3 Spellcasters and a Dwarf
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Session Eleven Log

More Spiders! Kill them with fire!
19th April 2019
Player
Ewan
Charlotte
Tim
​Jay
​Dec
Character
Shamos
Berta
Tiny Tracey
​Valtius
​Clint
Alton Cracksmasher
Info
Level 3
Level 3
Level 3
Level 2
​Level 1 (new character)
Level 2 (forcibly recruited)
Our first session in a couple of months! On Good Friday too!

As always, the session began at the gates of the legendary Castle Torrog. The party descended to the edge of the shallow valley, west of the Edion foothills. The party spotted the old tower with a goblin lookout on the roof and gave it a wide berth and turned south.

The party had agreed to return to the quarry and explore the crack in the rock they had found on their last expedition there. The journey took a day and a half.

This was mostly uneventful, during the trip they rounded a gently bend in the old road and spotted a pair of bugbears also heading south; the bugbears had not noticed the party and kept going south.
The party kept their distance - and their eyes on the bugbears. After a while the bugbears left the old road, turned south-west and at last sight were seen heading towards the forest.
The next day at noon the party arrived back at the quarry; a quick scout ahead revealed that the quarry had once again been infested with giant spiders.

After some discussion it was decided they should attack. The party doggedly entered the quarry and entered into the fray once more!
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Alton and then Tiny Tracy joined the clash.

But it was too little too late and Berta was taken down. Then one-by-one Alton and then Tracey were also laid low by spider-venom.

Eventually Clint had to charge into the fray and with a useful cleric spell stabilize the wounds of all 3.
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This time the spiders were more spread out across the quarry floor, consequently 3 of them got into melee range with the the party quite quickly.
Berta took point here and bore the brunt of the first attacks. She stood her ground but despite her dwarvish resilience was soon at risk falling prey to the giant spiders' venomous poison.
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​The giant spiders were eventually defeated, but only half of the party were still standing.
After this it was decided by the party to take a short rest and they retreated beyond the boundary of the quarry and into the dilapidated, but somewhat defensible old metal shed-like buildings.

However, during the rest, 2 spiders emerged from the crack and moved in to the quarry.

​Despite the best efforts of the party to hide, they are spotted by the giant spiders who rapidly scuttled in to fight. Unluckily for the spiders, the party had opportunity to pepper them with ranged attacks before they drew too close and it was a mostly easy fight for the party.

​After their rest the party entered the cave network. They found it to be a rocky and rough place filled with spider webbing
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Cautiously the party proceeded along the tunnel until it opened up into a largish web filled cavern.
The party carefully scrutinised the cave and found 3 spots where the ground looked strange, the could not determine what was strange about it.
A discussion was held and it was decided that they would set fire to the webbing to clear the area. This was done and they retreated away from the risk of choking and blinding smoke, electing to take a long break and come back later. 

The next morning they returned to an acrid stink that filled the air. It wasn't enough to hinder them and they searched the cave. The 3 spots that they were suspicious of were actually depressions in the cave floor, they surmised that these may have contained 'trapdoor spiders'. Other than the remains of the fire, there was nothing else in this room.

The party pressed on to the first exit on the left. This was another corridor that opened into another cavern. The party had noticed that the fire had not reached as far as the room and in the bottleneck of the corridor, a firebreak had been created by clearing the webbing.

The party checked this room. Disturbingly, they found numerous heavily webbed corpses hanging in the webs here, of woodland animals and the occasional goblin. There was little else to be found here, so the party pressed on.

The party entered another tunnel, the party discovered that the webbing became thinner and eventually disappeared.
The party were now in a large normal looking cave.

Once again, the party looked around and spotted a earthy looking mound, which in a rocky area, seemed to stick out like a sore thumb.

Tiny Tracey suspiciously threw her javelin into the mound - with no result.
So the party approached the mound.
As they did so, a pair of grey worm-like creatures with tentacled beak mouths (disguised as rocky features) pounced and attacked the party.
Even though they were ambushed, the party responded well and managed to dispatch their worm enemies without too much incident.
The party proceeded to search the mound and found treasure and loot that had belonged to previous victims of the creatures.
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After this, the party had to leave the caves unexplored and retreated back to Castle Torrog without incident.

End of session eleven.
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  • Home
  • Special Effect
    • Special Effect
    • Return of The Indiana Jones Charity Globe Trot
    • Bard's Tale Challenge
    • Fighting Fantasy Challenge
    • The Indiana Jones Charity Globe Trot
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    • Middle-earth Charity Walk
    • Dungeon Daze
  • Games
    • Beach Patrol
    • The Surrendered Lands
  • Game Blogs
    • RPG Blog
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  • Contact