16th July 2019 It's a Tuesday and the 3rd and final game of game evening at 'The Sovereigns' in Woking is 'Honshu'. Wikipedia describes Honshu as 'the largest and most populous main island of Japan'. Honshu the game describes itself as a 'trick-taking, map building card game set in feudal Japan'. So, there you go! What's in a game?
How's it play?
The objective of Honshu is to lay down map cards to create your province. When laying a card, generally the objective is to lay cards in such a way that matching terrain types are next to each other. First thing though, is set up.
Trick-taking
Play continues for 3 turns. Then before the 4th turn, players pass their 3 remaining cards to the player to their left. Once the 6th turn is completed, the players will have run out of cards. 6 new cards are randomly dealt to each player and play continues. After the 9th turn has been completed, players pass their 3 remaining cards to the player on their right. After the 12th turn, the game is over and we go to scoring. Endgame So once the 12th turn is over, it's time to score. There are several different terrain types and each type scores differently.
Overall Honshu is a small game that packs a lot in. It has a trick-taking mechanic that can be exploited to good use if you're canny, as well a a drafting mechanic. Which is quite interesting. The map-laying phase gives the player quite a lot of flexibility when putting map cards down, so you get a lot of choices and decisions to make. Honshu reminds me a little bit of 'Isle of Skye', both games are broadly divided into a acquisition phase and a map laying phase. Both games give players options for strategies (And both games allow you take another player's map tile/card!). Honshu is a little simpler, but quicker to play. And like Isle of Skye, I think Honshu is a good game and definitely worth trying.
0 Comments
16th July 2019
Tuesday gaming at 'The Sovereigns' in Woking continued with 'Noctiluca'. You can read my blog post about it here. 16th July 2019
Tuesday evening has come back around and we find ourselves back at 'The Sovereigns' in Woking for board gaming night. We kicked off with 'Just One' a quick game that makes a good opener for the evenings distractions. You can read my blog about it here. 14th July 2019 It's a Sunday lunchtime and it's 'The Sovereigns' in Woking. We should be playing 50 Fathoms, but plans can go awry. Instead we're playing a 'oneshot' adventure called 'Isis and the Seven Scorpions', a pulp action adventure set in the world of 'Spirit of the Century. Our diligent heroes begun their adventure in London. As members of the glamorous 'Century Club', a gathering place for the derring-do and adventurous. We had been invited to a presentation about 'Isis and the Seven Poisons'. However destiny intervened and the presenter was poisoned and fire started! The poison was not treatable by conventional medicine, but we vowed to find a cure. Our investigations led us to the conclusion that we needed to go to Turkey. Our journey was uneventful and bought us to an antique shop. After some intense 'negotiation' we managed to secure the item vital to our task. We managed to evade the nefarious agents sent to foil us. Next stop Egypt! Upon reaching Egypt, we found the trail led into the wilderness of the desert. This took up to some ruins. They were guarded by a band of German soldiers. We managed to sneak past and our searching found a hidden trapdoor. Descending, we encountered an elaborate puzzle. Our investigating and puzzle solving led us to the conclusion that the 'Seven Poisons' was a reference to the 'Pandora's Box' of legend and ultimately led to the creation of the box. Continuing to investigate, we explored further and found a mysterious box. We chose to not open it... We managed to further evade the German guards and left the ruins. We took the box with us and returned to London and handed it over to the Century Club for safety. The knowledge that we had accumulated allowed us the formulate a cure to the poison and the victim made a recovery. Years later, we would discover that after the outbreak of what would we called 'World War II' mysterious and terrible plague would strike in central Europe in Germany. Bringing the war to an early conclusion... As previously stated, this scenario was in the 'Spirit of the Century' setting. It's a 1930's pulp action setting of dramatic, rip-roaring adventure and larger than life heroes.
The default rules for the RPG are FATE. But because time was tight. Ares the GM decided to use a 'bespoke' system to facilitate quicker play - which worked out fine. Fun was had by all. 13th July 2019
Gaming night at Matakishi's continues. The second game of the night was Machi Koro. Read my blog about Machi Koro here. 13th July 2019
Saturday has rolled around again. So gaming at Matakishi's is on tonight. We started the evening with Tiny Towns. 2 nights on the trot playing this - last played last night! You can read my blog about it here. 12th July 2019
The 4th and final game of WFRP substitute night was Tiny Towns. You can read my blog about it here. 12th July 2019
Friday gaming in lieu of WFRP continues with the 3rd game - 'Pit Crew' We've all seen it, when a racing car pulls into the pits and the pit crew goes mental changing the tyres and refuelling the car. Pit Crew is a 'team-based' card game that attempts to emulate this frenzied burst of activity by being a 'real-time' game. How does this work? Well let's get to it. What's in a game? Pit Crew is a team based game and players will be in up to 3 teams of 1-3 people each. Thus the game supports 2-9 players. Components include:
How's it play? Firstly, all players are split up into teams of up to 3 each. Each team is given a car sheet and each team is dealt a hand of numbered cards (Split between the team players.). The objective of Pit Crew is to change the tyres and refuel your car as a team and then race it around the track on the game board. All of this is done in real time! Changing tyres To change tyres, the team must play 4 cards next to each tyre.
In order to refuel the car, multiple cards must be played on the refuelling number on the car sheet. The combined values of all of these cards must equal the value on the car sheet. Thus if the car sheet has a value of 23 for refuelling, then playing a 6, 4, 10 & 3 would equal 23. Exiting the pits Once all 4 tyres and refuelling has been completed, the car can exit the pits and enter the race. However there's a little twist here. The better the pit change, the quicker the car comes out of the pits (The more spaces it moves.). How is this calculated? This is where the colours of the cards come in play. If the cards used to change tyres are of a certain colour combination, then the car gets a bonus when leaving the pits. The same is the case for refuelling. Conversely; if the cards played on the tyres or fuel are the wrong numbers, then the car will suffer a penalty when leaving the pits. If the penalty is bad enough, the car might crash out of the game! Racing Once a car exits the pit lane and begins racing, the team rolls a die to move. This rolling is real time and the quicker they roll the dice, the more they can move. However once all cars have exited the pits, real time rolling ceases. From now on all rolling is done in turn order until the race is completed. A game consists of several races. After a race is completed, each team is given a 'bonus' card. Bonus cards confer random special abilities that can help a team or be used to hinder an opposing team. Endgame Once all the races have been run, the team that has won the most races wins. Overall Pit Crew is a small, quick and easy game to learn. Which is good, because stopping to query the rules in the middle of a real time game could prove tricky. This is the first real time tabletop game I've played and I've always been a bit suspicious of the concept. But Pit Crew was fun. I think this partially because each team plays separately and does not interfere with each other during the real time phase of the race. You have your teammates to consider! Pit Crew is a cooperative game about completing tasks quickly, but accurately in a team. The Pit Crew theme fits it very well. I think that Pit Crew is a game worth trying. 12th July 2019
It's time for the second game of 'not WFRP' night. The second game of the night is 'Kingdomino'. Kingdomino is a tile placement game that's about creating a kingdom with dominos. Hence the name kingdomino - those professional 'board-game-namers' earned their wages with Kingdomino eh? What's in a game? Unsurprisingly, the main component of Kingdomino is... dominoes.
How's it play? First there is set up.
Endgame Now that all the dominoes have been placed, it's to score them.
Overall Kingdomino is a clever and unique game that seems to genuinely draw some inspiration from dominoes. Players are usually always given a meaningful decision to make. Which tile to take? How to place a tile in your kingdom? Kingdomino also has an interesting mechanic to determine turn order. The most important dominoes (Those with crowns on them.) have the highest numbers on their backs. This means that taking a valuable domino in one turn will result in being further down in the turn order in the following turn. It's a clever balancing mechanic and something to think about when selecting dominoes. There's also a potentially higher level of play. Watching your opponents gives your the opportunity to try and anticipate their moves and guess which landscapes they want to prioritise. Although, as with a lot of games, you have to be careful not to scupper yourself when trying to mess with other other players. Kingdomino is a small, colourful, quick to play and easy to learn game. Perfect for a start or finisher to an evening of gaming. It has enough depth and variation to give it replay value. And that's a good thing. 12th July 2019
It's Friday night and this means WFRP... Except some players can't make it. So we decide to play some board games instead. The evening of games starts with 'Sleeping Queens', a light but charming little quick to play card game. You can read my blog post about it here. |
AuthorI play, I paint. Archives
March 2024
Categories
All
|