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Love Letter: Batman - 23

19/9/2021

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19th September 2021

Sunday afternoon gaming at The Sovereigns continued with Love Letter: Batman.

Love Letter: Batman is of course a licensed reskin of the most excellent Love Letter, a game that we've played a lot of in the past.
I'm not going to talk about Love Letter: Batman too much because it differs from the original in only 2 ways - more on that later.
Love Letter: Batman cleverly maps characters from the Batman milieu into the game.
​Batman becomes the guard, which when you think about it makes sense, since he's able to immediately take out enemies if he's smart enough.
The Joker becomes the princess, power in some situations, but liability in others and he's one everyone's looking.
Robin becomes the handmaiden, protecting the player by drawing enemy attacks away with his brightly coloured garb!


The cards in Love Letter: Batman pretty standard quality and are all illustrated with suitably comic book styled artwork which all looks the part.
The game also utilises bat-symbol themed scoring tokens - pretty cool.
The rule changes
Love Letter: batman changes 2 rules from the original.
  • 7 points to win: Winning Love Letter: Batman requires players to score 7 points, whereas the original required 7-4 points for 2-4 player games. This ties in with the other change, which is...
  • Batman can score extra points: This makes Batman overpowered and well, I suppose this is at least thematically accurate!
    This occurs whenever the active player uses a Batman card to successfully guess an opponent's card and that card was a villain - which it most likely will be as Batman cards can't be targeted this way and the only other hero is Robin. If this condition is met, the active player immediately scores a point.
Those are the rule changes and once again a rule has been introduced which allows players to score points mid-round, it's a concept I really don't like. It ruins the game's tension by allowing players to reach the victory threshold and essentially win the game before the round is over. It's so anti-climatic.
I've heard it said that it this rule makes the game play quicker, but the higher victory threshold for 3-4 player kind of negates that.

Conversely; in classic Love Letter, even if one player is 1 point away from winning and all the other players are at 0 points, until that player has won that final hand to win that final point, it's not over. Yes, it'd be a hard turnaround and a longshot, but it doesn't change the fact that nothing is over 'til everything is over.

Want my opinion? Just play Love Letter: Batman as classic Love Letter. Yes, it does make having this version sort of of pointless, but the classic version is the best version and there's nothing stopping you yelling dinner, dinner, dinner dinner, BATMAN when you play a card.
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Cockroach Poker

8/1/2020

5 Comments

 
10th December 2019

It's a Tuesday evening in Woking and we're at 'The Sovereigns' with the board game club.

The first game of the night was 'Cockroach Poker'.
Now I mean this in a good way: But Cockroach Poker is quite possibly the most horrible game of all time.
It's a horrible game all about horribly lying and bluffing.

At the end of one game a player said to me. "Can we please now play a game where we don't all hate each other!".

That sums Cockroach Poker pretty nicely.

What's in a game?
Cockroach Poker consists of nothing more or less than a deck of 64 cards. There are 8 types of card (All based on types of 'horrible' creature.) and 8 copies of each type.
Because my blog demands a bullet-point list, i thought I'd list what's on the cards.
​All the cards are well illustrated with stylised pictures of all the 'creepy-crawlies'. The art hasn't skimped on either, there could have been just 8 illustrations for the 8 types. But they are different pictures for each card, so 64 in total.
  • Bat.
  • Cockroach.
  • Fly.
  • Scorpion.
  • Rat.
  • Spider.
  • Stinkbug.
  • Toad.

Picture
Card font and back.
Picture
There 64 illustrations for the 64 cards.

How's it play?
Setup: Deal out the entire deck to all players. Players must keep their hand of cards secret.

Cockroach Poker is a game about trying to guess whether the other players are speaking the truth or lying through their teeth
  • The active player takes any card from their hand, places it face-down on the playing area and pushes it towards another second player. When doing so, the active player must state what creature is on the card. This statement can be true or false.
  • The second player now becomes the active player. Without looking at the card, the must now make a choice, accept the card or pass the card.
Accepting the card:
  • If the second player chooses to accept the card. Still without looking at the card, they must state whether they think the first player was telling the truth or lying (Whether the first players statement is true or false.).
  • The card is then flipped face-up.
  • If the second player correctly surmised whether the first player was truthful or lying, then the first player must place the card face-up in their own playing area.
  • If the second player failed to gauge the whether the first player was speaking truthfully or not, then the second player places the card in their playing area.
Passing the card:
  • If the second player chooses the pass the card, they (And only they.) can now look at the card.
  • As in the first step, the second player must push the card (Still face-down.) to another third player and state what creature is on the card. Again, this statement can be true or false, the active player is not required to honour the statement made by the first player. Thus the second player can contradict the first player.
  • Now the third player is faced with the choice to accept or pass the card and the above steps are repeated.
  • A card cannot be passed to a player who has already received it. So if a player is the last person to receive the card, it sucks to be them! They cannot pass it on and must try and guess if the player who passed it to them is telling the truth or lying.
  • Play continues until a player has put the card in their playing area. In this case they become the active player, chooses a card pushes it to another player again, starting the process anew.

Endgame
Their are 2 ways the game can end.

The game will immediately end when any player has put the 4th card of a single type into their playing are.
Or when any player must play a card to another player, but has no more cards in their hand. 

In both cases, when this occurs, that player is the loser and all other players are winners!

Picture
3 rats & close to losing.
Picture
Still 3 rats at the game end!

Overall
Cockroach Poker is a clever little bluffing game. Telling the truth is equally bad for players as lying, so there's no 'easy' get-out by telling the truth.

Having a card pushed towards and trying to guess whether your 'friend' is lying or not can be a stress. But when a player chooses to pass the card, it doesn't get them out of hot water. It just changes the source of the stress, now players are hoping that their opponents are can't see through their statement.

I've also seen players counting the number of cards that have already been played before making a choice. But it doesn't matter because the whole deck has been dealt out to players!

Not only is the game negative and horrible, so is the end. The game only plays to the first loser and everybody else wins! No one wants to be the sole loser!

So in summing up: Cockroach Poker is a horrible, horrible game and everyone should play it.
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Loot

10/2/2019

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5th February.

2nd game of the night at 'The Sovereigns'.

Loot is a little card game by Reiner Knizia about chasing wealthy merchant ships with your pirate boats.
Perhaps this game should be combined with Century Spice Road which we had just finished playing!

Loot is a fairly simple looking game with some hidden depth.
Loot has different 4 types of card.
  • Merchant Ships, valued from 2 to 8 'gold'
  • Pirate Ships, their strength ranges from 1-4 'skull & crossbones and they come in 4 colours.
  • 4 Pirate Captains, in the same 4 colours as the pirate ships.
  • 1 Admiral.

​Everyone starts with a hand of 6 cards.
During your turn you check for winning battles, (more on this below). Then you draw a card or play a card.
What cards you can play depend on what's already been played.
  • You can always play a merchant ship.
  • You can only play a pirate ship if there's a merchant ship for them to plunder. If there's more than 1 merchant ship in play, you can choose which to attack, you can even attack a merchant ship you played yourself. If someone else is attacking a particular merchant ship that you want to attack, you cannot play a pirate of a colour they have already played, (so if someone else is attacking a merchant with a blue pirate ship, you can't attack the same merchant ship with a blue pirate). If you've already played a pirate ship, you can another of the same colour to reinforce your attack.
  • You can only play a captain on a pirate ship you've played, the captain's colour must match the colour of the pirate it is being played.
  • You can only play the Admiral on a merchant ship that you played.
If you can't play a card, you must draw or discard a card, you can never discard a merchant ship.

Right at the start of your turn, you check for winning battles. This involves looking at all the merchant ships in play, if your pirate attack against a merchant is stronger than any other pirate's (or is uncontested), then you claim the merchant ship - all other cards are discarded. If the attack strength of 2 or more players is identical, then there's a stalemate and the merchant has not been captured by anyone.
Pirate captains and the Admiral act as a trump cards and win a battle, regardless of the attacks strength of other players.

Play continues until the deck is depleted. The player that captured merchant ships with the highest combined value of gold wins (any merchant ships in your hand at the end of the game are deducted from your final score).

And that's pretty much it. Good, clean, wholesome, pirating fun. A great little filler game, quick to play and easy to learn. With enough strategy to keep it interesting.
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