19th April 2020
It's Sunday midday and I'm in my living room, in front of my laptop, ready to play 50 Fathoms, although for this session, we're using Zoom for the 1st time.
Location: The Whip Islands
Now that we had all four elemental 'ingredients', we decided it was time to 'Bluth's Crown'. It seemed like an age since we were last there, but it was just under one year ago.
The journey to Bluth's Crown is uneventful, but when we arrived, we could see that the rocks were definitely the worse for wear.
We docked and upon disembarking we were met by a young Kraken we recognised, Parspaltry! We greeted him and made some chat.
After this, we handed over the four elements and he gave us our reward, eight potions and six thousand pieces 'o eight!
The mages of Bluth's Crown took the elements and used them in some sort of ritual. This took some three minutes to complete, then we watched as before our eyes, the rocks become regenerated and repaired themselves!
The magic generated by the ritual was immense, we all felt the magic, even those of us who were 'non-magical' felt this great sense of euphoria wash over us.
Once the ritual was completed, we spoke with the mages, our journeys and adventures had landed us with a number of questions that needed answering.
- Where or what is the sword of Amemnus? We know that Amemnus drowned years ago.
- What is the heart of the archmage? Although we think that this is to do with 'Tress The Red'.
- What is it that the Kraken have lost?
The mages tell us that we should find Bruno Baltimus - obviously at Baltimus. He may know something of the sword of Amemnus. Failing that, it was said that his father, Byron kept a journey. Maybe the journal will contain something.
The mages agreed with us that we must find Tressa The Red. She has gone missing though. The involvement of 'The Inquisition' is suspected.
Finally, with regards to the question of what the Kraken have lost, the mages could not help us. Although they said that they would undertake some research into the matter on our behalf, although this would take a week to conduct.
In the interim, Baxter decided to go drinking. It was a particularly heavy session and Baxter became what can only be described as totally blind drunk.
When he woke, he found himself tied to a bed and disarmed!
He also found himself stone broke, without a penny to his name. During his bender, Shia had relieved him of all his money and had given it all away!
We decided to go searching for Tressa The Red.
We scoured the area but only found a dishevelled Califax.
Win used her magic to heal the parrot, but it will take some time for him recover.
In the mean time, our next step was was to go to Baltimus. The journey was expected to last three to four days and was uneventful.
We have reached just outside the Baltimus docks.
I play, I paint.