All sessions begin the same way: With the party passing through the gates of the immense and legendary Castle Torrog that guards the way through the mountains which divide civilisation from the wilderness that is 'The Surrendered Lands'.
Once past the gates; from the their vantage point the Party can spot the speck of a structure at the edge of the foothills below and an expanse of hilly forests stretching out beyond it. A mountain path winds its course downward.
The party decide to follow the path for a few miles as it meanders downwards and they lose sight of the structure. The path then descends into the foothills. At the edge of these hills the path turns west into a shallow vale and very soon the party encounter a crossroads and the structure they first saw. In fact it is two structures. A dilapidated small tower south of the path and a utterly ruined castle to the north of the path.
The part decide to investigate the small tower first. As they approach, they spy movement on the tower roof.
The lookout goblin on the roof blows his horn and descends, rousing his companions and all ten of them charge out to attack the party.
The party take a few hard hits but defeat the goblins and explore the tower. Mostly it is a mess (Due in no small part to being inhabited by goblins!). They find some loot and study and small library. Contained within are some books written in the language of the people who used to inhabit these lands centuries ago. The cleric takes some of these books.
The party then decide to explore the ruined castle. The castle ruins predate the tower by centuries and they surmise that it was built by the tyrants who ruled over these lands further in the past. Barely any ruins still stand, but the party spot two basements; one quite open and the other quite obscured. The party investigate the 'hidden' basement. They find an area that is remarkably well reserved and discover it is seeped in magic. In the center of this basement is a giant disc wrought of steel and bronze, made in such a way as to stylistically resemble three flames. They poke and prod the disc but are unable to affect it or move it. The sorcerer expresses a desire to come back when he has a Knock spell and see what happens when he uses it.
The party then explore the other basement, it is partially collapsed and ruined. But the party think that they've spotted a way out. However the way is blocked by extensive rubble, the party investigate and deduce that most of the rubble did not occur from a collapse and that someone, long ago, blocked the way Something as scratched into one of the rocks. but erosion has rendered it unreadable.
So the party clear the rubble and descend. They find the door into what is ostensibly a dungeon... They begin exploring the complex and find it mostly empty. it is silent and dusty, there are clear signs of fighting in past in several rooms, but there are no bodies or remains to be seen...
The party explore, find some hidden areas and are rewarded with some loot. Eventually they encounter a very large room, in their candlelight they can dimly see something at the far end of the room. They cross the room towards it and are swamped by skeletons that emerge from side rooms. A fight ensues and they defeat about twenty skeletons. Half the party are reduced to 0 hp. At this point the session ends and the party return to Castle Torrog.