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Gaming Blog

Diced Tomatoes - First Play!

16/5/2022

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15th May 2022

It's a Sunday and we're logged into Board Game Arena for some online board gaming fun.

Diced Tomatoes, a game about tomatoes that uses dice - what it says on the tin er... box!

Caveat: we've only played this game digitally.

​What's in a game?
  • Dice: You'll be unsurprised to learn that Diced Tomatoes comes with quite a few dice, these are all normal six-siders and come in 3 colours.
    Red dice: By far the most common type, red dice are main avenue for point scoring.
    Black dice: When your tomatoes go rotten, that's when black dice come into play. Typically, one player will 'inflict' them on another.
    Gold dice: The rarest of dice, can be used to earn bonus points.
  • Vine tokens: These tokens are double sided, one side shows a blank area and the flip side shows a space to place a 'seed' die. Vine tokens are the beginnings of creating (Or seeding.) a tomato vine. More on this below.
  • Star fruit tokens: Used to track bonus points.
  • Player board: Used to track karma and to track scoring with 6 locations numbered 1 to 6 to place seeding dice once they're vines are completed.

There's not much art to speak of in Diced Tomatoes, understandably, the minimalist art is red-themed.

How's it play?
Setup
  • Dice: ​Give each player 11 red dice, 2 black dice and 1 gold die to put into their own personal supply.
  • Board: Give each player a board and a put the karma marker on 3.
  • Vine tokens: give each player 3 vine tokens which should be placed face-up.
  • First player: Players roll their golden die to determine the starting player.
  • Dice pool: Now all players pool their dice into a central supply that all players can use.

On to play
Points are scored in Diced Tomatoes by creating vertical lines of 4 dice (Vines if you will.) in either straights or sets of-a-kind.
In a turn, the active player takes their actions which will involve rolling and placing dice, which may result in them or other players scoring points.
  • Vine tokens: If the active player has any face-down vine tokens, then they are flipped face-up. Obviously, this will not apply in a player's first turn.
  • Roll the dice: The active player must take 3 dice from central supply and roll them. They can choose any combination of the 3 available colours, however only red dice can be used as seeding dice (More on this below.), so at the start it's a good idea to choose 3 reds. Later, players may choose to put black or gold dice into the mix.
    Additionally, in later turns, players will probably have dice 'passed' to them, which means they get more to roll.
  • Place dice: Once the dice are rolled, the active player places them according to the following rules. Furthermore, the active player must place dice if they can, even if this means benefitting another player, although they will most likely do this to try and hinder other players instead.
    • Seeding dice: A red die of any value may be placed on to a empty face-up vine token. This is the start of that particular vine and that die becomes the seeding die, which is also it's 'value' and will be the VP's that are earned when the vine is completed.
      Thus; if a '4' is placed on to a vine token, that die will be worth 4 VPs when the vine is completed.
    • Add to a vine: If a vine token already has a seeding die on it, then dice can be added to that vine with the following provisos.
      • Matching: If the die being placed is the same value as the seeding die, then it can be placed above or below the seeding die. This means that this vine has become a 'matching set' trick.
      • Straight: If a die is exactly 1 higher or lower than a seeding die, then a higher value die can be placed above the seeding below and a lower value die will go below.
        When a die is added to a seeding die is this fashion, this vine becomes a 'straight' set.
      • Continue set: If a vine has 2 or more dice on it, then only dice which continue the trick can be added to it.
        So, if a vine has 2 '5' dice on it, then only 5's can be added to it to continue the matching set.
        If a vine has a straight, then that straight must be continued by adding lower value dice to the bottom or higher value dice to the top.
      • Black and gold dice: Every black die is placed on a vine lowers the value of the seeding die by 1.
        Conversely, every gold die on a vine increases the seeding die's value by 1.
        If the value of a seeding die ever drops below 1 or rises above 6, then that vine is wiped clean and becomes empty!
      • Other players: It will be likely at some point or other that the active player will not be able add dice to their vines. In this case, they must add dice to the vine token/dice of another player, even if it scores that other player points.
        There is a benefit to finishing another player's vine though, which is karma, more on this below.
      • End turn and pass dice: At the end of their turn, any dice the active player cannot place on either their own vines or those of another player must be passed on to the player on their left who will roll them in addition to the 3 dice they pick and roll in their turn.
​That's it for the basic flow of a turn, there are some other rules.
  • Karma: All players start with 3 karma and can accumulate up to 12 during their turn, however, only 6 karma can be carried over from turn to turn.
    Karma is acquired by completing other player's vines and can be used to change the value of dice in some way or other and may even be used by a player to wipe one of their vines clear of all dice. Why would a player want to do this? Well more on that later.
  • Scoring: Once a vine has accumulated 4 dice, it is immediately scored. This applies to all players, thus it is possible for players other than the active player to score points.
    VPs: When a vine is scored, the player takes the seeding die and places it on the first available scoring space on their player board, so the 1st seeding die to score goes on the '1' space, the 2nd seeding die would go on the 2nd space and so forth.
    If there were any black and/or gold dice on the vine, the seeding die's face is changed accordingly. E.g., a gold die on the vine would turn a '1' into a '2'.
    A seeding dice on the scoring board is worth it's face-value in VPs, a die showing a '4' would be worth.
    The other 3 dice are returned to the central pool.
    Bonus points: If the value on a seeding die matches the value of the scoring space it is put on to, then the player earns bonus points. So if seeding die with a value of '3' is places on the 3rd scoring spot, it will earn bonus points; how many bonus points?
    ​Basically, it increases the spot's VP score to 7 for each matching die/spot. This is tracked with the star fruit tokens.
  • Flip vine token: Once a vine is scored, the now empty vine token is flipped 'face-down' and no seeding die (For better or for worse.) can be played on it until it is flipped over in the owning player's turn.

Endgame
There are 2 criteria that can trigger the game end.
If there are no dice left in the central pool at the end of the active player's turn, then the game immediately ends.
Alternatively, once any player has filled all 6 spots on their scoring board, they score 2 bonus VPs, current round is played out and the game ends. 

Players now calculate their finishing scores from the following sources.
  • Points come from seeding dice on the scoring track plus a possible 2 bonus points.
  • Star fruit tokens.
  • Remaining karma score
  • Remaining red dice on vines.

Points are tallied, highest score wins.

Overall
Despite Diced Tomatoes being a fairly light game with an unusual implementation of trick-taking mechanics (In that you don't really take other players' tricks - well you can ruin them instead!), it does give players lots to think about.

Firstly players will want to create their own vines. The order in which seeding dice are scored can be very important because getting it right will earn bonus points. This is particularly true for the early scoring spaces. A value 1 seeding die earns 6 VPs when placed on the 1 slot but a value 6 seeding die placed on the 6 slot only earns 1 bonus VP.

Secondly, because players can put dice on to the vine tokens and vines of other players, it means that they can try to complete them to gain karma.

Alternatively, they can try and mess with other player vines to disrupt their scoring.
E.g., if another player has a vine with 3 '1s' which they are intending to put into scoring slot 1, adding a 1 value black dice would complete the vine, but the black die would lower the seeding die's value to 0 - wiping that vine out.

​Or ​adding a gold die would add 1 point making the seeding die worth 2 when completed, this means the other player would not gain the star fruit bonus when putting it on scoring slot 1. So while they've gained a VP from the gold die, they've lost the bonus from not matching the scoring slot, collectively losing 5 VPs!
So it seems sometimes, players will want to wipe out their own vines to keep a scoring opportunity open!

As you can see, Dice Tomatoes provides quite a lot of interaction between players and a quite lot of opportunities for 'take that' moves and depending on how you feel about this style of play, may or may not be your kind of thing.
Personally I'm a bit ambivalent about it - especially in a game that's a quick and light filler.
One thing I'm not a fan of is having your vines wiped when your score goes above 6. I know why the rules are that way but it feels a bit mean spirited and counter-intuitive to lose points by gaining points.

Diced Tomatoes is a not difficult to learn, fairly quick to play filler game. Mechanically it's fairly solid and has a unique spin on trick-taking. I'm struggling to find any genuine criticism but then, I'm also struggling to find any reason to play it again.
I feel that the ease in which players can interfere in each other's plans is a bit of a frustration and it left me unengaged. It also feel like it prolongs what could be a short and sweet game.
It's not a bad game but there's just other game's I'd rather play.
Of course YMMV and maybe you'd get more out of it but Diced Tomatoes isn't one for me.
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