50 Fathoms - Session 07
23rd March 2019.
It's Saturday lunchtime at 'The Sovereigns' and we're ready to start session 7 of 50 Fathoms.
Location: Bubbly Bay, Torath Ka (Really need to stop letting Win name things.)
We have acquired the elemental fire we require and we're on to our next object: Finding 'Tressa The Red'.
This means travelling to 'The Teeth' whatever that is?
Our journey to The Teeth is uneventful, but as we approach we observed something very unusual from over the horizon.
Ahead is a giant waterspout and on the giant water spout was a castle!
Our skiff draws closer and we spot 'The Gullett', a river that leads into The Teeth. Hmm, I'm sensing a theme here..
We try to signal to the castle on the spout - to no avail.
We then decide to enter The Gullet. Cautiously we enter, it is tricky to navigate. As we are progressing, we spot a wrecked boats here. One of the wrecks has a perfect and unblemished figurehead.
Our curiosity is piqued and we investigate. We discover the figurehead has some sort of magical nature to it, so we take it and attach it to 'The Delilah'. Then we push on until we have safely passed through The Gullet.
We are now inside the spout. We attempt to communicate with the castle, once again to no avail.
But we must have got the attention of someone as a parrot comes out and descends down to us.
The parrot speaks to us and tries to dissuade us from entering the castle, we ignore the parrot.
Win decides to use her elemental magic to protect herself from water so she can try and 'climb' the water spout.
It's a successful strategy and Win reaches the base of the castle and secures a rope there.
We climb up and once again the parrot approaches us again and tries to dissuade us again. We ignore the parrot again.
Entering the castle we find ourselves in a large rectangular room (even though the castle is round from the outside).
We also notice there are windows (even though there are no windows from the outside).
In the room we see a large map of Caribdus, we also observe a lot of books here as well.
The parrot reappears and finally introduces himself as Califax. Califax tells us that we must prove ourselves to Tressa in 4 trials before we can meet her.
We surmise that the 4 trials are related to the 4 elements.
We think that we are in the 3rd trial and this is the 'earth' trial.
Navigating The Gullet was the 1st trial, the 'water' trial.
Ascending the giant water spout was the 2nd trial, the 'air' trial.
So now we have this trial to complete. After scrutinizing the room and the map, we discover that part of the map is wrong. It is not showing part of the land correctly, this is related to earth.
So we press down on the part of the map is wrong - and a door opens! Success.
So we leave the room, enter a corridor - hopefully to the 4th and final trial.
Further down the corridor, we find it is entirely filled with fire! Looks like this is the 'fire' trial.
Looking closer we see tiles on the floor.
There are 3 sets of tiles, each set of tiles consists of 4 tiles. 12 tiles in total, all depicting creatures of some sort. Examining the tiles, we see that each of the 3 sets of tiles contains a depiction of a creature associated with fire. These are; a salamander, a devil and a dragon. We step on these tiles and pass through safely and we're on to the next corridor.
We find the corridor ahead inexplicably filled with water from floor to ceiling. I guess this must be the water trial and navigating The Gullet was not!
We pass through the water by swimming through it! It's hard going, but eventually we pass through it and continue on.
We continue to follow the corridor and find ourselves in a living room! Then we spot a stunning red-headed woman with golden.
She congratulates us on completing the trials and asks how she can help us.
We explain that we are investigating the slow flooding of Caribdus.
Tressa explains that the flood is caused by a 'leak' from 'Earth' into Caribdus and is mostly likely occurring at a place called 'Devil's Cross' and was caused by 'The Sea Hags'.
In order to stop this we must summon The Sea Hags. To do this we must pour water from another world on to Ograpor (Devil's Cross).
When Hags appear we will need to defeat their fleet of ships. This will require a fleet of our own.
For the water, we are told that we could search shipwrecks from other worlds. We could also use 'The Tears of Lys'.
We are also told to seek out 'Tomas Drago' on Grey Island in relation to this, he is a privateer.
Tressa also tells us that she seeks 'Carroway' fruit. We agree to gather whatever fruit we can to aid her.
Tressa also tells us about the Kraken ship 'Carcanus', a wreck which has magic sails which may of use to us.
After this we return to The Delilah, after exiting the room, we found ourselves back on our boat.
I play, I paint.