3 Spellcasters and a Dwarf
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Session Fifteen Log

Never had to spell fifteen until now!
27th May 2019
Player
Charlotte
Tim
​Dec
​Jay
​Chris
Ewan
Character
Berta
Tiny Tracey
​Clint
​Valtius
​Turwell
Shamos
Info
Level 3
Level 3
Level 2
​Level 3
Level 3
Level 3
It's a bank holiday Monday and session fifteen has 6 players! It's been a while since there was a full house.

The adventure began with the PCs at the gates to Castle Torrog. A winding mountain path descending into the foothills before them.

​The characters have a plan for this session.
​
Firstly; they'll head down to the ruins in the valley below. In a much earlier session they encountered a massive steel disc emblazoned with a flame motif in one of the basements. Now that Shamos has access to 2nd level spells, he has acquired Knock and they want to open the disc and see what's behind it.
If they can't open the disc, then they plan to head further south and investigate a part of the forest where they saw some bugbear activity a few sessions ago.

The party followed the mountain path until it reached the edge of the shallow valley.

The path had come to the crossroad. Heading further west along the road would take the characters to the ruins. But it would also bring them close to the old tower. The old tower that usually contained goblins.
Undeterred, the characters continued to head west. Soon enough the old tower came into sight and they spotted a goblin on the roof.

Unfortunately they were also spotted by the goblin lookout who blew his horn alerting all the other goblins in the old tower.

​All 10 goblins sallied forth from the old tower to attack the party. As the 2 groups closed in on each other across the open ground, the fighters charged in as fast as possible and the spellcaster attempted to advance to a position where they can use their spells effectively at range.


Meanwhile, the goblins advanced at a slower pace, even though they were practically at the limits of the their bow range, the goblins rained arrows down on the advancing fighters. The long range made it harder to hit, but the weight of the number of attacks mostly negated this penalty and the goblins land at least a couple of hits every round whilst the party closed.

Of the charging fighters, Tiny Tracey took the brunt of the damage as she has the lowest AC. Tracey managed to get within javelin range and launched a single failed attack before being felled by arrows.

The remaining fighters closed for melee and Tiny Tracey is revived by Clint. But the fight is over over before she has the chance to land a blow.

​After looting the remains of the goblins, the party moved on to the ruins.

When the party reached the ruins, they decided upon a rest to recoup lost hit points.
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As the party were resting, they heard a loud droning/buzzing noise.

Immediately suspicious and paranoid, the party ran through a corridor into a part of the ruins and down into the basement.
Whilst waiting there in the dark; Valtius became inpatient and curious. He headed back up stairs to see what causing the buzzing.

It turns out that the buzzing was being caused by 'giant-wasps'! It also turns out that they had now spotted Valtius.

Rapidly, 2 giant wasps darted in and attacked.

1st attack: Critical hit! Double damage and poison damage.

2nd attack: Critical hit! Double damage and poison damage.

Valtius was now in bad way. A really bad way and only conscious by the thinnest sliver of a margin. He chose to flee back to the party - bringing all the giant wasps with him.

Berta stood at the door in an attempt to fend off the encroaching giant wasps once Valtius had run past.
But it's difficult to hold off a swarm of fast flying creatures when you're a dwarf.

So the giant wasps filled the room, taking a few attacks of opportunity whilst doing so.

A battle ensued and the party prevailed. The wasps are fierce and can deal out damage quite quickly, but are relatively easy to defeat.

After their short rest, the party goes down to the basement with the metal disc.
The characters had first encountered the disc several months ago in the early days of their adventures. They discovered it was constructed of iron and bronze fashioned to display a flame motif.
The characters believe that this image is linked to Acaron the Flame, one of the 'Hidden Powers of Ascuria' who conquered much of the continent millennia ago.
They investigated it back then and discovered that it might be hollow or have something behind it. No matter what they tried, they could not open it. So they left it alone.

But now that he had reached level 3, Shamos had acquired the Knock spell that allowed him to unlock anything locked. So the decision was made to return here and open the disc.
 
So now that the party had returned to the disc and Shamos cast his Knock spell.
There was a distinct 'click noise followed by another 'click' noise. Nothing else happened.

Shamos cast Knock again.
There was a distinct 'click noise followed by another 'click' noise. Nothing else happened.

Shamos cast Knock again.

There was a distinct 'click noise followed by another 'click' noise. Nothing else happened.

By now, Shamos had run out spell slots and sorcery points - and the disc was still closed.
Undeterred and led by Tiny Tracey, the party hacked at the disc with weapons, zapped it with spells. All to no avail.
Still undeterred, the party decided that perhaps the clicking noise had changed something in the undead dungeon area that they had explored months ago.

So the party returned to the undead dungeon and proceeded to remap it. They cautiously explored the area again but found it to be empty and unpopulated. They spent much time looking for anything hidden.

Eventually their diligence paid off and in one area they found a concealed door that they had missed before. Beyond the concealed door they found a trapped chest that they managed to disarm. Within was a nice haul of loot and cash.

"We managed to find everything in the dungeon!" Yelled Tracey jubilantly.

Energised by the find and still undeterred, they returned to the disc and tried to open it again.

None of their attempts to open it succeeded. Tracey decided that they should dig around the disc to see if they could discover anything. The ground around the disc is constructed of sturdy brickwork and it's hard going. Eventually the party discover that the disc is about 1 foot in thickness. Although none of this helps them to open the disc.

Still undeterred, Tracey decides to start digging under the disc.
Some concern is raised that this might be dangerous, but Tracey points to Berta and explains that the dwarf is a miner.
Berta responds that she knows nothing about mining.
With some reluctance, Tracey decides to stop digging.

The attempts to open the disc have not proven successful and it's too late to go south now. So the party decide to rest and return to Castle Torrog.

However, during the night, something happens. During Tracey's watch she feels a vibration through the ground. Suddenly a long insect-like creature burst from the ground rearing up to attack. Tracey tries to rouse the other party members with almost no success, only Valtius wakes.

Tracey attacks the creature and lands a telling blow. The creature responds by biting and grappling Tracey.

Most of the party wakes now and moves to attack the giant insect. This round the creature spews acidic projectile vomit at the party.
​
In the next couple of rounds, the creature is dispatched.

Berta slept through the entire fight.
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The giant insect had burrowed up from underground, leaving a tunnel behind.

Tracey decided that she would explore the tunnel. She tied a length of rope to her ankle and began crawling down the tunnel, hoping that her small stature would allow her to explore the tunnel.
Unfortunately her rather clumsy crawling caused the tunnel to begin collapsing in on herself. Tracey was pulled out of the tunnel, but being pulled out of a collapsing tunnel by your ankle is not consequence free and she took some damage.

After this the party finished their rest and in the morning returned to civilisation.


End of session fifteen.
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