3 Spellcasters and a Dwarf
  • Home
  • Special Effect
    • Special Effect
    • The Final Return of The Indiana Jones Charity Globe Trot
    • The Warlock of Firetop Mountain Challenge
    • Return of The Indiana Jones Charity Globe Trot
    • Bard's Tale Challenge
    • Fighting Fantasy Challenge
    • The Indiana Jones Charity Globe Trot
    • Mirkwood Charity Walk
    • Middle-earth Charity Walk
    • Dungeon Daze
  • RPGs
    • The One Ring
    • The Evils of Illmire
    • Beach Patrol
    • The Surrendered Lands
  • Game Blogs
    • RPG Blog
    • Gaming Blog
  • Painting Blog
  • Contact

Session Fourteen Log

I've run out of spider puns now.
17th May 2019
Player
Charlotte
Tim
​Dec
​Jay
​Chris
Character
Berta
Tiny Tracey
​Clint
​Valtius
​Turwell
Alton Cracksmasher
Info
Level 3
Level 3
Level 1
​Level 2
Level 2
Level 3 (forcibly recruited)
Session 14, hopefully not unlucky for some?

The gates of legendary Castle Torrog stand behind the party and - as always, the path to adventure lies ahead.

The party followed the winding mountain road as it headed into the foothills upon entering the shallow vale, came to a crossroad.

Ahead the party spied a goblin atop the old tower.
The party decide to ignore the old tower and turn south to return to the quarry.


It took a day and a half to reach the quarry. The entire journey passes without incident.
Having reached the quarry, the party made a quick scout over the lip of the quarry top.

The party observed a lot of giant spiders, 13 of them to be exact.

Not only that, 8 of them were moving out of the quarry and heading west (in the direction of the party).
The party had a few rounds to prepare. They'd seen giant spiders scurrying west previously.
Perhaps, they reasoned. If they hid, that the spiders would pass them by.
The party chose not to hide in the dilapidated outbuilding and went into some bushes further north.

Would the plan have worked. The party will never know. Turwin stuck his head out of a bush for a look around at exactly the wrong moment.

The spider-pack immediately changed direction and headed straight at them!

The party utilised the same strategy from their last foray into the quarry.

Last time, it had proved not so successful

The fighters, barbarian and monk formed a loose front line, with the warlock and the cleric in the second line.

The spiders took a couple of rounds to advance. When they drew close enough, the spiders spat webbing at the party. Alton tried to use his monkish skills to deflect the webbing to no avail. A couple of the front line fighters were left entangled. 
Picture
Picture
Picture
Picture
Picture
The battle went fairly well for the party. Only Tracey got incapacitated, but Tracey was the recipient of an epic critical hit (The spider attacked with advantage and got 2 20s!).

After Tracey was revived, the party advanced to the quarry itself. They knew that 5 giant spiders would be waiting there.

The battle with the spiders was not too fierce and the party prevailed without too much trouble.

Now to re-enter the spider-caves again.

The party managed to reach the furthest point of their exploration so far.

They continued their unhindered exploration until they learnt that there were only 2 unexplored passages left for them to explore.

One passage lead to a dead end. However, upon closer scrutiny the party discovered it was not a dead end. Infact someone had piled up rocks in an attempt to block the passage off. There was a small gap at the top that the party saw nothing through.

The party agreed to not remove the barricade: They were concerned from which side the barricade had been built and how removing the barricade might release something worse on the other side.

So the the party went to the other passage, this lead to a dead end - cave to be exact, with a hole in the floor.

The roughly circular hole with a diameter of about 15' appeared to be a vertical shaft that led directly downwards for 60' according to their initial observations.
Much of the cave was covered in webbing and the sides of the shaft are heavily coated with webbing.

When the party peered down the shaft, they spotted the dimmest of orange hues coming from below, other than that, there was only inky blackness.

Their curiosity piqued, the party decided to investigate. They did not want to climb the webbing in the shaft and elected to use their own rope instead.
The party also decided that stealth was the order of the day and it was agreed that in absence of a rogue, that Valtius the warlock alone would explore.
Valtius descended through the shaft without any mishap. He found himself in a large cavern with 3 exits.

The exit to the north was highlighted and lit by a soft and distant orange glow emanating from beyond the tunnel. Valtius went down through the northern exit which became a tunnel. Ahead was the orange glow.

Valtius quietly followed the tunnel for approximately 100' upon which it opened up into another large  high-ceilinged cavern. This cavern was filled with webbing; the orange glow - stronger now, was coming from another exit on the far side of the cavern.

Before entering this cavern, Valtius took a look around the cavern. Then he spotted it: Hanging from the higher webbing and silhouetted by the orange glow was a spider of truly massive proportions. Valtius froze and considered his actions as he watched one of its huge legs silently and effortlessly move. Perhaps it was rousing itself and had become aware of his movement through the webbing.
Picture
Valtius took it as a sign to retreat. With painstaking slowness he silently made his way to the rope and was pulled up.

When he reached the top, he was hesitant to make any noise and told the party that they should leave immediately. They were a bit hesitant to believe him, but took him seriously eventually.

Before deciding to retreat, the party decided to explore the dead end with the piled up rocks. The party were worried about the noise that they might make and removed the piled rocks as quietly as they could. Once they had cleared enough rocks to crawl through.

On the other side was a small cavern with no further exits. It was here that the party found a body. And the body they found some treasure and loot!
The party did not hesitate in taking the loot.

After this, they decided it was about time to beat a hasty (but silent) retreat.

Most of the journey back to Castle Torrog was uneventful. However when they drew close to the tower, they were attacked by a small band of goblins!.
The goblins didn't pose much of a threat to the party and they were vanquished without drama. But it left the party pondering on whether they had come from the tower or not?
Picture
Picture
Picture
The remainder of the journey was uneventful.

End of session fourteen.
Powered by Create your own unique website with customizable templates.
  • Home
  • Special Effect
    • Special Effect
    • The Final Return of The Indiana Jones Charity Globe Trot
    • The Warlock of Firetop Mountain Challenge
    • Return of The Indiana Jones Charity Globe Trot
    • Bard's Tale Challenge
    • Fighting Fantasy Challenge
    • The Indiana Jones Charity Globe Trot
    • Mirkwood Charity Walk
    • Middle-earth Charity Walk
    • Dungeon Daze
  • RPGs
    • The One Ring
    • The Evils of Illmire
    • Beach Patrol
    • The Surrendered Lands
  • Game Blogs
    • RPG Blog
    • Gaming Blog
  • Painting Blog
  • Contact