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Draftosaurus

23/5/2021

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23rd May 2021

It's Sunday evening and I'm logged into Skype and Board Game Arena​ on my PC and it's time for the final game of the day.

Drafting. Rawr! Dinosaurs. Rawr! T-rexes. Rawr!
Draftosaurus has it all, drafting and well... you get the idea. This is a game where scientists have discovered how to clone dinosaurs and now parks of them are opening everywhere, all in a completely non-copyright infringing manner of course!

Caveat: We've only played Draftosaurus digitally online.

What's in a game?
  • Player boards: These boards are double-sided and each provide a slightly different game experience/difficulty. The 'summer' side is easier than the 'winter' side.
    Player boards represent zoos and are divided up into 4 different 'areas'; the grassland and woodland regions and left & right sides of the river, each area contains 3 dinosaur pens. There's some crossover between areas, so grasslands will be found on both side of the river for example and every pen is in 2 different areas, there are a total 6 pens. The player boards also have a 7th area called 'The River', this isn't a pen.
    This is true of both sides of the player boards.
  • Dinosaur meeples: There are 6 types of differently coloured dinosaur in the game and 10 meeples of each type, including t-rexes!
  • Placement die: This is a 6-sided die, each face has a unique symbol.
Artwork on the player boards is colourful and clear.
There's not much more I can say, I can't talk about the physical components which also include a draw bag.

How's it play?
Draftosaurus is about placing dinosaur meeples into the pens, different pens have different requirements, which is explained below.
Setup
  • In the physical game, meeples would be placed into the draw bag, the amount is dependent on the number of players.
  • ​Give each player a player board, all boards should be placed on the same side.
  • Determine the starting player and give them the placement die, they are the current active player.
Draftosaurus is played over 2 rounds and each round consists of 6 turns, thus each player will get to place a total 12 dinosaur meeples. Turns may and probably will play out differently for players other than the active player.
  • Draw meeples: At the start of each round all players draw 6 dinosaur meeples, these should be kept secret by each player.
  • Roll placement die: The active player should roll the placement die, the die's result will determine where the other players may place a dinosaur meeple (See below for info.).
    Conversely, the active player can place a dinosaur meeple into any pen they choose.
  • Place dinosaur meeple: All players choose a meeple and simultaneously play it, other than the active player, all players must place their meeples as dictated by the placement die.
    ​​Woodland: Other players must place a meeple into 1 of the 3 pens in the woodland area of their board.
    Grassland: Other players must place a meeple into 1 of the 3 pens in the grassland area of their board.
    Left of river: Other players must place a meeple into 1 of the 3 pens that are left of the river.
    Right of river: Other players must place a meeple into 1 of the 3 pens that are right of the river.
    Empty Pen: Other players must place a dinosaur meeple into any empty pen on their board.
    ​Not with a t-rex: Other players can place a dinosaur meeple into any pen that does not contain a t-rex.
    Different pens have different set collecting requirements to score points, one pen requires all the dinosaurs in it to be identical, another requires them to all be different or another only scores for identical pairs and so on, there are 12 different ways to collect and score sets across both sides of the board. Generally, the more you complete a set, the more you score for it.
    Players can choose to (Or may have to!) place meeples in the river, which scores each meeple a flat +1 point.
    T-rexes score bonus points, but depending on the placement die, can cause trouble.
  • Pass dinosaur meeples: Once players have placed their chosen dinosaur meeples, every player must pass their remaining meeples to the player to their left.
  • Pass placement die: The active player passes the placement die to the player on their left who will become the active player in the next turn.
Play continues until all players have placed 6 dinosaur meeples, then players draw another 6 and play resumes as explained above until another 6 meeples have been placed.

Endgame
Once the 12th and final dinosaur meeple has been placed by all players, the endgame is triggered.
​Players score all of the sets they've created on their board, plus any bonuses or penalties. Highest score wins.

Picture
Picture

Overall
When playing Draftosaurus, more often than not, players will find themselves having to place meeples into unexpected pens thanks to the placement die. Without this element, the game would be too predictable.
How players deal with, manage and anticipate these these situations is key to victory. Often there will be a conflict between which set to increase or start on and keeping a pen open for another type of dinosaur.
It also pays to try and remember which dinosaur meeples will be coming round.
The winter side of the board makes it harder to collect different sets and provides more challenge but somehow a little less fun?

It's hard to find a lot more to say about Draftosaurus, it's quick, fairly light game to learn and play that's also quite luck based. If you don't like this sort of game, Draftosaurus will probably infuriate you. I think that maybe it's a bit too luck based for me to play extensively.

Not taken too seriously and played as a filler game and Draftosaurus is a reasonable diversion.
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