3 Spellcasters and a Dwarf
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Session Three Log

Attack the tower! Again!
Date: 20th September 2018
​Players
​
Ewan
Jay
Tim
Andy
Chris
​Cody

​Shamos
Ulf
Tiny Tracy
Alan
Sebastian
Pel

(level 2)
(level 1)
(level 1)
(level 1) (new recruit)
(level 1) (new recruit)
​(level 1) (new recruit AND new player)

There was a full compliment of 6 players for session 3, including 3 new characters, one of which had never played any sort of tabletop RPG before!

Like every session, it begins with the party passing through the gates of Castle Torrog and descending into the vale below. As is usual they spied activity on the roof at the old damaged tower.

This time with new characters along, they decided to explore the tower again.

Initially the party sneaked up and got quite close. But every party contains its blundering oaf and this one is no different.
So the goblin lookout spotted them, blew his horn and ran down the stairs in the tower, all along shouting for reinforcements. The 2 barbarians in party decided to rush the tower doors hoping and bottle-neck the goblins at the entrance who would be trying to charge out.

After the 2 barbarians engaged the goblins who were trying to get out the tower, they were peppered with arrows from other goblins further back from the bottle-neck (who had nothing else to fire at). The rest of the party tried to help the barbarians by returning fire, but did so with a penalty as the goblins were all inside the tower.

In the meantime, Pel the thief (new recruit and new player) scouted the base of the tower, looking for another way in.

Pel finds the vertical crack and climbs up to a point where he can squeeze in on the first floor. Now Pel is able to sneak downstairs to the back of the bottle-necked goblins. His successful sneak attack fells a goblin, unfortunately the goblins compatriot gets a natural 20 on his PERCEPTION roll to realize this is happening and immediately spots Pel.

Isolated and without aid, it takes a round or two before Pel is inevitably reduced to zero hit points.

Although by that time it only takes about 3 more rounds for the goblins to finally be defeated. About 3 party member were reduced to 0 during the fight. They search the goblin bodies and luckily a few of them had platinum pieces horded away. They search the old damaged tower AGAIN. They find nothing.
Anyway the party take a long rest and then: Onward to the undead dungeon.
​

The first room they want to explore in this session has a locked door into it and a single file corridor leading up to it.

So the thief shuffles to the front, leaving the sorcerer alone at the back of the corridor...

4 zombies attack the sorcerer, luckily he has AC 17. So this will keep him alive for a while. But the sorcerer is blocking the way for a fighter to come to his aid and must decide whether to provoke attacks of opportunity to move out of the way.
Meanwhile at the other end, the thief fails to pick the lock on the steel-reinforced door.

There appeared to be consensus that getting through the door is good idea, because it would give them a space to retreat into and then confront the zombies.
Ulf the barbarian hacked at the door with his axe and with one mighty blow, the door swung open.
Inside are 2 ghasts!

​So anyway Ulf, like any barbarian worth his salt has unhesitatingly charged into the room with the 2 ghasts... and is promptly paralyzed. Ulf is starting to look nervous.
​Luckily, other party members step in to distract the ghasts, allowing Ulf to recover and mete out massive damage.

​One notable moment during the fight was when Alan got affected by the ghast's stench. Alan scoffed at the disadvantage penalty and cast a spell - since it did not require a roll to do so. So he went and cast 'Poison Spray'... There was no affect.

One of the other characters pointed out that casting a poison spell at a creature that's a source of poison.
Alan did not look amused.

​Eventually the party manage to defeat everything after taking some heavy hits.

One of the players comment that these seemed quite hard encounters for beginning players.

After this, it is decided that the they party must return to Castle Tarrog.
Even though there's a good 20 mins of playtime left, there's a couple of random encounter rolls that have to be made on the return trip.So the party returned to safety and tallied up the session's rewards. They got some loot from the goblins, minimal xp from killing monsters and explore ONE room in the dungeon.
They got about 80 xp for the session.
​​
End of session three.
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  • Home
  • Special Effect
    • Special Effect
    • Return of The Indiana Jones Charity Globe Trot
    • Bard's Tale Challenge
    • Fighting Fantasy Challenge
    • The Indiana Jones Charity Globe Trot
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    • Middle-earth Charity Walk
    • Dungeon Daze
  • Games
    • Beach Patrol
    • The Surrendered Lands
  • Game Blogs
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