Session 04 of 50 Fathoms begins us in 'Shark Bay'.
We plan on heading to 'Bluth's Crown and on the last day in port we notice some people watching 'The Delilah'.
Our trip to Bluth's Crown is quick and uneventful. As we approach the area we spot 4 large rocks rising above the waves, at the far end of the beach we also see 4 towers surrounded by smaller buildings.
Win informed us that the 4 rocks and the 4 towers each had a elemental rune carved into it. Furthermore, our skiff behaved quite strangely when we drew close to the 4 rocks.
We docked and were approached by some elemental wizards. They explained that there elemental towers were damaged and needed repairing. We smelt a profit and agreed to help; our reward is a 1,000 pieces of eight.
This will involve collecting elemental objects from their respective areas. We must travel to a volcano to get fire, the deepest sea to get water etc.
We begin preparations for our journey and some of go hunting. During this time another ship arrives at the dock. The captain seems to know the people here.
He introduces himself as Capitan Domingo and asks us to help rescue his brother who is a prisoner of the Kieran Empire. We smell a profit and agree to help. In exchange for our help, Domingo gives us his sword 'Spada del Vampiro'!
This second quest is quite convenient as it take us into the Kieran Empire; where one of the elements awaits us and past Torath-Ka where another awaits us.
We depart in a little convoy with the other ship. As we sail along we spot another ship that appears to be going on the same heading as us. Or perhaps it's following us.
Soon Capitan Domingo and us go our separate ways. He will sail around the north of Torath-Ka and we will go round the south (in a longer journey) to collect our elemental stuff. we agree to meet in a town called 'Victoria'.
We make very good time around the south of Torath-Ka and notice that the pursing ship is no longer in sight. Perhaps we have outdistanced it, or perhaps it follows the capitan.
Making our way along the southern coastline of Torath-Ka we eventually spy a unpopulated bay close to where we need to go inland.
As we prepare to disembark, since it is a undiscovered place: Win decides to name is Bubbly Bay!
I play, I paint.