3 Spellcasters and a Dwarf
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Session Four Log

Run! Run away!
27th September 2018
Players
​Tim
Jay
Jason
Mau
Viki
Characters
Tiny Tracey
Ulf
Dziadeklupus
Tarkus
​Gerg
​Berta
Info
Level 1
Level 1
Level 1 (new recruit AND new player)
Level 1
Level 1
​Level 1 (forcibly recruited)
As is traditional; the session begins with the party passing through the gates of Castle Torrog and down through the mountains and foothills until they get close to the 'old damaged tower'.​The party decided to avoid the tower and stealthy head for the ruins.
Unfortunately, the goblin on watch duty is both alert and observant. He blows his horn to warn his comrades.

​The party decided to hastily speed into the ruins.​

The party proceeded to the 2nd level and continued to explore. They encountered some locked and barricaded rooms filled with old undecipherable paperwork, some spell scrolls and a silver ring of high quality. They speculated on why these people barricaded themselves in these rooms.
They pressed on. They then came to more locked doors. Gerg unlocked the door and threw it open. Inside the room there were 4 ghouls.

​The party consensus was to retreat back into the prior room, let the ghouls come to them and hit them at the bottle neck at the doorway.

Combat ensued and depending on their position, the party members fall back or hold their action. At least they do until Tarkus has his action, whereupon he goes charging into the room!
​The characters who had held their action earlier in initiative order, now have to charge in to back up Tarkus.
​The remainder of the fight is quite unremarkable, the party managed to dispatch the ghouls without any further major mishap.
The party then pressed on to the next room.

​The next room is quite large and when they enter, they see it is some what more shadowy than they expect. Then 6 shadows materialize from the darkness and attack, most of the party are surprised, which means most of them don't act in the first round.

​So during the 1st round of combat, Berta the dwarf fighter is dropped to 0 hp, as is Gerg the half-orc rogue. Luckily half-orcs have relentless endurance which mean that if they are dropped to 0 hp, they stay on 1 hp. This can be done once per day. So Gerg is still on her feet.

The party are beginning to feel very apprehensive, the talk is of retreat.
There is a 2nd round of combat, the party discovered that most of their attacks are only dealing half damage to these shadowy creatures. The decision was made to retreat.

Then Tarkus remembered he can turn undead.
Tarkus used his turn undead and drove away 5 of the shadows away. Tarkus wrestled* the remaining shadow giving the rest of the party the opportunity to flee.
​
Tarkus continued wrestling the shadow, threw it to the ground and fled.
At this point, one of the players had left to catch their train, so the 2 characters that did not have players present were 'auto-retreated' back to Castle Torrog.

The party now decided to flee the dungeon at maximum speed.

The party exit the dungeon and dealt with the goblins waiting in the basement. For some reason Tarkus took a goblin prisoner and decided to bring it back to Castle Torrog.

​After this, it's the hike to back to Castle Torrog.
The ambush is a pretty poor one and the Party spot the hobgoblins and battle them.

​During this battle, Ulf decided to try out the magic javelin he had acquired back in session one. It turns out that it is a 'Javelin of Lightning'
The party defeated the hobgoblins, looted them and moved on. Finally returning to Castle Torrog.


*It's a long story.

End of session four.
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  • Home
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    • Special Effect
    • Return of The Indiana Jones Charity Globe Trot
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    • Middle-earth Charity Walk
    • Dungeon Daze
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