3 Spellcasters and a Dwarf
  • Home
  • Special Effect
    • Special Effect
    • Return of The Indiana Jones Charity Globe Trot
    • Bard's Tale Challenge
    • Fighting Fantasy Challenge
    • The Indiana Jones Charity Globe Trot
    • Mirkwood Charity Walk
    • Middle-earth Charity Walk
    • Dungeon Daze
  • Games
    • Beach Patrol
    • The Surrendered Lands
  • Game Blogs
    • RPG Blog
    • Gaming Blog
  • Painting Blog
  • Contact

Gaming Blog

Lucky Numbers

28/12/2021

0 Comments

 
27th December 2021

Mid-Christmas gaming on Board Game Arena continued with Lucky Numbers.

A good Friend Is Like A Four Leaf Clover, hard to find and lucky to have.
Well, in Lucky Numbers; clovers make a game easy to learn and fun to play.

Caveat: We've only ever played this game digitally.

What's in a game?
  • Player board: These are square boards, marked out by a 4x4 grid, thus containing 16 spaces. The boards contain lucky clover illustrations in every space.
  • Clover tiles: There are 4 sets of clover tiles, each set consists of 20 tiles numbered 1-20 and each set is differently coloured. These tiles continue the clover art theme.
That's it for components, no really, that's it.
There's not much to say about the art style, the game looks a little plain but is colourful with a lucky clover theme running throughout.
The game's only iconography are the numbers 1-20.

How's it play?
Setup
  • Clover tiles: Take 1 set of clovers per player and shuffle them face-down into a central playing area. Thus there will be 40-80 tiles used per game.
  • Player board: Give each a player board.
  • Starting tiles: Each player randomly draws 4 tiles and places them on their board diagonally, going from top-left to bottom-right in ascending numbers.
  • First player: determine a first player.
And that's it for setup!

Picture
Player boards with 4 starting tiles.

​On to play
The objective in Lucky Numbers is to be the first player to fill in all empty spaces on their board with clover tiles in ascending order.
Players take turns acquiring tiles and hopefully placing them on their player boards. 
  • Acquire tile: The active player must blindly pick a face-down tile or pick up face-up tile (Provided there are face-up tiles available.) from the central playing area.
  • Place tile: Once the active player has a tile, they have to place it on their player board. However, there are some rules for placement, when placing a tile:
    A) Its value must be higher than the first tile to its left and the first tile above.
    B) Its value must also be lower than first tile to it's right and the first tile below.
  • Return tile: If the active player cannot put a tile on to their player board, they must return it face-up to the central playing area.
  • Swap tile: Alternatively; if the active player cannot place their tile, they can swap it for one on their board - provided the new tile meets the placement requirements above. The tile that was swapped out is put into the central playing area face-up.
  • End turn: Once the active player has placed, swapped or returned a tile, play progresses to the player to the left.
Finally, that's it for the rules!

Endgame
The first player to place clover tiles on all spaces on their player board, wins!​
Picture
Getting close to the end.

Overall
There's no doubt about it, luck plays an important role in Lucky Numbers, which considering its name is... err... lucky?
And that's not a bad thing either.
Luck keeps the game fresh, acts as a fairly good balancing mechanic between players of differing experience levels and puts them on their toes.

Despite the part that luck plays, there's also strategy to found in Lucky numbers.
On a basic level, knowing where to place tiles is critical. After a couple of games players will learn the broad areas that are good placings for a tile but this is also contextual and players will need to pay close attention to the value of the tile in their hand in relation to the tiles already in play on their board. A physical gap between tiles also requires a numerical gap between them, how much of a numerical gap? That depends on those 2 numbers, numbers on nearby tiles, numbers in the central area and even numbers played by other players.
​
Which brings me neatly to other players: There's a slightly deeper level of strategy and gameplay at work here.
Players will invariably draw tiles they cannot use and will need to put them in the central area, sometimes though, it will just gift the tile to another player who can find a use for it on their turn. Sometimes it may be prudent to swap if for another tile on the your board to deny it to the other player.
Or; if you notice another player swapping out a tile, it probably means they're making a play for something, they may be looking to use the tile they replaced or another tile from the central area in a different space and there may be a way of blocking that play.
Even though players are working towards completing their own boards, it really pays to keep an eye on what others are doing and what empty spaces they have on their boards and they're looking for to win.

If I had a couple of criticisms, it would be that despite the simple rules, there can be fiddly moments: We've only played the game digitally, but occasionally the game prevents me placing a tile incorrectly (Because I'm not paying attention!). If we were playing a physical, these kinds of mistakes might be missed. 
Secondly, quite often, if someone is lucky enough to get a good, even spread of 4 starting tiles, it can be too much of an edge, not always but definitely sometimes.
None of this is a gamebreaker though.

Lucky Numbers nails a sweet spot between replayability, rules-accessibility, randomness and a dollop of strategy. It's a great crossover game that will appeal to non-gamers as strategies utilised in the game are based on cunning and observation, not remembering rules.
​
I wouldn't want to play it too much, but Lucky Numbers is a fun game in short bursts. If you don't mind games where luck can hold a lot of sway, then it's definitely work a look.
0 Comments



Leave a Reply.

    Author

    I play, I paint.
    ​This is where I talk about what I play.

    Archives

    February 2023
    February 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019

    Categories

    All
    2 Player Only
    50 Fathoms
    Abstract
    Annual Quiz
    Area Control
    Asymmetrical Play
    Auctioning
    Black Hack
    Bluffing
    Board Game
    Campaign Play
    Card Game
    Clockwork & Chivalry
    Cooperative
    Cthulhu Hack
    Deck Builder
    Deduction
    Dice Game
    Drafting
    Engine Builder
    Hand Management
    Hidden Role
    In Darkest Warrens
    Legacy
    Merry Outlaws
    One Vs Many
    Oubliette
    Programming
    Push Your Luck
    Real Time
    Renaissance
    Resource Management
    Roll And Move
    Roll & Write
    Route Builder
    RPG
    Savage Worlds
    Set Collecting
    Storytelling
    Team Based
    The Year In Gaming
    Tile Placement
    Trading
    Traitor
    Trick Taking
    Wargame
    Wasted Hack
    WFRP
    Word Game
    Worker Placement

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • Home
  • Special Effect
    • Special Effect
    • Return of The Indiana Jones Charity Globe Trot
    • Bard's Tale Challenge
    • Fighting Fantasy Challenge
    • The Indiana Jones Charity Globe Trot
    • Mirkwood Charity Walk
    • Middle-earth Charity Walk
    • Dungeon Daze
  • Games
    • Beach Patrol
    • The Surrendered Lands
  • Game Blogs
    • RPG Blog
    • Gaming Blog
  • Painting Blog
  • Contact