25th January 2020
Saturday gaming continued. Day became night as we headed over to Matakishi's on Saturday for some gaming fun with the 2nd RPG of the day.
We will be playing an RPG called Clockwork & Chivalry. Clockwork & Chivalry uses a rule set called Renaissance. Renaissance is in itself a descendant from the Basic Roleplaying (Or BRP.) RPG published by Chasoium.
In case your wondering: Renaissance is 'skill based' system that uses percentages. Although character stats such as Strength and Intelligence are based on rolling 'd6s' very similar to D&D.
Since this is session zero, we will be generating characters this session. Clockwork & Chivalry utilises a rule that creates bonds between the player characters.
Our 3 heroes are:
Ursula Ramsey: A secretive witch.
Abraham Culpeper: A stalwart soldier.
Arturo Fluke: A hardworking merchant.
Arturo was a son of the affluent Fluke family and Abraham had been adopted by them. One day when the two of them were on the road to High Wycombe, they stumbled upon a lynching of some sort.
They saw that a young woman was in the process of being burnt at the stake! Seeing the injustice, the pair of them took matters into their own hands, drove the mob away and rescued the young woman.
The young woman introduced herself as Ursula. Once Ursula was freed, to the astonishment of Abraham and Arturo, she immediately used witchcraft to heal her burns. Ursula really was a witch!
Concerned for Ursula's welfare, Abraham and Arturo brought her back to the Fluke estate. There Ursula found gainful employment.
Matters were fine for a time, but this did not last. Ursula was witnessed using her witchcraft in the estate and this raised great concerns. Abraham and Arturo had hidden this secret from everybody and they tried to protect Ursula. When it came out that they had lied about her, Arturo was disinherited from the Fluke family.
Arturo had no choice but to leave the estate and make a living off his wits. Ursula, feeling guilty for events was determined to have him reinstated to the Fluke family and chose to accompany him to do so. Abraham, being a long time friend also chose to leave the estate and travel with his companions.
Their journey had bought them to Oxford.
I play, I paint.