The new gaming year kicked off on the 5th January.
50 Fathoms - Session 01
Saturday afternoon at 'The Sovereigns' pub in Woking was the venue for the 1st session of Matt's 50 Fathoms Savage Worlds campaign.
We started with character creation and another addition to the Fluke family: Jacob Fluke, the even less successful relative of the Flukes. Bankrupt and on run from the wrong kind of creditors, Jacob fled a ship at night in a rowing into fog bank and emerged in the world of Caribdus.
Shipwrecked on an island with some companions, we encountered the bestial worshippers of a strange monkey god who they like to appease with bloody sacrifices. We now have to fend off the giant monkey thing they have summoned.
Savage Worlds: Often described as 'rules-medium', the Savage Worlds rules have been around for about 15 years and are designed to give some depth to mechanics, but to also lessen the burden on the GM.
50 Fathoms: This is a Savage Worlds campaign setting, a bit of a cross 'Pirates of the Caribbean' meats D&D! Set in the fantastical flooded world Caribdus, it blends swashbuckling, fantasy and the supernatural.
Cthulhu Hack - Session 01
The 5th of January was a good day of gaming: Since, a few hours after playing 50 Fathoms, I went over to Matakishi's place.
The evening continued with the 2nd of Matakishi's Cthulhu Hack adventures - 'The Flame from Space'.
Our wayward characters were drawn into the mysterious events surrounding a meteor strike and the strange goings on in small village that lead to a shocking discovery.
Our encounters involved strange flame entities and a visit to a strange place.
It was all to much for Alan, his alpha-male yuppie bravado was all spent and the spent the latter part of the adventure hiding in a fire engine.
Black Hack: Written by David Black, this is a lite RPG that has a old-school look to it, but don't be fooled. The game sneakily contains some very modern game design to it.
Cthulhu Hack: This is Paul Baldowski's err hack of The Black Hack and contains several tweaks to make the rules fit the genre more.
That was my first time playing savage worlds and I must say that it certainly didn't disappoint. I really like the system's lean towards pulp and the way skills are measured by the die value (d4, D6 etc.). The setting is pretty cool too.
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