Beach Patrol is an RPG mostly inspired by a 'far-fetched yet entertaining show' that was very popular in the 90's. It's rules are an adapted version of the TinyD6 system published by Gallant Knight Games, which describes itself as a minimalist RPG and that's an accurate description. Action are resolved by rolling 1-3 six sided dice, if any of them show a 5 or 6, the action was successful and that's all you really need to know to start with. Most of the RPG's page count goes to describing traits (Which loosely define characters.) and info for the GM or more accurately; The Harbor Master.
Beach Patrol is designed to be light hearted, a little tongue-in-cheek and episodic, certainly I hope to run it that way.
Below are links to my house rules and the 2 separate games of Beach Patrol that I am running/have run. The first game is simply Beach Patrol. The second game is called Beach Patrol: Saturdays to differentiate it and because it's being run on a Saturday evening.