7th September 2021 Tuesday night gaming in Woking at The Sovereigns with the Woking Gaming Club concluded with Bears Vs Babies! We all know bears are dangerous wild animals, but few realise that natural enemy of bears... are babies and that's where Bears Vs Babies comes in, a completely true, completely educational card game about bears... and that's a fact! What's in a game?
The cards are the quality you'd expect from cards. The playmat is made of cloth andtrictly speaking, it's not necessary, but it's a nice touch. Finally; the furry box, which is a box and furry... The game's artwork is bright, colourful and brash, exactly what a game like this needs. What iconography the game has is pretty easy to understand. How's it play? Setup
On to play The objective in Bears Vs Babies is to accumulate babies cards by errr eating them? This is done by building bear/monsters from the body part cards and chomping down on those babies! The active player has 3 choices in their turn.
Endgame Once all 3 draw decks have been depleted, the game is over. Players count the value of all the baby cards they've collected. Point are tallied, highest score wins. Overall
Bears Vs Babies is a pretty straightforward game that's easy to learn and comes with an interesting wrinkle: Deciding when to provoke a baby army (Words I never thought I'd type!) has some genuine strategy to it. Obviously, players will want to provoke when they have the strongest monster army to beat a baby army - that's how points are accumulated. But there are some other plays that can be made. It pays to watch what other players are doing and trying to gauge what baby cards have been put into their respective stacks. If a player knows that a baby army is small for example and another player has a strong monster, provoking the baby army will essentially waste that monster, especially if the provoking player won't be involved. Additionally, provoking a strong baby when not being involved will trash both the baby army and the other players' monsters. But this is also where the game falls down, constantly having discard your monsters as you build them up can feel frustrating, especially when it happens several times in a row. It feels so counterintuitive. It turns an average, light, filler game into a frustrating experience.
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