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Gaming Blog

Aye, Dark Overlord!

10/11/2019

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20th October 2019

Sunday gaming at 'The Sovereigns' in Woking continues as there is no 50 Fathoms.

The final game of the day was 'Aye, Dark Overlord!'. A compact and simple 'storytelling' card game about making excuses to your boss. So if you've ever had a job you were really bad at, you'll be right at home.

What's in a game?
Aye, Dark Overlord! is a pure card game and has no other components.
  • Hint cards: These cards each contain a picture and a phrase. They are used as the foundation of the excuse that a player will try and pass off.
  • Action cards: There are 2 types of action card. 'Pass the buck' that makes someone else the active player and 'Freeze' that allows a non-active player to mess with the active player.
  • Withering look cards: These cards are used exclusively by the Dark Overlord player.
All of the art on the cards is comic, cartoony and entirely fitting for this tongue in cheek game.

How's it play?
One player will assume the role of the Dark Overlord, remaining players all take on the role of his inept minions.
The hint and action cards are shuffled and each player is dealt 3 hint cards and 3 action cards.

The premise of Aye, Dark Overlord! is that the minions are returning from some mission that they were tasked with by the Dark Overlord. The mission was yet another failure! Now the Dark Overlord wants to know why it failed?
  • The game starts when the Dark Overlord player asks one of minions a question about why the mission failed. It can't just be 'Why did the mission fail?'. It needs to be something like, 'Why did you fail to get the magic ring?', or 'Why did you fail to kill the boy-wizard?'.
  • Now the chosen minion player must make up an excuse about the mission. To do this, the player must lay down a hint card. Their excuse must be related in some way to something that is on the hint card they just played.
  • The minion player can play more than hint card to make their excuse more elaborate. There is a maximum of 3 hint cards that can be used.
  • This takes the form of a conversation (Or interrogation more accurately.) between the Dark Overlord and a minion.
Action cards
As well as hint cards, action cards can be played.
  • Pass the buck: The active player can play this card (At the same time as another hint card.), as the name suggests, the active player can use it to try and move the blame to another player. The hint card must be part of the attempt to pass the buck.
  • Freeze: This card is also played with a hint card. It is not played by the active player. Instead it's played by another minion player, who interrupts the active player's excuse to add another element or complication. Then the active player has to react or respond to this interruption. As with 'pass the buck' when interrupting the active player, the hint card must be part of the interruption.
The Dark Overlord
Withering look cards are only played by the Dark Overlord player.
  • If at any time the Dark Overland is unimpressed or unconvinced by the minions excuse, then the Dark Overlord can give the minion a withering look and and a withering look card.
  • There are a wealth of other reasons to give a minion a withering look card, being slow or boring, telling bad jokes, not having a hint card etc.
  • If a player doesn't have a pass the buck card, they're very likely to get a withering look card.
  • Once a minion has received a withering look card, the Dark Overlord will move to another minion to question.

Endgame
Once a minion has received a 3rd withering look card it's game over - and not just for the game! The minion is carted off to the Dark Overlord's dungeons for an 'appropriate reprimand'. All the other minions breathe a sigh of relief.

For the next game, whoever got 3 withering look cards should be the Dark Overlord. 

Overall
Aye, Dark Overlord! is a strange beast and I don't know entirely what to make of it.

Mechanically, it's a very, very light game, almost nonexistent.

However, to me it seems that this game has its roots in 'improv' acting or storytelling. Pass the buck seems it's a bit like 'yes, and' and interrupt a bit like 'yes, but', which are improv terms.

Which I think, for a game like this, means you need a particular kind of player for it to work, it just won't work if players don't 'buy in' to it.

Personally, I found it quite hard to 'gel' with the game. Maybe I need to give it another try?

But if you have an interest in the improv side of this game, it may be your cup of tea.
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