5th October 2019 It's been a Saturday evening of gaming goodness at Matakishi's place. It's been an evening of small games. The fourth and final game of the night is 'Iunu', which is actually pronounced as er... 'uh wah nu'. Iunu is a card game set in the ancient time of the legendary Pharaohs of Egypt. With deserts and the Nile and the pyramids... or at least some four-sided dice. What's in a game? All the art on the cards is a clean and smooth almost minimalist style that is quite appealing. I guess it's also designed to resemble hieroglyphs? Components include:
How's it play? So we begin with setup.
There's no mention of afterlife cards, what do they do? Well when a 'priest' citizen card is played, the active player take a afterlife card and keeps it face-down in their area. Afterlife cards provide the opportunity to gain extra points during scoring. Players can only have 1 afterlife card each. If a player acquires more afterlife cards, they draw another one and keep one of the two. The other one is shuffled back into the afterlife deck. The dice Dice are rolled every round, what for? Certain citizen cards make use of these vaguely pyramid shaped dice. For example: The 'noble' card will earn the active player currency equal the result of all 3 dice (The dices' values are lowered after this.). The 'baker' citizen card can buy up to 3 bread tokens at a cost equal to the highest single dice. Bread tokens Talking of bakers, what do bread tokens do? After acquiring bread tokens, the are placed on citizen cards that have been played to increase their value in the endgame scoring. Additionally, bread tokens on your 'farmer' citizen cards will protect them from being 'enticed away' by pesky 'soldier' citizen cards. Endgame Once the citizen deck is depleted and all players have had an equal number of turns, we go into scoring. There are 5 ways to score:
Overall Iuni is a game with some interesting mechanics. Having to return 2 cards to the forum during every turn forces players into making some hard decisions, because not only are you discarding cards which may be useful, you're also giving other players the opportunity to take them. The dice are also an interesting idea and not something I've seen before in this style of game. The randomness can throw a real 'curve ball' into players' strategies. Once players have gotten their heads around the slightly unusual way the game works, it's quite quick to play and would be good as a filler or finisher game.
0 Comments
5th October 2019 Gaming night at Matakishi's is underway. The third game of the night was 'Campy Creatures'. Put yourselves in the shoes of a 'mad scientist'. Misunderstood, never trusted and unloved. But there's a reason why the mad scientist is the way they are and why they kidnap innocent people. It's to stop those other pesky mad scientist from doing it first!! Campy Creatures is a blind bidding game where you bid to capture teenagers and other hapless victims and put them into sets in order to score points. What's in a game? All of the cards in this game are nicely illustrated with art that wouldn't look out of place on posters for the 'creature feature' movies that this game is emulating.
How's it play? As always we begin with set up.
Campy Creatures uses blind bidding. The highest bid gets to go first and pick the victim card of their choice.
Endgame Campy Creatures is played over a total of 3 rounds. After the final round, final scores are tallied, highest score wins. Overall
Campy Creatures is a quick and interesting game to play. This is down to the special abilities on the monster cards. They can really throw a spanner into the works (And player's plans.). Special abilities include cancelling other cards special abilities, acquiring 2 cards instead of 1, forcing someone to discard a card they captured etc. Learning to watch other players is important. Looking at what cards they have collected gives you the chance to anticipate what other cards they will want. This means you have the opportunity to mess with them! It gives the game an extra level of depth, which without the game would be too simple. Even so, with so few special abilities (That are identical for all players.), after prolonged play, the game could become 'samey'. But as a occasional filler game, Campy Creatures is a good game. 5th October 2019
Gaming night at Matakishi's continues. The second game of the night was 'Honshu' Read my blog about it here. 5th October 2019
Saturday evening at Matakishi's for game night. No RPG today, so we played several smaller games. We begun with 'Sushi Roll'. Read my blog here. 1st October 2019
Tuesday evening has rolled round and we're at 'The Sovereigns' in Woking. We played 'Tiny Epic Galaxies'. Read my blog about it here. 29th September 2019
Sunday gaming at 'The Sovereigns' in Woking comes to a close. The fourth and final game of the day was 'Loot' My thoughts about it are here. 29th September 2019
Gaming day at 'The Sovereigns' in Woking continues. The third game of the day was 'Port Royal'. My blog about it is here. 29th September 2019
Sunday afternoon at 'The Sovereigns' in Woking continues. The second game of the day is 'Sushi Roll'. Read my blog about it here. 29th September 2019
Sunday afternoon has rolled around and we're at 'The Sovereigns' in Woking. No 50 Fathoms as it is currently on hold. So board games are the order of the day. The afternoon began with 'Isle of Skye'. You can read my blog about it here. 28th September 2019
We're at Matakishi's on a Saturday night, this can only mean it's time for games. We continued our playing of Machi Koro Legacy and managed to play 3 games. Leaving only 2 games to complete in the future. You can read my thoughts on Machi Koro Legacy here. |
AuthorI play, I paint. Archives
March 2024
Categories
All
|