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Gaming Blog

Betrayal at the House on the Hill

12/9/2021

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11th September 2021

All day Saturday continues, the next game I played at Wogglecon was Betrayal at the House on the Hill.

​What's more fun than exploring the local haunted house with your disparate band of friends. I mean, what's the worst that could happen? It's not like one of them is going to betray you, right? It's not like it's in the game's title!

What's in a game?
  • Character tiles: These double-sided tiles have a distinct pentagonal shape, each side depicts a different character and each one of these characters has 4 stats, Might, Sanity, Speed and Knowledge. 2 are physical and 2 are mental, each stat has a differing sliding scale of values, the green number is the starting number. stats are used for certain rolls and may go up or down. When a character takes damage it will reduce stats.
    ​Character models: Each character has their own pre-painted plastic 3d model.


  • Room tiles: There is a starting tile along with another 44 other room tiles. Each tile depicts a room in the titular house, the back shows which of the house's 3 floors it belongs to.
  • Dice: Each one of these six-siders is numbered 0-2 twice.
  • Event cards: These are the encounters the characters will experience.
  • Item cards: Equipment and gear that characters will acquire during the game.
  • Omen cards: These don't sound like good news.
  • Tokens: The game has a lot of tokens, hundreds in fact and mostly for monsters!
  • Traitor's tome: This book is used during the 'haunt' stage.
  • Secrets of survival: Also used during the 'haunt' stage.
All of the game's tiles and tokens are constructed of thick and study card, the dice are also good quality. The cards are the expected standard quality.
The character tiles are decorated in monochrome illustrations with one colour - the player's colour. Artwork used on the room tiles is a little plain but unobtrusive. The paintjobs on the models is nice addition. Thematically, it all fits though.
The game's iconography was straight forward.


How's it play?
Setup
  • Each player should take a character tile, choose a side and set up their starting stats.
  • Shuffle the event, item and omen cards face-down into their respective decks
  • Put out the starting room tile - the entrance hall, then shuffle the remaining room tiles into a face-down stack.
  • Determine the starting player.
On to play
The objective in Betrayal at House on the Hill is to explore the house until the 'haunt' is discovered and then maybe defeat it!
Broadly speaking, the game is divided into 2 stages, the second stage begins once the 'haunt' has manifested.
On their turn, the active player can do the following:
  • Move: The active player may move through a number of room tiles equal to their speed stat.
  • Explore: When the active player would 'move off' the edge of the playing area, they draw a room tile, place it and move on to it. Their movement immediately ends, regardless of how far they've moved, then they must deal with the room's encounter.
    This involves drawing a card from either the event, item or omen decks.
    The 'house' in the game actually has 3 different floors which will lead to the creation of 3 different tile-maps.
    Event cards: Event cards may be beneficial or detrimental, at times this will involve making a roll using one of the character's 4 stats which may also result in beneficial or negative outcomes.
    Once an event has been encountered, the event card is discarded.
    Item card: This will a item the character may use and typically confers some sort of benefit on the character.
    Items are kept by the character and their benefit can be used once per the player's turn.
    Item cards are kept by the player.
    Omen cards: These are a bit like event and items cards. An omen card might require a player to make a roll or perform an action, but they are also kept by the player and can be used once per turn.
    Anytime an omen card is drawn, the active player must roll 6 dice, if the result is lower than the total number of omen cards that have been drawn, then the 'haunt' is triggered. More on this below.
  • The haunt: After the haunt is triggered, it can fundamentally alter the game. The active player looks at a chart in one of the books, it will determine who is revealed as the traitor and which of the game's 50 haunt scenarios will be played out.
    Traitor: The traitor player takes the Traitor's Tome and must move away from the other players, then they read the haunt scenario that was activated. It will tell the traitor what their objective is and why powers they may have acquired and what monsters they may control.
    Heroes: The remaining explorers now become the heroes, with the traitor out of earshot, they can read about the haunt in Secrets of Survival, learn their objectives and discuss their strategy.
    Turn order: Once all players have finished reading their pertinent information, a new turn order is established. Basically the traitor player goes last in the new order, any monsters the traitor controls go after them.
    Play pretty much continues pretty much as it did previously, heroes and the traitor can still move around, explore and draw cards. Crucially, though, heroes' stats may now be reduced to 0, resulting in their untimely demise.

Endgame
The heroes and the traitor continue taking their turns until one or the other complete their objective, in which case they win. 


Overall
Mechanically speaking, Betrayal at the House on the Hill is straightforward, especially in the first stage of the game. Players add tiles to the map and deal with whatever randomly comes with it, it's fun, but players are just reacting to encounters, all a bit unchallenging mentally.
When the traitor is revealed, this all changes though.

The heroes will find themselves having to complete their objectives while invariably having to keep out of the clutches of the traitor and their monstrous allies. They'll probably have to collaborate to have a chance of success.
Meanwhile, the traitor will have their own objectives, this may or may not involve capturing or defeating the heroes. The traitor can be sure that the heroes' objective will be bad news for them and will want to thwart them.
Betrayal at the House on the Hill has now become a very tense game of cat-and-mouse.

However, there are number of things about the game that irk me.
I'm not fond of traitor mechanics, nor am I fond of one-vs-many mechanics and Betrayal at the House on the Hill uses both! It's a bit of a put-off for me, obviously, YMMV.

Additionally, when the haunt is revealed, all the players must split up to secretly read their objective and in the case of the heroes; discuss their actions while the traitor sits around waiting. This creates a strange, pace-breaking awkward pause to the game.

Finally, having the playing area actually split into 3 playing areas, one for each of the house's floors feels somewhat clumsy to me, it's not a dealbreaker, but it does take up table-space.

There's nothing wrong with the game, it's just not really for me and isn't a game I'd pick to play.
If the haunted house theme appeals and you're happy to play with traitor mechanics, Betrayal at the house on the hill will probably be an enjoyable experience.
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