Session Nine Log
Snakes. Why did it have to be snakes.
Player
Jay Chris Ewan Tim Charlotte |
Character
Valcius Turwin Shamos Tiny Tracey Berta Tarkus |
Info
Level 2 Level 1 Level 2 Level 2 Level 2 Level 2 (forcibly recruited) |
Upon entering the room, amongst the detritus something stirred, emerging from its concealed spot was a giant centipede-like creature.
At the same time, coming in from the entrance on the other side of the chamber were swarms of snakes. A battle ensued. The giant centipede-like creature moved and attacked - twice in a round! Once with its swaying tentacles and once with it's bite. During the fight, the creatures manages to land bite attacks on the characters several times. But its mysterious tentacle attack never connects. The snake swarms prove quite dangerous, as their poisonous bites can inflict a lot of damage. Eventually, all the monsters are defeated. The party searched the area and found a small bag containing some precious stones. |
After recovering from their encounter, the party pressed on.
Upon exiting the they came to a junction. They followed one passage way until they came across a door. Cautiously the party opened the door, beyond they found a 'fog-filled' area. The fog stank and obscured the room and the party could not see past it. All they could was a weird substance piled in across what they could see of the floor. Worried that the fog might prove hazardous, it was decided to send in Berta alone. As the party predicted, the fog was poisonous and Berta was forced to make a saving throw. Luckily Berta is a dwarf and has resistance against poison and made the save. However, there was a small colony of stirges, when Berta entered the room, they dropped from the ceiling to attack. |
The party progressed down the corridor and very quickly encountered a part of the corridor that was filled with fungi and other strange vegetation.
Remembering the first time that they encountered this vegetation in this dungeon in their first visit: That walking into it caused hidden, poisonous spores to erupt, they decided to try and trigger the spores. Success! The party did manage to do this and after waiting a while for the spores to settle, they advanced. The long corridor ended in a sturdy door. Examination revealed it was locked. They tried the key they found earlier in this session. The key fitted and the door opened. The party entered the room. |