24th September 2019
Tuesday evening is here and we're at 'The Sovereigns' in Woking for games night.
It was an evening of several short games.
We begun with 'Sushi Roll', this game is a follow up to the rather good 'Sushi Go!'. Will Sushi Roll live up to expectations? Let's see.
What's in a game
Sushi Roll comes in a largish box and a whole bunch of components. These are solidly made and of a good quality.
How's it play?
We begin with set up:
And we're ready to go.
There's a lot to like about Sushi Roll.
There's a pleasant tactile sensation to be had when you slide or hand the conveyor belt tile over to another player.
The same is true when using chopsticks to snatch away a die from someone else's conveyor belt. The theme fits the game perfectly.
The mechanics with the dice is very clever. You can see what dice are coming your way, but since the dice are rolled again, you don't know exactly what you're getting. It does a very good job of replacing the card mechanic from Sushi Go!. No need to try and memorise cards now!
Everyone I've played this game with, preferred this version to its predecessor. It's less portable and takes a little set up time, but it feels more tactile, it's a little more 'open', therefore giving players more choices to make. The scoring and pudding tokens make it a bit more 'user friendly'. Meanwhile the chopsticks and menus lend the game a bit more strategy.
So, is it worth getting Sushi Roll if you've played Sushi Go!? In a word; yes!
I play, I paint.