3 Spellcasters and a Dwarf
  • Home
  • Special Effect
    • Special Effect
    • Return of The Indiana Jones Charity Globe Trot
    • Bard's Tale Challenge
    • Fighting Fantasy Challenge
    • The Indiana Jones Charity Globe Trot
    • Mirkwood Charity Walk
    • Middle-earth Charity Walk
    • Dungeon Daze
  • Games
    • Beach Patrol
    • The Surrendered Lands
  • Game Blogs
    • RPG Blog
    • Gaming Blog
  • Painting Blog
  • Contact

Gaming Blog

Dice Forge

4/4/2021

0 Comments

 
4th April 2021

It's Sunday and I'm logged on to Board Game Arena for some gaming.

The first game of the day was Dice Forge, a game about errr forging dice in a mythically themed way! Also about the hunt for glory to impress the gods, which can in part be earned by rolling dice, which may not seem a glorious undertaking, but who am I to judge.

Caveat: This game was played digitally, but the physical version had been played previously.

What's in a game?
There are quite a few components to Dice Forge, so let's get started with the most important.
  • Dice: In a game with dice in the title, you'd expect the dice to be significant and you'd be right!
    Rolling these dice allows the player to earn gold, glory, red gems and blue gems (Sun and moon gems if you prefer.). But these are no ordinary 6-sided dice, on these dice, all the faces can be removed and replaced with new and improved faces! Allowing player to get more money, gems and glory.
  • Dice faces board: The game comes with a set of extra faces that players can use that come with their own board!
  • Game board: The main purpose of this board is to manage the game's cards. There are 2 rows of spaces for the 2 different types of cards.
  • Cards: There are numerous 'sets' of cards in the game and each set contains 4 identical cards. They come in 3 different types of card, red or blue cards and a smaller number of cards that are red and blue.
    Not all cards are used in every game.
  • Player boards: These boards track the game's 3 currencies as well as the player's glory score. There are also 2 spaces for the player's dice.
    Gold has a limit of 12, while red & blue gems have a limit of 6. This can become significant in the game.
  • Tokens: Little glass cubes used on player boards and on the game board.
  • Miscellaneous: There are various tokens and tiles that have special uses, dependant on player actions. These includes tiles that increase the spaces on a player's board or give them a small sub-game to play and so on.
The most significant component here are the dice. Every die can have the all of its faces removed and replaced with new faces.
This could easily have proven a real problem but it's not the case. These components are very well made. A little tool is used to remove faces and new faces fit firmly into the dice with a satisfying click, none of the process of changing faces feels flimsy or too fiddly and its doesn't seem like these components would break under normal usage. Finally, the dice always roll smoothly.
It's important that this element of the game always functions correctly and it does.
The remainder of the components as would be expected are of a good quality.

The quality of the art direction on the cards is good and in particular the art on the game boards is quite eye catching, depicting the card spaces as islands the player must visit, which fits the game's mythic quest theme suitably well.
Player boards have the space for a single piece of colourful artwork but most of the board is taken up by the various tracks, however, they are bright and colourfully highlighted.
Overall, Dice Forge is very nice aesthetically, it does a lot to present it's theme of mythic forging.

How's it play?
Setup
  • Hand each player 2 dice with the starting faces clipped in and a player board along with it's accompanying markers.
  • Set out the game board, put all the sets of chosen cards face-up in their allotted spaces on the different 'islands'.
  • Set out the available dice faces and other tokens.
  • Select a starting player.
On to play
​At the start of every player's turn, all players roll their dice and acquire whatever resources are shown on the result, this can be gold, red or blue gems or glory points, these are immediately added to the player's board, any resources earned that exceed the player's space limit is lost.
Even though all player's have rolled their dice, only the active player can act and they have a couple options.
  • Purchase a die face: This is done using gold. Most starting die faces have a starting value of '1' and can be replaced with higher valued faces which will obviously give better results if and when they come up. Some die faces will give you a choice when it is rolled such as 1 glory or 1 red gem. The prices range from 2-12 gold.
    It should be noted that some of the die faces cannot be bought and must be acquired by getting cards (See below.).
  • Acquire a card: Red gems can be spent to get red cards and blue for blue. Costs range from 1-6 gems respectively. There will also be a set of cards available that will cost 5 red & 5 blue gems.
    All cards are worth glory points, there are some cards that only give glory points. All of these points are kept secret, none of them are added to the player's glory point score on their player board. Additionally, cards may have extra effects.
    Once only: Acquiring some cards will grant the player a once-only bonus such as getting one of the special die faces.
    Once per turn: These cards have an ongoing action that a player can choose to activate when relevant, an example might be the ability to turn some gold into glory or roll a die and gain it's benefit again.
  • Take another action: The active player may spend 2 red gems to take an additional action from the 2 above, this can be done multiple times if the player has the required red gems.
Once a player has completed their turn, the player to the left becomes the active player, all players roll their dice again and new active player begins their turn.
Once all players have had their turn, the round is completed.

Endgame
Once 9 or 10 rounds have been completed - dependant on the number of players, then the game has ended.
Players tally the glory on their player boards with the glory accumulated on the cards they've acquired.
Highest score wins.

Overall
Dice forge is a bit of a strange beast - sort of an deck building game that uses dice in place of cards - mostly!

Building up dice is unsurprisingly at the core of the game and is very important early in the game as they provide the games currencies and it presents players with options and choices to make. Not only do they have to decide which of gold, gems or glory to upgrade each time, they must decide how to distribute those upgrades.
For example; a player could choose to load 1 die with their first 6 upgrades - this guarantees that 1 die will get a good result, but they will only get 1 good result per roll, spreading the upgrades over 2 dice lessens the chances of upgraded results coming up but increases the chances of getting 2 upgraded results. This can be more important than it initially seems because they're 3 different currencies to consider as well as acquiring glory points.
​It could have been a gimmick but instead it's an interesting proposition.

Acquiring cards may give a player several advantages, cards always give players glory points, the most expensive cards normally confer the player a lot of glory points. The bonuses that cards give the player don't seem particularly useful but they tend to tip things in a player's favour in other areas of the game. The are some once-per-turn abilities that can prove useful if acquired early enough in the game.
Of course red gems have an additional use and can be spent to gain additional actions, this can prove very useful considering that usually, players only get 9-10 actions per game.

It's hard to sum up how I feel about Dice Forge, modifying dice forces players into making significant choices, which is a good thing and rolling the the dice was undeniably fun but somehow, it all felt a little unengaging? It's possible that an upgraded die face never gets rolled in a game and maybe that's it, devising a strategy that's at the mercy of luck to succeed will never entirely satisfactory? Or maybe I'm just over thinking it?

It's easy to learn and play Dice Forge, however, I feel that in the long-term, the game is a little shallow and repetitive, the available selection of die faces never changes from game to game and the sets of cards all feel samey and interchangeable.

By no means do I think it's a bad game, if you want a mostly straightforward, light, easy-to-play, undemanding and somewhat luck-based game about optimizing dice rolls, then Dice Forge might be a good choice.
0 Comments



Leave a Reply.

    Author

    I play, I paint.
    ​This is where I talk about what I play.

    Archives

    February 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019

    Categories

    All
    2 Player Only
    50 Fathoms
    Abstract
    Annual Quiz
    Area Control
    Asymmetrical Play
    Auctioning
    Black Hack
    Bluffing
    Board Game
    Campaign Play
    Card Game
    Clockwork & Chivalry
    Cooperative
    Cthulhu Hack
    Deck Builder
    Deduction
    Dice Game
    Drafting
    Engine Builder
    Hidden Role
    In Darkest Warrens
    Legacy
    Merry Outlaws
    One Vs Many
    Oubliette
    Player Placement
    Programming
    Push Your Luck
    Real Time
    Renaissance
    Resource Management
    Roll And Move
    Roll & Write
    Route Builder
    RPG
    Savage Worlds
    Set Collecting
    Storytelling
    Team Based
    The Year In Gaming
    Tile Placement
    Trading
    Traitor
    Trick Taking
    Wargame
    Wasted Hack
    WFRP
    Word Game
    Worker Placement

    RSS Feed

Powered by Create your own unique website with customizable templates.
  • Home
  • Special Effect
    • Special Effect
    • Return of The Indiana Jones Charity Globe Trot
    • Bard's Tale Challenge
    • Fighting Fantasy Challenge
    • The Indiana Jones Charity Globe Trot
    • Mirkwood Charity Walk
    • Middle-earth Charity Walk
    • Dungeon Daze
  • Games
    • Beach Patrol
    • The Surrendered Lands
  • Game Blogs
    • RPG Blog
    • Gaming Blog
  • Painting Blog
  • Contact