29th October 2021
Friday night gaming came to a close with Love Letter on Board Game Arena. Read my blog about it here.
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29th October 2021
The next game of Friday gaming on Board Game Arena was Sushi Go! Read my blog on it here. 29th October 2021
It was time for some Friday fun and gaming on Board Game Arena. The day began with Dragonwood, ready my thoughts about it here. 29th October 2021
Friday afternoon gaming on Board Game Arena kicked off with The Crew: Mission Deep Sea Ready my blog about it here. 24th October 2021
The final game on gaming Sunday on Board Game Arena was Love Letter, read my blog about it here. 24th October 2021
Sunday evening gaming on Board Game Arena continued with King of Tokyo, read my thoughts on it here. 24th October 2021 We've logged into Board Game Arena for some Sunday night gaming. The first game of the night was The Crew: Mission Deep Sea. Clearly the lost continent of Mu has fascinated gamers since times immemorial, so what better than a game about discovering the sunken land: Or at least the plot for a very good trick taking game. What's in a game?
Quality-wise, they're all pretty average quality and what you'd expect. Artwork is repeated across the game's 4 main suits which are colour themed and tend to feature monochrome illustrations decorated in the suit's colour. The trump cards all feature submarines of progressively larger size. The task deck utilises a fair amount of iconography for objectives, mostly it's fairly clear, sometimes some smaller writing appears on a card to clarify, occasionally the rulebook had to be referred to, nothing game breaking. How's it play? Setup
On to play The Crew: Mission Deep Sea is a trick-taking game where one player starts a round by playing a card and the others must follow suit.
Endgame Players collectively win or lose at The Crew: Mission Deep Sea. Ultimately they win when all the missions have been completed. Overall
A friend described The Crew: Mission Deep Sea as whist with a twist and that's sort of accurate but barely describes how much of a good game this is. The task cards are what makes so good, there are 96 of them, providing a vast combination of objectives that can appear. Even if you complete the 30-odd missions in the logbook (Which could take a while!), there's nothing to stop players from just choosing a difficulty and playing! Players must always pay attention during missions, simple mistakes can very quickly end them and each one will provide a distinct randomly generated challenge to face - and pitfalls to avoid! Players will have to silently co-ordinate their efforts, task cards will force them to learn to exploit all the game's rules to be successful, they'll have to learn that winning a trick is not always the way they should go and at times not having the right suit is the right choice! I could spend ages going on about how we've played the game but instead i'll say: The Crew: Mission Deep Sea packs a lot of gameplay into a little package of what is essentially a couple of decks of cards and a handful of tokens. It's a game everyone should definitely try. 20th October 2021
Impromptu Friday at Simon's gaming concluded with Bang: The Dice Game. Read my blog on it here. 20th October 2021
We're round Simon's for an evening of impromptu gaming and the first game of the night was Unearth. Read my blog about it here. |
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