24th January 2021
It's Sunday and I'm logged on to Meet on my PC, in the living room.
Matt is running the introductory adventure for Those Dark Places.
Those Dark Places
From what I've seen about Those Dark Places, it's a fairly rules-lite Industrial sci-fi RPG, which means it's default setting is sort where activities in space are everyday and commonplace but also impractical and possibly downright dangerous. Not a utopian paradise nor a dystopian nightmare.
The rules are pretty straightforward, each character has four attributes, something I've seen a lot of in recent games. A value of 1,2 3 or 4 is assigned to each attribute.
Additionally, each character has a primary and secondary crew position, these things like Helm, Medical Officer, Engineer, Science Officer, strangely it makes the game feel a bit like Star Trek?
Each character has a Pressure Bonus and a Pressure Level.
Tasks are attempted by rolling a single six sided die and adding a pertinent attribute to the roll, if a characters primary crew position is also pertinent, add a further +2, if there secondary crew position is relevant add +1 instead.
Target numbers range from 6-8.
Players will be called upon to make pressure rolls, these are done by rolling a die and adding their Pressure Bonus, if the result is 10 or higher, it's all good.
Less than 10 and they fill in a box on the Pressure Level track. Bad thing can happen when these boxes are filled.
There are some other rules, for combat and whatever, but that's the gist of it.
The default setting has the PCs signing with a vast impersonal space-faring corporation looking to make a fortune from mining or exploiting the resources on other planets.
The pay is lucrative but PCs start by having signed on for a 25 year contract, they'll only be paid at the end - once all expenses have been deducted. It's not as long as it seems; there is no faster-than-light travel here and all long distance travel is done via hibernation or long sleep as the game calls it.
Time passed in long sleep counts has time worked, thus a 6 month long sleep is 6 months off the contract.
I guess characters either make it to their 25th year or they don't!
Big Ounce: Played by Josh
Doris Sine: Played by Vicky.
Cyrox Calwin: Played by Giro.
Location : Icarus
The Icarus was a clumsy inelegant but effective workhorse of a spacecraft and so were the new three-person crew. All freshly signed up with Cambridge Wallace Incorporated for twenty five years.
The crew had been putting The Icarus and themselves through their paces after the latest refit when orders came through from Cambridge Wallace.
The Icarus was to proceed to planet Viduus III, upon arrival the ship was to pick up three passengers and their cargo from the decommissioned space station which was scheduled for demolition and then return them here.
The crew would earn performance based bonus if the orders were completed in one hundred and seventy days.
Cambridge Wallace had wrapped up their mining operation at Viduus III, the three remaining engineers had spent the last few months dismantling the station and now needed a ride home.
Cyrox plotted a course to Viduus III on the nav-systems, the computer calculated that the trip would eighty-one days to get there, a roundtrip would give the crew a margin of error of eight days.
Seventy eight days later and the automated long-sleep capsules started to bring the crew back to consciousness, warning lights were flashing and wake-up alarms chirping. With much effort the crew dragged themselves out of their pods.
Recovery from long-sleep was quick but tended to be disorientating and nauseating.
A couple of hours later and the crew were on the bridge.
A lot of green lights were winking away on the dashboard, all systems looked nominal.
The Icarus was less than seventy-two hours out from the station and deceleration was well underway. Everything was on schedule.
The Icarus was also now close enough to communicate with the station. A message was transmitted, but even taking into account the delay, there was no answer.
A check of the on-board systems showed no errors, the station must have received the message.
Even aboard a large ship, life was cramped and it was hard for the crew to not get in each other's faces over the next few days. Little consideration and space were given over to crew needs. Other than Ship Operations, there was a communal eating area and each crewmate had some personal storage and space, that was it.
Outside of Ops and personal spaces, the entire ship only ever seemed half lit, it was also fairly dark and dismal,
For the crew, it was nothing new.
During the remaining three days the crew put out regular transmissions directed at the station but on every occasion; there was no reply.
Three days passed and what was a bright speck in an endless sea of specks had grown until it dominated the scene out of a view port.
The station looked like a colossal skeleton, silently hanging in the sky against the backdrop of Viduus III.
The engineers had been busy stripping it down.
Big Ounce was adjusting the The Icarus' velocity and trajectory, putting the ship into a synchronous orbit with the station.
There still had not been any answering call from the station, it was worrying the crew. The corporate handbook had no regulations for this, the crew were on their own.
As the station loomed large, Cyrox ran a thermal scan, heat signatures were showing up and there was a definite heat-bloom that was the profile of an active power generator. Cyrox knew that it would be enough for life support.
Ounce was closing in and making the final imperceptibly delicate adjustments, a few minutes later and The Icarus and the station were aligned.
It was a simple matter to extend The Icarus' umbilical to the station's airlock, then the two were connected.
The decision was made to send Doris and Ounce over to the station. Doris was the ship's medical officer and Ounce had received security training.
They went out of The Icarus' airlock, the span between The Icarus and the station had no artificial gravity, so Doris and Ounce had to float over. When they got into the airlock, the station's gravity tugged them back down to the floor.
Once the outer door was closed, they punched in the commands to open the inner door. There was a hiss as the airlock equalised with the station and the doors slid open into the gloom.
The room ahead was unlit other than a small winking light, a minimal amount of starlight was streaming through the station's view ports.
Doris and Ounce flicked their flashlights on.
They found themselves looking at a grotty looking squarish steel-walled room, there were three ways out, but two of them had been wielded shut.
This was standard procedure for engineers when they stripped a station down. The sealed doors would only lead out into space now. Eventually the engineers would have stripped as much as they could and were now down to a minimal amount of inhabitable space.
Doris and Ounce shouted out their arrival, no answer came. It was quiet and when they went in and played their flashlights over the room, they could hear their boots creak. There were three messy looking cots and the winking light was coming from a food dispenser.
In one corner was a grimy looking makeshift shower unit had been set up, upon closer inspection, it also doubled as a toilet!
A number of storage crates had been stacked up to the ceiling in another corner. Several had been tipped over and possibly looked damaged?
It was starting to look like there were signs of a struggle. They spotted a dark spot on the steel floor. Looking closer they realised it was some sort of stain, further inspection revealed that it was dried blood. Shining their flashlights, Doris and Ounce spotted several stands of hair mingled in with the blood.
Doris looked at the blood, it seemed at least one week old, there was a large amount too, possibly from more than one person
They shouted out again and waited, still no answer.
Cautiously, they continued their search. The damaged crates had been violently ripped open, it looked like they once contained food supplies.
The other undamaged crates appeared to contain equipment or engineering gear.
Next to one of the cots was notebook - a journal to be precise.
Doris skimmed the journal; it belonged to Batiste and mostly ambled on about their work, the writings indicated that he was the ranking officer here, the other two were Manuela and Williams.
Back aboard The Icarus, a proximity alarm began ringing? Cyrox had been slumped in a chair listening to the chatter from the others on the station, he wheeled over to the navigation console.
Long range detectors had picked up something new several thousand kilometres away. A computer calculation determined it was orbiting Viduus III and had just come round into detection range.
The orbit was at a slightly faster velocity than the station and in about twenty hours; whatever it was, it would catch up with the station.
Cyrox activated manual camera controls and swivelled one in the direction of the object. Pushing the camera to higher and higher magnifications, he sat up in surprise when he found what he was looking for!
The object was a spaceship of some sort, with careful application of the controls, Cyrox managed to get the ship's name.
He had to search the database to find anything about it.
The ship was Argent III. It had been part of the Argent Class, a fleet of 4 large ships with a crew compliment of over one hundred each that were designed for long term deep space exploration.
The fleet had been launched over a century ago. They had returned from their mission decades late,r having been recalled. All returned except Argent III, which had gone missing, its fate unknown.
As regulations required, Cyrox messaged the Argent III, no reply came. Another one he thought.
It was likely that all the crew would be dead after this time and the Argent III probably represented a significant value to whoever owned it, they might pay a big reward if correctly salvaged.
Aboard the station, Doris and Ounce went into the only exit. It was another unlit squarish steel room. This one was filled with rows and rows of more stacked crates.
They searched the room with their flashlights, they was no other exit, nor were there any bodies.
None of the crates here looked damaged or opened, but an inspection of the steel floor showed numerous long scuff marks, crates had been dragged out of the room.
There was nothing particularly different about these crates.
There was nothing more to be learned here.
Doris and Ounce returned to The Icarus, the crew discussed their next move.
It had to be the Argent III, the station was a dead end.
The umbilical was detached and retracted.
Ounce then adjusted the ship's velocity and orbital altitude, slowing The Icarus and allowing the Argent III make ground.
The crew again sent out messages and again no reply came.
For a few hours they watched out a viewport as the Argent III grew in size, speculating on what they would find.
It was a vast ship, perhaps a kilometre long and it easily dwarfed The Icarus - almost menacingly as the distance between the two lessened. Argent III was a museum piece and it obvious that it's design as well as it antennae and exterior arrays were all outdated.
Sweeping Argent III with cameras revealed that it had taken a quite a battering. It's hull was pock-marked with numerous dents and there was visible damage. The decades had left Argent III worse for the wear.
Argent III was also dark, a further inspection of the hull showed the ship's view ports were all sealed from the inside with steel plates?
It also showed a small shuttle docked with an airlock, they saw the shuttle was a much more modern design. The crew surmised that it came from the station
Cyrox ran another thermal scan, heat signatures were faint and fluctuating, there was no steady heat-bloom of a nominally functional power source. It was impossible to say what condition life-support was in.
As Argent III drew closer, Ounce began changing trajectory again, gently putting The Icarus into synchronous orbit with the Argent III.
Once this was done, the crew realised they had a problem, the shuttle was docked with the airlock, they couldn't use the umbilical to get aboard.
Cyrox pulled up Argent III's schematics from the the database. On the far side of Argent III was a ancillary airlock, the crew could probably gain access that way.
This meant going on an untethered extravehicular action excursion.
Ounce wasn't too fond of this and volunteered to remain aboard The Icarus.
Doris and Cyrox suited up and ran safety checks each other's EVA kit, the gear that would propel them on their kit. Everything was good to go.
They lumbered into the airlock and entered the black, empty silence of space. The only noise was their on breath and squawk of comms chatter.
It was a short journey to the other airlock but each metre that took them further from The Icarus was a metre further into potential danger and the unknown.
Argent III and Viduus III filled their view, the ship was below them and behind loomed the planet.
During training, they had been taught to focus on the task at hand, to remain clam and not look at the millions of kilometres of nothing above them but the urge to stare into oblivion could be irresistible.
Doris and Cyrox spent couple of minutes skimming over the Argent III's uneven hull until they reached the other side and manoeuvred to the airlock.
The external controls looked old but there was still some familiarity about them and luckily it was easy to decipher what-was-what whilst hanging there. Soon enough the door slid open they were were inside and Argent III's gravity asserted itself.
They checked the intermediate controls, these were more complex, there were various environmental readouts - even the font used on the screen was an outdated one!
Eventually though, they managed to close the out door and pressurise the airlock. Then they opened the inner door.
The suit readouts indicated that the air was safe, with a click and hiss, they removed their helmets.
It was time to go into Argent III.
Reading, writing, playing and painting are the things that I do.