Undeterred, the characters continued to head west. Soon enough the old tower came into sight and they spotted a goblin on the roof.
Unfortunately they were also spotted by the goblin lookout who blew his horn alerting all the other goblins in the old tower.
All 10 goblins sallied forth from the old tower to attack the party. As the 2 groups closed in on each other across the open ground, the fighters charged in as fast as possible and the spellcaster attempted to advance to a position where they can use their spells effectively at range.
Meanwhile, the goblins advanced at a slower pace, even though they were practically at the limits of the their bow range, the goblins rained arrows down on the advancing fighters. The long range made it harder to hit, but the weight of the number of attacks mostly negated this penalty and the goblins land at least a couple of hits every round whilst the party closed.
As the party were resting, they heard a loud droning/buzzing noise.
Immediately suspicious and paranoid, the party ran through a corridor into a part of the ruins and down into the basement.
Whilst waiting there in the dark; Valtius became inpatient and curious. He headed back up stairs to see what causing the buzzing.
It turns out that the buzzing was being caused by 'giant-wasps'! It also turns out that they had now spotted Valtius.
Rapidly, 2 giant wasps darted in and attacked.
1st attack: Critical hit! Double damage and poison damage.
2nd attack: Critical hit! Double damage and poison damage.
Valtius was now in bad way. A really bad way and only conscious by the thinnest sliver of a margin. He chose to flee back to the party - bringing all the giant wasps with him.
Still undeterred, the party decided that perhaps the clicking noise had changed something in the undead dungeon area that they had explored months ago.
So the party returned to the undead dungeon and proceeded to remap it. They cautiously explored the area again but found it to be empty and unpopulated. They spent much time looking for anything hidden.
Eventually their diligence paid off and in one area they found a concealed door that they had missed before. Beyond the concealed door they found a trapped chest that they managed to disarm. Within was a nice haul of loot and cash.
"We managed to find everything in the dungeon!" Yelled Tracey jubilantly.
Energised by the find and still undeterred, they returned to the disc and tried to open it again.
None of their attempts to open it succeeded. Tracey decided that they should dig around the disc to see if they could discover anything.
The ground around the disc is constructed of sturdy brickwork and it's hard going. Eventually the party discover that the disc is about 1 foot in thickness. Although none of this helps them to open the disc.
Still undeterred, Tracey decides to start digging under the disc.