15th March 2022
It's another Tuesday evening with the Woking Gaming Club at The Sovereigns and we're playing Regicide
Is Regicide a cooperative game about recruiting heroes from a local tavern to go fight epic battles and raid a castle against a series of bosses (Who happen to be regents!), or is it just a deck of cards?
Turns out it's both.
What's in a game?
Well... there's not much that can be said here. It's a game that can be played a deck of ordinary cards and that's what it look like.
The official Regicide deck is nicely illustrated with some stylised and quirky fantasy themed artwork but it's still recognisability a standard deck of card.
And the game's iconography, well they're clubs, diamonds, hearts and spades. You get the idea.
How's it play?
On to play
In Regicide, players must coordinate actions in order to prevail, however, they cannot communicate with each other.
During their turn, the active player uses one or more cards in their hand to attack the current enemy before then using more cards to resist the enemy's counterattack.
Play then continues to the next turn and the player on the left.
Play progress until 1 of 2 conditions are met.
If the players defeat the 12th and final enemy, then they collectively win.
If at any time a player cannot discard enough cards to cover an enemy's attack, then the players collectively and immediately lose.
On a basic level players are faced with 4 choices when attacking and how to use the 4 suits and their respective abilities when playing Regicide is vital. The advantages of each ability are contextual and players will need to learn recognise when to use which suit. Suffice to say, players will need to make use of all the suits appropriately.
Of course it's not as simple as I'm making it sound. As with all cooperative games, luck plays an important part here and players will frequently find themselves lacking the cards they want, the immunity rule can also well and truly throw a spanner in the works too.
This forces them to make tricky decisions or find other approaches to how they attack and or indeed manage defence.
It should also be said that Regicide is a very hard game, very hard! I heard someone state that players can expect to win about 1 in 6 times but I feel this is an underestimation of the game's difficulty. We've played it numerous times and never won, we barely ever made it to the kings! Not only is the game hard off the bat, it just gets harder and harder!
I would argue that the Regicide is too hard, which would be my one gripe with it. Although it's entirely possible that there's some strategy that we overlooked.
Regicide has a fairly quick playtime which is in part due to it's brutal difficulty curve and could be a good filler game, although bear in mind that it definitely tests the grey matter.
It's a fascinating game that condenses a fair chunk of cooperative gameplay into a deck of 54 cards and gets a lot out of it. The rules are as impressive as the game is ruthlessly hard.
Regicide is a game worth trying if only to experience how such a game plays, just so long as you don't mind losing.
I play, I paint.