it play?</font></strong><br /><span style="color:rgb(63, 63, 63)"><strong>Note</strong>: Flash Point: Fire Rescue comes with 2 modes of play, a simpler 'family game' and&nbsp;</span>a more rules heavy 'experienced game' mode. furthermore, the experienced game has 3 levels of difficulty.<br />This blog discusses the experienced game which essentially also incorporates the family version.<br /><strong>Setup</strong><br /><strong>Board</strong>: Choose which side of the board to use, the 'front' side of the board is considered the easier side.<ul><li>&#8203;<strong>Doors</strong>: A door icon (with the closed door side up) should be placed on all door icons that also display 2 cubes.</li><li><strong>Explosions!</strong>: A number of explosions should be triggered on the map, the amount is determined by the chosen difficulty.<br />&#8203;This is done by rolling the dice and placing a threat marker (fire side up) on the resulting space, then adding a hot spot marker to the same space.<br />Each fire token then 'explodes', more on explosions&nbsp;below but basically, a explosion causes the fire to spread.</li><li><strong>Hazmat tokens</strong>: Also determined by difficulty, a number of hazmat tokens are placed into the burning building, again determined by rolling dice.</li><li><strong>POIs</strong>: Remove POI markers as required, then shuffle the remaining ones&nbsp;into a face-down stack. Roll the dice 3 times to determine where 3 POI tokens are placed face-down, they cannot be placed on a space containing fire.</li></ul> <strong>Players</strong>: Players now choose a specialist card and take the fire fighter in their chosen player colour.<br /><strong>More hot spots!</strong>: Dictated by difficulty and player count, even more hot spot tokens are added the map on the board.<br />Furthermore a number of hot spot tokens are kept to the side to be potentially added to the board during the game.<br /><strong>Firefighters</strong>: Players now choose which spaces&nbsp;<em>outside</em>&nbsp;the building to place their firefighters, more than 1 firefighter may occupy the same space.<br /><strong>Vehicles</strong>: Players now choose where the fire engine and ambulance start the game.<br /><strong>First player</strong>: Determine a starting player.<br /><br /><strong>On to play</strong><br />Flash Point: Fire Rescue uses a fairly typical turn order for a cooperative game. The active player takes their turn (Spending their action points.) and when their turn is over, the board activates and performs its automated actions. After that, the game progresses to the player to the left of the active player.<br />3 phases are resolved during the active player's turn.<br /><strong>Actions</strong>: During this phase, the active player now performs actions by spending the APs for their selected specialist. Available actions include:<ul><li><strong>Change crew</strong>: Unusually for a cooperative game, if the active player's specialist is at the the fire engine, they may swap their specialist out for one that is currently not being used by spending 2AP.</li><li><strong>Chop</strong>: A firefighter always carries their trusty axe and can use it to break through doors and walls which can be useful to create&nbsp;shortcuts but can also possibly represent a risk. It costs 1AP to inflict a point of damage (represented by a black cube) on a door or wall. Usually when a door/wall takes 2 points of damage, it is destroyed.</li><li><strong>Extinguish</strong>: Firefighters can fight the fire! The active character may spend 1AP to remove an adjacent&nbsp;smoke marker from the board&nbsp;<em>or</em>&nbsp;spend 1AP to flip a fire marker to the smoke side.</li><li><strong>Move</strong>: A firefighter may spend 1AP to move 1 space <span style="color:rgb(63, 63, 63)">orthogonally</span>, they can also move through spaces containing fire markers but this costs 2AP per space. Additionally, firefighters&nbsp;<em>cannot</em>&nbsp;end their movement in space containing fire.<br /><strong>POIs</strong>: If a firefighter moves on to a space containing a POI token, it is flipped to reveal whether it is a victim or just a false alarm.<br /><strong>Move with victim</strong>:&nbsp;A firefighter may bring a victim with them when they move but it costs 2AP to move 1 space, furthermore, a victim&nbsp;<em>cannot</em>&nbsp;move through fire.<br /><strong>Hazmats</strong>: Hazmats can cause explosions if caught in fire, so firefighters can try and move them out of the building before that happens. Moving a hazmat token is identical to moving a victim.</li><li><strong>Open/close door</strong>: APs can be spent to open and close doors, sometimes this is more beneficial than simply destroying them.</li><li><strong>Vehicles</strong>: If the active character is on the same space as a vehicle tile, they can spend APs to move the vehicle. any other firefighter on the vehicle can also move for free.<br />Each type of vehicle also has it's own action which the active character may perform.<br /><strong>Ambulance</strong>:&nbsp; In the experienced version of the game, a victim is only considered 'rescued' when they are brought to a ambulance.<br /><strong>Fire engine</strong>: The active player may spend APs to use a fire engine's hose, although this costs 4APs! It allows the firefighter to extinguish multiple fire and smoke tokens in a adjacent quadrant.</li><li><strong>Pass</strong>: The active player may choose to pass instead of spending all their action points. For every unspent AP, the player take an action marker. These may be spent on later turns to gain action points.<br />A character may have no more than 4 action markers at any one time.</li><li><strong>End of player phase</strong>: Once a character has spent all their APs or passed to retain some of them, their turn is over and the game goes to the next phase.</li></ul> <strong>Advance fire</strong>: In this phase, the fire will spread which is done on a basic level by adding a marker to the board and this can have several consequences.<ul><li><strong>&#8203;Roll the dice</strong>: The active player rolls the dice and will place a new smoke marker on the space as indicated by the result of the dice roll. However, depending on where the smoke marker is meant to be placed, it's probably not over yet...<ul><li><strong>Empty space</strong>: If a space has no smoke or fire marker and is not adjacent to one, simply place the smoke marker on the allotted space.</li><li><strong>Adjacent to fire marke</strong>r: If the smoke marker is placed orthogonally adjacent to a fire marker, immediately flip it to the fire side. Smoke is never adjacent to fire,&nbsp;<em>it always becomes fire</em>! This is called a&nbsp;<em>flashover</em>.</li><li><strong>On a smoke marker</strong>: If the smoke marker is to be placed on a smoke marker already in play. Do not add the marker, instead flip the smoke marker already on the board to the fire side.<br />Potentially, this can then turn any other adjacent smoke markers to their fire side!</li><li><strong>On a fire marker</strong>: If the smoke token were to go on a fire marker already in play, it causes an explosion instead! The smoke marker is discarded and the explosion is resolved.</li></ul></li><li><strong>Explosion</strong>: When an explosion is triggered, fire will expand 1 space in all 4 orthogonal directions from the point of origin, what happens will depend on what is in the space it expands into.<ul><li><strong>Open space</strong>: If the explosion expands into a empty space, it stops there. Place a fire marker on that space.</li><li><strong>Smoke marker</strong>: If the explosion hit a fire marker, flip it to the fire side.</li><li><strong>Fire marker</strong>: If the explosion hits a fire marker, it triggers a '<em>shockwave</em>', this means the explosion&nbsp;<em>continues</em>&nbsp;to the next space and will continue until it encounters empty space or smoke marker.<br />Closed doors and walls will also stop a explosion expanding, at least they will until they are destroyed.</li></ul></li><li><strong>Damage</strong>: When fire expands into a space either via flashpoint or explosions, there can be an effect.<ul><li><strong>Barriers</strong>:&nbsp;When fire hits a door or wall, it does damage in the form of putting black cubes on it (Much like when a firefighter uses the chop action.), when a door or wall segment takes 2 damage, it is destroyed.<br />Destroyed walls and doors (And also open doors.) do not stop an explosion expanding.</li><li><strong>POI</strong>: If the damage hits a POI marker, that marker is destroyed, if it was a victim, that victim is killed.</li><li><strong>Hazmat</strong>: If fire enters the same space as a hazmat token, another explosion originating from the spot is triggered. Exploding hazmat markers also add hotzones to the board.</li><li><strong>Firefighter</strong>: If fire expands into a space with a firefighter, that firefighter is&nbsp;<em>knocked down</em>&nbsp;and moved to the closest ambulance tile.</li></ul></li><li><strong>Hotzones</strong>: When the 'advance fire' roll targets a space with a hotzone marker,&nbsp;<em>another</em>&nbsp;advance fire roll is made after the current one is resolved. It is possible for multiple hotzones and thus multiple advance fire rolls to be triggered.<br />Flare up: Additionally, when a hotzone is the target of an advance fire roll, <em>it also adds another hotzone</em> to the board, thus potentially creating a loop of destruction!</li></ul> <strong>Replenish POIs</strong>: Once the advance fire roll and all resulting effects have been resolved, the game proceeds to the final phase of a turn - replenish POIs.<br />There should always be 3 POI markers on the board, if for any reason, there are less than 3, roll the dice and place a POI marker face-down in the resulting space. There are some restrictions, a POI marker cannot go on a spot with for example, in this instance roll the dice again until a appropriate space is rolled.<br />Repeat this until 3 POI markers are on the board.<br /><strong>Next turn</strong>: Once all the required POI markers have been replenished, the turn is over and play progress to the player to the left of the active player.<br /><br />That's pretty much it for most of the rules, I've skipped some details that go into how some elements of the fire expanding are managed and also the special actions attributed to individual specialists but this about is the gist of it.<br /><br /><strong><font size="3">Endgame</font></strong><br />Play progresses until 1 of the following conditions is met.<br /><br /><strong>Losses</strong>: If 4 or more victims are killed, the players collectively lose.<br /><strong>Damage</strong>: If all the back cubes are placed onto the board, the building collapses and the players collectively lose.<br /><br /><strong>Rescued!</strong>:If the players between them manage to rescue 7+ victims from the fire, they immediately win the game.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div style="height: 20px; overflow: hidden;"></div> 				<div id='436042204302306996-gallery' class='imageGallery' style='line-height: 0px; padding: 0; margin: 0'><div id='436042204302306996-imageContainer0' style='float:left;width:49.95%;margin:0;'><div id='436042204302306996-insideImageContainer0' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04674_orig.jpg' rel='lightbox[gallery436042204302306996]' title='Specialist chosen.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04674.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='436042204302306996-imageContainer1' style='float:left;width:49.95%;margin:0;'><div id='436042204302306996-insideImageContainer1' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04675_orig.jpg' rel='lightbox[gallery436042204302306996]' title='The fire is underway as the firefighters arrive.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04675.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='436042204302306996-imageContainer2' style='float:left;width:49.95%;margin:0;'><div id='436042204302306996-insideImageContainer2' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04671_orig.jpg' rel='lightbox[gallery436042204302306996]' title='A hotzone tokens increases the change of explosions.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04671.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='436042204302306996-imageContainer3' style='float:left;width:49.95%;margin:0;'><div id='436042204302306996-insideImageContainer3' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04676_orig.jpg' rel='lightbox[gallery436042204302306996]' title='A firefighter moves in...'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04676.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='436042204302306996-imageContainer4' style='float:left;width:49.95%;margin:0;'><div id='436042204302306996-insideImageContainer4' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04678_orig.jpg' rel='lightbox[gallery436042204302306996]' title='Fire spreads.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04678.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='436042204302306996-imageContainer5' style='float:left;width:49.95%;margin:0;'><div id='436042204302306996-insideImageContainer5' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04680_orig.jpg' rel='lightbox[gallery436042204302306996]' title='Multiple firefighters on the ambulance might mean something bad happened.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04680.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='436042204302306996-imageContainer6' style='float:left;width:49.95%;margin:0;'><div id='436042204302306996-insideImageContainer6' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04681_orig.jpg' rel='lightbox[gallery436042204302306996]' title='Fire. Fire everywhere!'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04681.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='436042204302306996-imageContainer7' style='float:left;width:49.95%;margin:0;'><div id='436042204302306996-insideImageContainer7' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04686_orig.jpg' rel='lightbox[gallery436042204302306996]' title='Board at game end, with that much fire and damage you might imagine that the game had gone badly for the players - and you&#x27;d be right!'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04686.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><span style='display: block; clear: both; height: 0px; overflow: hidden;'></span></div> 				<div style="height: 20px; overflow: hidden;"></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">Overall</font></strong><br />The board displays a recognisable location that firefighters move around to rescue people while it is inevitably filling with fire at a dramatic pace that causes explosions and damage in a race against time.<br /><span style="color:rgb(63, 63, 63)">All of this makes Flash Point: Fire Rescue thematically a strong game.<br /><br />On a basic level, in Flash Point: Fire Rescue characters navigate a landscape using action points having to balance the need to complete objectives - in this case rescue victims with the need to prevent or slow the spread of fire.<br />Players of cooperative games will recognise a lot of the mechanics employed here, it presents them with a classic dilemma that can be found in a lot of cooperative games.<br />There are a couple of unique elements here though.<br />Hazmat markers provide an extra risk and thus, extra facet to take into account: Should characters try and remove them from the board at the cost of less focus elsewhere, or ignore them in favour of concentrating on other risks?<br />The spreading fire also provides an unusual extra conundrum to face. While the spread of fire can be halted or even reversed, the explosions that get triggered cause damage that cannot be removed. The same is also true of hotspot markers.<br />Ultimately, it means that this is not about trying to put out the fires, I don't think that can ever happen and characters can only hope to hold them back long to rescue victims. It makes this a game of maximising effective use of action points and trying to gauge how much risk can be taken by ignoring fires.<br />As with many cooperative games, luck plays a not insignificant part here in the form of the dice rolls and this is just something the players will need to react and adapt to.<br /><br />In terms of gameplay I found Flash Point: Fire Rescue a bit of a mixed bag.<br />The sense of being in a burning is pretty strong and the game has a genuine urgency regarding the spread of fire. It's actually pretty scary to watch as a single dice roll can lead to a series of events and explosions that wreak havoc and damage across the entire board.<br />But while the mechanics for the fire feel fast paced, the same is not quite true of player actions. Players typically get 4AP per turn and it can seem a little <em>plodding</em>&nbsp;at times, e.g., if a character has a victim they're trying to get out of the building - they'll get to move 2 spaces in their turn and that's it! It felt a little contrary to the atmosphere.<br />Although maybe that's the point, contrast the speed and danger of the fire with the relative slow actions of the firefighters to create tension? regardless of that, it made the gameplay feel a little 'off'.<br /><br />I can't fault Flash Point: Fire Rescue and think overall it's a well constructed game but having played a fair few cooperative games over the years, I found the action point system a little uninspiring but that could simply be down to overfamiliarity. It didn't help that despite being mechanically solid and providing meaningful decisions to make, the game didn't quite gel with me. At the same time though,&nbsp;I'm going to reserve judgement on Flash Point: Fire Rescue. I want to give it at least another go or two.</span></div>]]></content:encoded></item><item><title><![CDATA[Dorfromantik - First Play!]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/dorfromantik-first-play]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/dorfromantik-first-play#comments]]></comments><pubDate>Fri, 11 Aug 2023 23:46:39 GMT</pubDate><category><![CDATA[Campaign Play]]></category><category><![CDATA[Cooperative]]></category><category><![CDATA[Tile Placement]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/dorfromantik-first-play</guid><description><![CDATA[10th August 2023It's a Thursday evening and we're round Simon's for some gaming fun.First game of the night was cooperative, tile-laying game Dorfromantik which is a board game adaptation of a computer game and translates from German as 'village romance' or possibly 'romance of the village'?      What's in a game?Tiles: Well, this is a tile-laying game, so you're going to get a lot of tiles, in this case hexagonal ones that come in 2 types.Landscape tiles: A rural environment&nbsp;is shown on th [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">10th August 2023<br /><br />It's a Thursday evening and we're round Simon's for some gaming fun.<br />First game of the night was cooperative, tile-laying game Dorfromantik which is a board game adaptation of a computer game and translates from German as '<em>village romance</em>' or possibly '<em>romance of the village</em>'?</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">What's in a game?</font></strong><br /><strong>Tiles</strong>: Well, this is a tile-laying game, so you're going to get a lot of tiles, in this case hexagonal ones that come in 2 types.<ul><li><strong>Landscape tiles:</strong> A rural environment&nbsp;is shown on these tiles which will contain 1 or more of 8 different landscape types. These landscapes will include woods, fields, streams, tracks, sheep and so on.<br />Additionally, some landscape tiles will feature flags.</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04655_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04655_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">The (wheat) field has a yellow flag while the forest has a green one.</div> </div></div>  <div class="paragraph"><ul><li><strong>Task tiles</strong>: These tiles differ from landscape tiles in that that also have a 'speech bubble' on the front which relate to 'tasks'. The speech bubbles are colour&nbsp;coded to different landscapes and also contain related icons.<br />The back of each task tile also shows the same icon to differentiate them from landscape tiles.</li></ul><strong>&#8203;</strong><span style="color:rgb(63, 63, 63)"><strong>Task markers</strong>: These small card tokens are colour coded to different landscape in a manner identical to the speech bubbles on task tiles. There are 5 types of task markers which correspond to 5 of the landscape types, each task marker is also numbered from 4-6.</span></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04649_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04649_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">2 task tiles with a task marker on each.</div> </div></div>  <div class="paragraph"><strong>Mystery boxes</strong>: What are mystery boxes? Well, you'll just have to find out but basically, Dorfromantik has a very light sort of persistent/campaign mode where boxes become 'unlocked' and provide more content to play through in what is a gameplay loop. Suffice to say that 5 boxes numbered 1-5 come with the game.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04657_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04657_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Don't you open that card box, you're a fool if you dare!</div> </div></div>  <div class="paragraph"><strong>Score &amp; campaign pads</strong>: Usually I don't bother mentioning this kind of component as it's not directly related to the game play. But in this case, how the scoring plays out is important here as it relates to the campaign.<br />On the left is a column of objectives and targets that can be achieved by completing games, on the right are achievements which can be unlocked in certain ways while in the centre, is an advancement track which can be checked off to unlock more content.<br />What is this extra content? That's a secret!</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dr01_orig.png' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dr01_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Results and achievements earn 'ticks' that progress along a central track and unlock more content.</div> </div></div>  <div class="paragraph">The components in Dorfromantik as what we would consider to be average, that is nothing to write home about but the tiles, cards and tokens fell perfectly acceptable: Nothing bad here.<br /><br />The tiles use bright colours as well as illustrations to display differing landscapes and there's also as <span style="color:rgb(63, 63, 63)">surprisingly&nbsp;</span>detailed artwork, especially the village areas which show homes, shops, market stalls and so on. Charming little flourishes of artwork are found throughout the game.<br />It's crisp art that's clear and easy to comprehend.<br /><br />Dorfromantik employs a handful of icons to represent different landscape types which are easily recognisable and that's about it. I can't imagine players having any problem here.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">How's it play?</font></strong><br /><strong>Setup</strong><br /><strong>Tiles</strong>: Sort the tiles into their 2 types, then shuffle them into face-down stacks and discard 3 landscape tiles out of play.<br /><strong>Task markers</strong>: Sort the tokens into their types and shuffle them into face-down stacks.<br /><strong>First player</strong>: Determine a starting player.<br /><br /><strong>On to play</strong><br />Dorfromantik is a cooperative game were players are collectively creating a landscape with an eye towards typically maximising the victory points (VPs) they earn. Although they may have other objectives/achievements they might be working towards.<br />The game follows a typical turn order with the active player taking their action which essentially involves drawing and placing a tile before play progresses to the player on their left.<br /><br /><strong>Draw tile</strong>: On their turn, the active player will draw a single tile and place it into the central playing area according to the following rules.<ul><li><strong>Less than 3 task markers</strong>: If there are 2 or less task marker tokens in play, the active player&nbsp;<em>must</em>&nbsp;draw and play a task tile.<br />Thus; since there are no tiles of any sort in play at the game start, the first 3 tiles drawn <em>will always be task tiles</em>.</li><li><strong>3 of more task markers</strong>: If there are 3 or more task markers in play, then the active player draws&nbsp;a landscape tile.</li></ul> <strong>Placing tiles</strong>: There are slightly different rules for what happens when landscape or task tiles are placed.<ul><li><strong>Landscape tiles</strong>: When placing landscape tiles, they must be placed with at least 1 edge&nbsp;adjacent to another tile already in play. It's also possible&nbsp;to place a tile so that multiple edges will adjacent to multiple tiles.&nbsp;Not all landscape types need to be honoured, e.g.,&nbsp;it's&nbsp;entirely permissible to place a field adjacent to a village. <em>H</em><em>owever</em>, rail and stream connections&nbsp;<em>must</em>&nbsp;be honoured, that is, they cannot be blocked.</li><li><strong>Task tiles</strong>: For the most part, task tiles follow the same placement rules as landscape tiles (Except of course for the 1st tile played in the game, which cannot be adjacent to another tile!) but with the added element.<br />When a task tile is revealed and played, a matching task marker must be drawn, revealed and placed on to that&nbsp;task tile. This will come into play when 'completing' or 'scoring' that task.</li></ul> <strong>&#8203;Scoring tasks</strong>: As explained above, task markers will appear on tiles during the game and every task marker has a value of 4-6 for its particular landscape type. This means a task will earn VPs if the players manage to create a closed off or completed landscape containing that marker with a size which <em>exactly</em> matches the value.<br />E.g., if a forest task marker has a value of 5 and the players create a forest across exactly 5 tiles, then the task has been completed.<br />When a task is completed, the marker should be immediately removed and added to a scoring area. It is possible to immediately complete a task marker on a task tile if that task tile is played in the into a location which matches is requirements. It's theoretically possible to complete more then one task in turn.<ul style="color:rgb(63, 63, 63)"><li><strong>Failed tasks</strong>: If a task is ever failed (This can be done by closing off an area which is too small or making an area too big.) then it'&nbsp;task marker cannot be scored and is removed from play.</li></ul> <strong>Next Player</strong>: Once the active player has played a tile and resolved any associated actions, play progresses to the player on their left.<br /><br /><strong><font size="3">Endgame</font></strong><br />The game immediately ends if any player has to play a landscape tile and there are none available.<br />The game then goes to scoring and VPs can come from 3 sources.<ul><li><strong>Tasks</strong>: Completed tasks earn VPs equal to their value.</li><li><strong>Flags</strong>: As mentioned above, some tiles may possess a flag. If the landscape related to a flag has been closed off or 'completed' then it will earn VPs.</li><li><strong>Rails and streams</strong>: VPs will be earned to the single longest stretch of rails and for the single longest stretch of stream.</li></ul> VPs are totted up and that is the final amount that all the players have collectively scored. However, there's just one more thing:<br /><br /><strong>The end is the beginning!</strong><br />Now that players have achieved a final score, it's time to look at the campaign pad.<br /><br />On the left side is the column of objectives which can be completed at the game end and these go from score up to 99 VPs all the way score 400 VPs! Every objective that is completed can be crossed off and earns the players a 'X'.<br /><br />X's can be used to cross off spaces on the advancement track. As more spaces are crossed off, players will gain access to the boxes of extra content that come with the game. This content provides new tiles and new ways to score VPs as well as more achievements to work towards.<br /><span style="color:rgb(63, 63, 63)">Furthermore, on the right are achievements that can be ticked off which contributes to the overall completion of the game.</span></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div style="height: 20px; overflow: hidden;"></div> 				<div id='329956856986088683-gallery' class='imageGallery' style='line-height: 0px; padding: 0; margin: 0'><div id='329956856986088683-imageContainer0' style='float:left;width:49.95%;margin:0;'><div id='329956856986088683-insideImageContainer0' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04648_orig.jpg' rel='lightbox[gallery329956856986088683]' title='Stacks of tiles are prepared, as as task markers.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04648.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='329956856986088683-imageContainer1' style='float:left;width:49.95%;margin:0;'><div id='329956856986088683-insideImageContainer1' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04650_orig.jpg' rel='lightbox[gallery329956856986088683]' title='A few turns into play.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04650.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='329956856986088683-imageContainer2' style='float:left;width:49.95%;margin:0;'><div id='329956856986088683-insideImageContainer2' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04651_orig.jpg' rel='lightbox[gallery329956856986088683]' title='Deep into gameplay.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04651.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='329956856986088683-imageContainer3' style='float:left;width:49.95%;margin:0;'><div id='329956856986088683-insideImageContainer3' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04652_orig.jpg' rel='lightbox[gallery329956856986088683]' title='Near the game end.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04652.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='329956856986088683-imageContainer4' style='float:left;width:49.95%;margin:0;'><div id='329956856986088683-insideImageContainer4' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04655_orig.jpg' rel='lightbox[gallery329956856986088683]' title='Flag symbols score for completed landscapes.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04655.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='329956856986088683-imageContainer5' style='float:left;width:49.95%;margin:0;'><div id='329956856986088683-insideImageContainer5' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04656_orig.jpg' rel='lightbox[gallery329956856986088683]' title='*SPOILERS!* The content of box 1.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04656.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><span style='display: block; clear: both; height: 0px; overflow: hidden;'></span></div> 				<div style="height: 20px; overflow: hidden;"></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">Overall</font></strong><br />Dorfromantik is a game about creating a beautiful village and the&nbsp;<span style="color:rgb(63, 63, 63)">tile-laying mechanic does match up with the theme, albeit a little abstractly.<br /><br />It's also quite a light game rules-wise, the challenge comes from optimising VPs earned from tile placement and this comes from planning ahead.<br />There seems to be a basic tactic of creating bunches of 3 of each landscape type so that if a 4 point task marker is drawn, it can potentially be used to immediately close and score a landscape - provided the right type and value of task marker is drawn. Although it can backfire if players calculate size 3 landscape types incorrectly.<br />As with pretty much all cooperative games, luck can play a big part here and players may be forced to make tricky decisions when things don't go their way.<br />There's also some tricky, meaningful decisions to be made regarding the rails and streams because players will be faced with conflicting scoring objectives: As well as trying to complete tasks related to those landscape types, players will also be looking to score points for the longest rail/stream.</span><br /><br />Dorfromantik includes what loosely is described as a campaign mode. As the game is completed multiple times, players will acquire the means to score higher and higher VPs through unlocks but also&nbsp;<em>will need</em>&nbsp;to score higher to unlock more content in order to score&nbsp;<em>even more</em>&nbsp;VPs. It's a classic gameplay loop.<br /><br />This brings me to another thing, one of the players bounced <em>hard</em> off Dorfromantik. They just did not like how there was no overt way to 'fail' a game.<br />While this is 'technically' true, a game can still be <em>kind of</em>&nbsp;failed by not achieving any objectives and getting no crosses, but for them it wasn't enough of a 'failure' for them.<br />Consequently, we didn't really get to give the campaign mode a good try.<br />I feel this could be a bit of divisive issue that could put people off what is otherwise a fairly solid tile-placement game.<br /><br /><span style="color:rgb(63, 63, 63)">Another curious aspect is that while Dorfromantik can play with a large player count it feels a bit like a solo game. - That is; a solo game where everybody can potentially contribute to the placement every turn!<br />The choices and options players face do not change with player count or different players. Players do not have hidden hands of tiles or anything like that which could alter their priorities and the dilemma of where to place a tile never alters from player to player.<br />The same information is open and available to all players at all times which essentially means players are free to confer during a individual's turn or not. I guess that many minds working on optimal moves can make for some strong decisions - or probably more likely, lead to more bickering!</span><br /><br />It's also not a game for single occasional plays and I think it would also definitely benefit from repeated plays as unlockable content changes the game.<br /><span style="color:rgb(63, 63, 63)">Dorfromantik is at the lightweight end of games and could appeal to casual or less dedicated gamers and be used as a crossover game.<br />If a undemanding, cooperative game is what your looking for, then this could be one for you provided you can find some players to dedicate time to it. Alternatively, you could just play it solo as the game experience is identical but quieter.</span></div>]]></content:encoded></item><item><title><![CDATA[Kingdomino Origins - First Play!]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/kingdomino-origins-first-play]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/kingdomino-origins-first-play#comments]]></comments><pubDate>Wed, 09 Aug 2023 01:20:32 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/kingdomino-origins-first-play</guid><description><![CDATA[8th August 2023Tuesday is here again which means we're with the&nbsp;Woking Gaming Club&nbsp;at&nbsp;The Sovereigns&nbsp;for some gaming entertainment.         Kingdomino Origins is a prehistorically themed follow up to the most excellent&nbsp;Kingdomino.Is Kingdomino Origins a Neanderthal of a game of something more civilised.      What's in a game?&#8203;Tiles: If you've played Kingdomino, then you'll be on very familiar ground. The rectangular tiles resemble dominos in that they display 2 hal [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">8th August 2023<br /><br />Tuesday is here again which means we're with the&nbsp;<strong style="color:rgb(63, 63, 63)"><a href="https://boardgamegeek.com/guild/855" target="_blank">Woking Gaming Club</a></strong>&nbsp;at&nbsp;<strong style="color:rgb(63, 63, 63)"><a href="https://www.emberinns.co.uk/nationalsearch/southeast/the-sovereigns-woking#/" target="_blank">The Sovereigns</a></strong>&nbsp;for some gaming entertainment.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08805_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08805_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph"><span style="color:rgb(63, 63, 63)">Kingdomino Origins is a prehistorically themed follow up to the most excellent&nbsp;</span><strong style="color:rgb(63, 63, 63)"><a href="https://www.3spellcastersandadwarf.com/gaming-blog/kingdomino">Kingdomino</a></strong><span style="color:rgb(63, 63, 63)">.</span><br /><span style="color:rgb(63, 63, 63)">Is Kingdomino Origins a Neanderthal of a game of something more civilised.</span></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3"><span style="color:rgb(63, 63, 63)">What's in a game?</span></font></strong><br />&#8203;<strong>Tiles</strong>: If you've played Kingdomino, then you'll be on very familiar ground. The rectangular tiles resemble dominos in that they display 2 halves (Or tile spaces.) and each half will display 1 of several types of terrain - although some dominos will contain the same terrain&nbsp;<em>twice</em>.<ul><li><strong>Resource icons</strong>: These are new to the game and and most tiles will also display resource icon on each half in white which corresponds to its terrain type. I think only the desert landscape has no icons.</li><li><strong>Score multiplier</strong>: Some halves of the tiles will contain flame icons, these are score multipliers and go from 1-3.</li><li><strong>Volcano</strong>: Some halves will contain a volcano and volcanos display 1-3 craters.&nbsp;This is a new mechanic and more on it later.</li><li><strong>Numbering</strong>: The other side of each tile is numbered from 1-48.</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08813_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08813_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Examples of Kingdomino Origins tiles.</div> </div></div>  <div class="paragraph"><strong>Starter tiles</strong>: These are half the size of the dominos.<br /><strong>Standees</strong>: These are card standees depicting tents that go with the starter tiles.</div>  <div><div class="wsite-multicol"><div class="wsite-multicol-table-wrap" style="margin:0 -15px;"> 	<table class="wsite-multicol-table"> 		<tbody class="wsite-multicol-tbody"> 			<tr class="wsite-multicol-tr"> 				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08810_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08810_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Starter tiles.</div> </div></div>   					 				</td>				<td class="wsite-multicol-col" style="width:50%; padding:0 15px;"> 					 						  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08811_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08811_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Tent standees.</div> </div></div>   					 				</td>			</tr> 		</tbody> 	</table> </div></div></div>  <div class="paragraph"><strong>Totem tiles</strong>: Kingdomino Origins are introduces 2 slightly different ways to play and one method uses totem tiles which provide bonus victory points (VPs) at the game end.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08812_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08812_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Totem tiles, one for each resource type that score 3-6 victory points.</div> </div></div>  <div class="paragraph"><strong>Caveman tiles</strong>: Also new to Kingdomino Origins are caveman tiles which are used in the other method to play the game and provide extra scoring opportunities. They are slightly smaller than starter tiles and each one depicts a caveman of sorts as well as icons related to their scoring.&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08809_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08809_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Cavemen clearly had a variety of careers.</div> </div></div>  <div class="paragraph"><strong>Cave board</strong>: More of a large tile than a board, this is used in conjunction with the caveman tiles to display the market of caveman tokens available to be drafted and has space for the caveman tile stack as well for 4 of face-up tiles. Below that are icons which relate to the cost of drafting tiles.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08806_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08806_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">A cave with a view.</div> </div></div>  <div class="paragraph"><strong>Tokens</strong>: Kingdomino Origins uses 2 types of token:<ul><li><strong>Resource tokens</strong>: These are quite small wooden tokens which display screen printed illustrations. There are 4 types of token</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08816_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08816_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Fish, flint, mammoth & mushroom tokens.</div> </div></div>  <div class="paragraph"><ul><li><strong>Fire tokens</strong>: Card discs are used to represent 'fire'. Fire tokens come with 1-3 flames. The reverse of each fire token shows how far it can be moved (Which is 1-3 spaces and the inverse to the number of flames.) - more on this later.</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08808_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Fire tokens possess a 1-3 multiplier.</div> </div></div>  <div class="paragraph"><strong>Caveman meeples</strong>: There are 2 of these in each player colour.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08815_orig.jpg' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc08815_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Caveman meeples.</div> </div></div>  <div class="paragraph">The component quality here is comparable to the original Kingdomino,<span style="color:rgb(63, 63, 63)">&nbsp;</span><span style="color:rgb(63, 63, 63)">which is to say they're pretty good quality</span> and the game has the same chunky plastic coated tiles and standees<span style="color:rgb(63, 63, 63)">&nbsp;tokens found there.<br />The new tokens are also good quality The new tiles are equally sturdy feeling and plastic coated.<br />The resource tokens and caveman meeples are wooden and display screen printed artwork, they look excellent: Although arguably, the resource tokens are on the small side, making them a bit too fiddly to handle for their own good.<br />Only the fire tokens are what would be considered average being a pretty standard card tokens but even so, they're still perfectly acceptable.<br /><br />Kingdomino Origins is a bright and colourful game which is something I always like. The art style used on the tiles and fire tokens has a cheerful cartoony look to it and makes it easy to distinguish between the different landscapes.<br />The illustrations used on the wooden components are essentially monochrome but the effect is good and it adds to the appearances the resources and meeples.<br /><br />There isn't too much iconography that appears in the game. Some of it's pretty self-explanatory as it refers to the flame tokens or resources. However, the icons for resources are outlined in white which can make it a little tricky to see against the background of the icy landscape.<br />The most complicated iconography appears on the caveman tiles as it shows what can be scored off the tile&nbsp;<em>and</em>&nbsp;how it is scored. It's not overly complicated but will probably result in instances of turning to the rule book - nothing too bad though.</span></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">How's it play?</font></strong><br />Kingdomino Origins is a follow up to&nbsp;<strong style="color:rgb(63, 63, 63)"><a href="https://www.3spellcastersandadwarf.com/gaming-blog/kingdomino">Kingdomino</a></strong>&nbsp;and for the most part shares very similar rules.&nbsp;I'm only going to briefly detail those rules and will list differences.<br />Having said that, it does also introduce 2 new game modes - <em>Totem</em>&nbsp;and&nbsp;<em>Tribal</em>&nbsp;which respectively add the totem and tribal tiles to the game.<br /><br /><strong><span style="color:rgb(63, 63, 63)">Setup</span></strong><br /><strong>Discovery mode</strong><br />This is basically what this game calls the classic Kingdomino game.<br />Kingdomino Origins can be played like classic Kingdomino and features the same drafting and tile-laying mechanics to create a 5x5 grid in order to score points.<br />Read about <a href="https://www.3spellcastersandadwarf.com/gaming-blog/kingdomino"><strong>classic Kingdomino</strong>&nbsp;<strong>here</strong></a> first.&nbsp;The only difference between the two being the addition of '<em>V</em><em>olcanos</em>'.<ul><li><span style="color:rgb(63, 63, 63)"><strong>Tiles</strong>: Shuffle the tiles into a face down stack. Unlike Kingdomino, no tiles are removed when playing with lower player counts, instead tiles are discarded after drafting.</span><br /><span style="color:rgb(63, 63, 63)"><strong>Players</strong>: Give each player the starting tiles, standee and meeple in their player colour.</span></li><li><strong>Volcanos</strong>: When a tile displaying a volcano tile is drafted, the active player will also acquire a fire token. Fire tokens have 1-3 flames which correspond to the craters on volcanos.<br />The active player then places it on any empty tile 1-3 spaces away from the volcano they just played and it adds a 1-3 point multiplier&nbsp;&#8203;to the chosen landscape type.<br /><strong>Note</strong>: The bigger the multiplier less further away from the volcano it can be placed.</li></ul><br /><strong>Totem mode</strong><br />Setup for this mode is almost identical to discovery mode except it uses the resource tokens and totem tiles for extra scoring.<ul><li><strong>Resource tokens</strong>: When tiles are revealed during the drafting phase, resource tokens which match the icons on that&nbsp;tile are placed on to it.</li></ul><br /><strong>&#8203;Tribe mode</strong><br />The 3rd and final game mode add a little more complexity with a whole new 'layer' of scoring added to the mix.<ul><li><strong>Caveman tiles</strong>: Unlike the previous 2 game modes, the tribe mode uses the cave board and caveman tile.<br />Shuffle the caveman tiles into a face-down stack, then draw 4 and place them face-up on the cave board. this is a drafting area.</li><li><strong>Resource tokens</strong>: As with totem mode, resource tokens are placed on tile and can&nbsp; be acquired by players but now, they have the option of using resources to acquire caveman tiles.</li><li><strong>Totem tiles</strong>: The totem tiles are NOT used in tribe mode.</li></ul><br /><strong>Onto play</strong><br /><strong>Discovery Mode</strong><br />This mode plays almost identically to the original Kingdomino. It features the same gameplay of drafting tiles and selecting a new one, then adding them to a personal playing area to create landscapes and score those landscapes according to their size and the multipliers they contain.<br />Volcanos simply add extra multipliers which players can add to their personal area.<br /><br /><strong>Totem mode</strong><br />This mode introduces a couple of extra concepts to the game.<ul style="color:rgb(63, 63, 63)"><li><strong>Volcanos</strong>: Totem mode introduce 1 extra rule regarding volcanos and fire tokens: If a fire token is placed on to a tile space with a resource token, that resource token is destroyed and discarded out of play.</li><li><strong>Resources</strong>: When a player acquires a tile, they also acquire the resources on it. Resources stay on a tile until the game end unless destroyed by fire.</li><li><strong>Totems</strong>: A player who has the most tokens of any single type of resource, also acquires its related totem tile. A player may have more than 1 totem tile and it is also possible for a totem tile to change hands over time if an opposing player later gains more of type of resource.</li><li><strong>Game end</strong>: At the game end, it is scored identically to the discovery mode with the addition of a couple of extra scoring criteria.<br /><strong>Resources</strong>: each resource token on a tile earns an extra victory point.<br /><strong>Totems</strong>: Whoever controls a tile gains its listed value as bonus&nbsp;VPs. Thus totems are worth 3-6VP each.</li></ul><br /><strong>Tribe mode</strong><br />This mode introduces a touch more complexity to the game (Although there's not much complexity to begin with!).<ul style="color:rgb(63, 63, 63)"><li><strong>Volcanos</strong>: As with totem mode, fire can destroy resources, fire can also destroy a caveman tile.</li><li><strong>Caveman tiles</strong>: After drafting a tile, the active&nbsp;player may choose to also spend any 2 different resources from the resources in their playing area to acquire any 1 of the 4 available tiles.<br />Alternatively, they may spend 1 each of all 4 resource types to go through the face-down stack and take a caveman tile of their choice, shuffling the stack into a new face-down stack.</li><li><strong>Placing caveman tile</strong>: After acquiring a caveman tile, the active player must place it on their playing area. A caveman tile can be placed on any empty tile space, that is a space with no tokens or resources on it.</li><li><strong>Game end</strong>:&nbsp;<span style="color:rgb(63, 63, 63)">At the end, the games scores as per Kingdomino.<br />Caveman tiles will score additional VPs as per their scoring criteria., usually this will be dependant what is found on the tile spaces surrounding them.</span></li></ul></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div style="height: 20px; overflow: hidden;"></div> 				<div id='730703258642339579-gallery' class='imageGallery' style='line-height: 0px; padding: 0; margin: 0'><div id='730703258642339579-imageContainer0' style='float:left;width:49.95%;margin:0;'><div id='730703258642339579-insideImageContainer0' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04643_orig.jpg' rel='lightbox[gallery730703258642339579]' title='Tiles ready to be drafted.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04643.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='730703258642339579-imageContainer1' style='float:left;width:49.95%;margin:0;'><div id='730703258642339579-insideImageContainer1' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04642_orig.jpg' rel='lightbox[gallery730703258642339579]' title='Caveman tiles.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04642.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='730703258642339579-imageContainer2' style='float:left;width:49.95%;margin:0;'><div id='730703258642339579-insideImageContainer2' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04644_orig.jpg' rel='lightbox[gallery730703258642339579]' title='My play area at game start.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04644.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><div id='730703258642339579-imageContainer3' style='float:left;width:49.95%;margin:0;'><div id='730703258642339579-insideImageContainer3' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04647_orig.jpg' rel='lightbox[gallery730703258642339579]' title='Game end.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/dsc04647.jpg' class='galleryImage' _width='800' _height='600' style='position:absolute;border:0;width:100%;top:-0%;left:0%' /></a></div></div></div></div><span style='display: block; clear: both; height: 0px; overflow: hidden;'></span></div> 				<div style="height: 20px; overflow: hidden;"></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong>Overall</strong><br />A prehistoric caveman setting is as good a theme for a game of Kingdomino as any. The landscapes have been suitably 'reskinned' and the resources are appropriate (Who knew mushrooms were so important to cavemen....).<br /><br /><span style="color:rgb(63, 63, 63)">I like how Kingdomino Origins keeps the original game in here along with the other modes.<br />&#8203;</span>Mechanically, the base game here is almost identical to the classic Kingdomino so there's not much I can add here in that regard.<br /><br />The 2 <span style="color:rgb(63, 63, 63)">other&nbsp;</span>modes (particularly the tribe mode) provide something slightly different to the game. Namely, alternative avenues to VPs and this is done without changing or impacting the game or to it's detriment - which is good. Often these additions don't actually add anything to a game.<br /><br />&#8203;Why are these extra scoring methods good?<br />Typically in Kingdomino, the best way to score VPs is to create the biggest possible piece of a single landscape type then add as many multipliers to it as possible. The challenge essentially comes from doing this as&nbsp;<em>effectively</em>&nbsp;or<em>&nbsp;efficiently</em>&nbsp;as possible.<br />The new modes reward players for having more diverse landscapes and gives them scoring alternatives.<br /><br />Totem mode gives players the opportunity to gain totem tiles which score extra VPs. Sure if a player gets a lot of tiles of a single landscape they'll probably get the totem for it but at the cost of allowing their opponents to get the other ones.<br /><br />Tribe mode is where this is most apparent because in order to gain caveman tiles, players need 2&nbsp;<em>different</em>&nbsp;resources which can only come from different tiles and if they want to go through the stack, they'll need 1 each of all 4 resources!<br />Then when placing cavemen tiles on to their playing area, they'll need to consider the positioning to maximise the scoring opportunity.<br /><span style="color:rgb(63, 63, 63)">While I admire the elegance of classic Kingdomino, I think this is an excellent iteration of the rules which</span>&nbsp;results in an alternative way to score VPs that provides players with more meaningful decisions to make and only a negligible increase in complexity.<br /><br />If you've already got some version of Kingdomino or other, I'm not sure I could recommend this unless you're a completist or you really like it and want to see how the gameplay has evolved.<br /><br />However, if you've never played Kingdomino before, this is definitely a good version to give a go.</div>]]></content:encoded></item><item><title><![CDATA[Setup - First Play!]]></title><link><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/setup-first-play]]></link><comments><![CDATA[https://www.3spellcastersandadwarf.com/gaming-blog/setup-first-play#comments]]></comments><pubDate>Mon, 07 Aug 2023 23:47:25 GMT</pubDate><category><![CDATA[Abstract]]></category><category><![CDATA[Set Collecting]]></category><category><![CDATA[Tile Placement]]></category><guid isPermaLink="false">https://www.3spellcastersandadwarf.com/gaming-blog/setup-first-play</guid><description><![CDATA[6th August 2023It's a Sunday and we're logged into&nbsp;Board Game Arena&nbsp;for some gaming fun.Time to set things up in Setup, an abstract tile-laying, set-collecting game      Caveat: We&nbsp; have only ever played this game digitally.&#8203;What's in a game?Board: Setup features a board within an almost Octagonal shape and which contains&nbsp;12 interconnected square spaces. At each of the 4 orthogonal edges of the board are 2 spaces which are both 'coloured' in 1 of the 4 player colours. T [...] ]]></description><content:encoded><![CDATA[<div class="paragraph">6th August 2023<br /><br />It's a Sunday and we're logged into&nbsp;<strong><a href="https://boardgamearena.com/" target="_blank">Board Game Arena</a></strong>&nbsp;for some gaming fun.<br /><br />Time to set things up in Setup, an abstract tile-laying, set-collecting game</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong>Caveat</strong>: We&nbsp; have only ever played this game digitally.<br /><br /><strong><font size="3">&#8203;What's in a game?</font></strong><br /><strong>Board</strong>: Setup features a board with<span style="color:rgb(63, 63, 63)">in an almost </span><span style="color:rgb(63, 63, 63)">Octagonal shape and which contains&nbsp;</span>12 interconnected square spaces. At each of the 4 orthogonal edges of the board are 2 spaces which are both 'coloured' in 1 of the 4 player colours. Thus, each player 'controls' the 2 spaces in their player colour.<ul><li><strong>Scoring track</strong>: Running around the board's perimeter is a scoring track that has 3 different 'finishing' spaces&nbsp;dependant on player count.</li></ul></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0px;margin-right:0px;text-align:center"> <a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/su01_orig.png' rel='lightbox' onclick='if (!lightboxLoaded) return false'> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/su01_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%">Notice the 4 pairs of outermost spaces in player colours. This can be important for scoring.</div> </div></div>  <div class="paragraph"><strong>Card tiles</strong>: Setup makes use of tiles which are a bit like cards; hence the name!<br />Unlike a normal deck of cards, there's an extra suit here - <em>Star</em>.<br />Additionally, each suit goes from 1-10 with no 'picture' tiles. With one of each tile, there's a total of 50 tiles.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/su02_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph"><strong>Bag</strong>: In the physical game, there's a bag that comes with the game.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/su03_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div class="paragraph"><span style="color:rgb(63, 63, 63)"><strong>Meeples</strong>: There's one each of these in the player colours<br /><strong>&#8203;</strong></span><strong>Tile racks</strong>: Also only in the physical version are tile racks again in all player colours which players use to hold and hide their hand of card tiles.<br />&#8203;<br />Setup is a pretty abstract game and there's no conventional artwork to speak of. It's a fairly colourful though with cheerfully &#8203;bright compnents.<br /><br />There's also little to be said about the iconography - if you understand a deck of cards, you'll understand this. Nothing here would prove a problem to understand.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">How's it play?</font><br />Setup</strong><br />Time for the setup for Setup!<br /><strong>Card tiles</strong>: Put all the card tiles into the bag and give it a good shake!<br /><strong>Board</strong>: Put the board into the central playing area, blindly draw 4 cards tiles and place them into the 4 central most spaces on the board.<br /><strong>Common hand</strong>: Draw another 4 tiles and place them face-up in a row adjacent to the board. This is the common tiles, more on that later.<br /><strong>Players</strong>: Each player should select a colour from one of the board edges (Ideally the edge closest to the them.) and take the meeple and tile rack in the matching colour.<ul><li><strong>Meeple</strong>: Place the meeple on the starting space on the scoring track.</li><li><strong>Tiles</strong>: Each player should blindly draw 4 tiles and keep them hidden on their tile rack.</li></ul> <strong>First player</strong>: Determine a starting player.<br /><br /><strong>On to play</strong><br />Setup is essentially a set collecting game, although technically, player don't collect sets just score them. This is done by playing tiles to create sets which can be 2-of-a-kind, 3-of-a-kind etc or runs, e.g., 3-4-5-6 and so on.<br />Setup uses a traditional turn order with the active player resolving their turn before play progresses to the player on their left.<br />&#8203;During their turn, the active player will have 1 of 2 basic options open to them.<br /><br /><strong>Play tiles</strong>: The active player may play&nbsp;<em>any number</em>&nbsp;of tiles from their hand&nbsp;<em>and also</em>&nbsp;from the common hand on to the board provided the tiles played create at least 1 set.<br />When placing tiles on the board, the active player may place one on top of an existing tile if they so wish.<ul><li><strong>Sets</strong>: A set consists of at least 2 connected tiles (Tiles can be connected in potentially 8 directions.)&nbsp;and sets can include tiles that are already on the board.<br /><span style="color:rgb(63, 63, 63)">There are 2 types of set.&nbsp;</span><br /><strong>Runs</strong>: A run consists of numerical sequence of connected card tiles with the <em>same suit</em>. Thus, 2-of-clubs, 3-of-clubs and 4-of-clubs would be a set of 3 tiles.<br /><strong>Same numbe</strong><strong>r</strong>: 2 or more tiles of the <em>same numerical value but different suits</em> can be a set. The 7-of-diamonds, 7-of-hearts and 7-of-spades would be a set of 3.</li><li><strong>Scoring</strong>: Once the card tiles have been placed, scoring can occur. 1 victory point (VP) is scored for each tile in the set, this is regardless of who played it.<br />E.g., if a previous player had placed&nbsp;2 ones and the active player connects another one, then the active player would score all 3 ones!<br /><strong>Additional sets</strong>: It is possible (and probably likely) to create more than 1 set when placing card tiles and&nbsp;in this case, <em>all sets are scored</em>! However, a card tile can only ever be scored&nbsp;<em>once per round</em>&nbsp;regardless of how many sets it is a part of.<br /><strong>Bonus points</strong>: If the active player creates a set that uses a card tile in any&nbsp;spaces controlled by other players, then those other players score 1VP per space they control that was used.<br /><strong>Advance meeple</strong>: Players now advance their meeple by 1 space on the score tracker per VP earned.</li><li><strong>Refresh hands</strong>: The active player draws card tiles from the bag to take their hand size back up to 4. The same is done for the common hand.</li></ul> <strong>Exchange tiles</strong>: The other main action the active player can choose is to swap out any of their current card tiles instead of placing. Players will generally only do this if they can't play any tiles but may also do it if they are looking to create an opportunity to make a bigger set later.<br />They remove any number of tiles from their hand and draw replacements from the bag. their discarded tiles are returned to the bag.<br /><strong>End of turn</strong>: Once the active player has completed their action, play then progresses to the player on their left.<br /><br /><strong><font size="3">Endgame</font></strong><br />Whichever player crosses the finishing line on the score tracker first, wins!<br />Depending on the player count, the finishing line could be 23-31 spaces along the tracker.<br /><br /><strong>2v2 game</strong>: I should note add there is a 2v2 team variant of the game that plays almost identically if a team based game interests you.</div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div style="height: 20px; overflow: hidden;"></div> 				<div id='582036543560966904-gallery' class='imageGallery' style='line-height: 0px; padding: 0; margin: 0'><div id='582036543560966904-imageContainer0' style='float:left;width:49.95%;margin:0;'><div id='582036543560966904-insideImageContainer0' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/su05_orig.png' rel='lightbox[gallery582036543560966904]' title='Red player placed 2 nines and scores 4 VPs in total.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/su05.png' class='galleryImage' _width='544' _height='542' style='position:absolute;border:0;width:100%;top:-16.42%;left:0%' /></a></div></div></div></div><div id='582036543560966904-imageContainer1' style='float:left;width:49.95%;margin:0;'><div id='582036543560966904-insideImageContainer1' style='position:relative;margin:5px;'><div class='galleryImageHolder' style='position:relative; width:100%; padding:0 0 75%;overflow:hidden;'><div class='galleryInnerImageHolder'><a href='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/su07_orig.png' rel='lightbox[gallery582036543560966904]' title='Board at game end.'><img src='https://www.3spellcastersandadwarf.com/uploads/1/2/1/5/121548807/su07.png' class='galleryImage' _width='542' _height='541' style='position:absolute;border:0;width:100%;top:-16.54%;left:0%' /></a></div></div></div></div><span style='display: block; clear: both; height: 0px; overflow: hidden;'></span></div> 				<div style="height: 20px; overflow: hidden;"></div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div class="paragraph"><strong><font size="3">Overall</font></strong><br />As far as theme goes, Setup is clearly an abstract game and doesn't have or need a theme.<br /><br />Setup is pretty straightforward and it's core mechanic will be familiar to many players; collecting sets of matched values or numerical runs - it's a mechanic that's often been employed.<br />Players will looking to both play their own tiles with maximum efficiency and also exploit card tiles played by their opponents but without giving them bonus points if possible.<br />It will mean players will need to keep an eye out on the potential to score multiple sets as a time.<br />Being able to play a card tile&nbsp;<em>on top</em>&nbsp;of another tile adds a interesting dynamic as it can change things up a bit.<br />Finally, players may also want to consider exchanging tiles or not. It may be possible to create bigger sets by holding off but then there's also the risk of losing access to useful tiles on the board if they get covered.<br />Otherwise I think that's pretty much it for mechanics and strategy<br /><br />This is a lightweight game that has a quick-ish play time and could be a good introductory crossover game or one for younger players&nbsp;<em>except</em>&nbsp;for the scoring.<br />Yes, tiles which are played can be scored multiple times as part of multiple sets and also trigger bonus scoring but also can only be scored once per turn.<br />It's not particularly demanding to track all of this but it's a just little&nbsp;<span style="color:rgb(63, 63, 63)">fiddly for what the game delivers.</span><br /><br />While the mechanics employed are tried and tested and provides meaningful decisions to make, it's also quite unremarkable with bare bones gameplay. There's nothing wrong here but I just can't find a reason to recommend it other than to someone that might want a basic set collecting game if they didn't already got one.</div>]]></content:encoded></item></channel></rss>