An ogre came lumbering out of the treeline of the forest to attack the party.
The ogre charged the party and they peppered the ogre with ranged attacks and cantrip-spells, as the ogre closed he flung his own javelin at the party - which misses its target.
As the ogre closesd into melee, the party managed to do enough damage to the ogre to take it down.
The bugbears approached from the foothills in the east and charged in.
The bugbears were a little closer than the ogre, but the employed the same strategy and peppered them with ranged attacks.
Very little was decided by the opening volleys of both side and everyone began closing for melee.
The bugbears rolled low on initiative, giving the party the advantage. An advantage that they promptly squandered.
Combat continued and the bugbears attacked, they very quickly landed a critical hit on Tiny Tracy. Tiny Tracy lost 75% of her HP in that attack.
The bugbears land another critical hit! This time on Berta. She take 22 points of damage.
That would have been enough to put her on 0, even if she had been on max HP. In the next round Tiny Tracy is knocked to 0 HP.
2 characters are down, the party could be in trouble and they know it!
Shamos stops using his cantrips and switches to his more powerful spells. Chromatic orb to be precise.
Things are starting to look risky for the party.
There are 4 bugbears and 4 characters in the front line holding them back. But 2 of them are out of the fight.
The party manages to take out a bugbear.
But Tarkus and Turwin still have to face the remaining 3 bugbears and not even Tarkus' trademark wrestling moves are helping him here.
Eventually Tarkus is knocked down to 0 HP.
Sometimes, during a battle, there comes a moment where you can feel it turning against you. The balance or momentum has shifted.
This doesn't go so well, so Pel has to resort to using healing potions, including his own!
Characters are healed and come up... and go back down again. At some point all the front line characters are up and down!