2022 turned out to be a quiet year for RPGs.
My Saturday group slowed down it's rate of play significantly due to a number obstacles and we only played 6 sessions. I concluded my Beach Patrol game and Kevin kicked of his Pulp Hack campaign.
My Sunday group had been non-existent for the entirety of 2022 and played nothing.
Meanwhile, Matt managed to complete his last adventure for Romance of the Perilous Lands, then we managed to sort out a regular once-monthly Friday RPG which was Vaesen.
Different RPGs: 4
New RPGs: 2
Sessions I ran: 3
Total sessions: 10
These numbers are much lower than 2021.
This breaks down as follows:
The Pulp Hack: 3
Beach Patrol (Ran.): 3
Romance of the Perilous Lands: 2
Let's hope 2023 is better!
Covid-19 continued to be an issue in 2021 and significantly affected some of the roleplaying I took part in.
The Saturday RPG group, which is now played over video-chat was easily the most prolific, most of this was Matakishi running nearly 2 entire 'seasons' of his Wired Neon Cities campaign in the earlier part of the year.
Different RPGs: 4
Sessions I ran: 9
Total sessions: 41
During 2021 I participated in 41 RPG sessions over 4 different RPGs, of those I ran 9 sessions.
This is mostly down on 2020, where I participated in 74 sessions over 10 different RPGs, however, I only ran 1 session in 2020.
The break down is as follows.
Wired Neon Cities: 25
Beach Patrol (Ran): 9
Romance of the Perilous Lands: 5
Those Dark Places: 2
I'm also seriously running late with my blogging, being over 6 months behind and will add links when I'm able to.
As you know, 2020 was quite the year.
Covid-19 had changed everything and our roleplaying habits had to change too. Most sessions were played over some sort of video chat. Some styles and systems adapted to this better than others.
Surprisingly, this was not all bad. We probably played more Saturday night sessions than we had done in a long time.
Different RPGs: 10.
RPGs ran: 1 (barely)!
Sessions played: 74.
This is actually UP on last year.
For 2019 it was 7 RPGs & 51 sessions.
I attribute this to how we adapted our play style for the Saturday games. Matakishi dropped the complex and involved Clockwork & Chivalry for simpler minimalist systems and created campaigns consisting of shorter scenarios that tended to play out quicker. We even managed to bring an old friend into the fold.
It seems to me that sessions played over voice chat tended to be 1-2 hours shorter than in person.
So here's the break down for 2020.
Wired Neon Cities: 5 sessions.
Lasers & Feelings: 5.
Star Wars: Edge of the Empire: 6.
Merry Outlaws: 9.
The Wasted Hack: 9.
In Darkest Warrens: 8
WFRP (Ran): 1!
Clockwork & Chivalry: 6.
The Cthulhu Hack: 2.
50 Fathoms/Savage Worlds: 23.
I only ran 1 regular session in 2020! Just before we got hit with lockdown 1 and I've deliberately held off running anything, since I don't to commit doing something right now as a I have other priorities, plus this blog takes long enough to write.
Reading, writing, playing and painting are the things that I do.